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  1. #21
    Old Merits
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    Apr 2012
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    Quote Originally Posted by Sechs View Post
    Yes but I was implying that I don't trust them.
    228 skills is roughly +22 base damage, 126+22=148m which is actually higher.
    This without accounting the >200 attack coming from skill.
    What if they meant that the new weapon would have been "comparable" to the old one thinking only about that +attack?

    How could you test if it really is a ~148 damage weapon or "just" a 126?
    How do you not understand. Every delve boss weapon has gained 200~ attack/accuracy and retained the same D rating. Oatixur's 228 skill does raise its base damage.

    And you could easily test it in about 2mins fighting any target you know the VIT of.

  2. #22
    Campaign
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    Quote Originally Posted by Fake View Post
    Oatixur's 228 skill does raise its base damage.
    Then this means Oaxitur's base damage is actually (slightly) higher than it was before? ~148 vs 146?
    Dunno, when things seem too good I tend to be skeptic xD

  3. #23
    Sea Torques
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    Jul 2010
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    Bahamut

    Quote Originally Posted by NynJa View Post
    SE said it would be an average of all the gear...so if your weapon is 119, and the rest of the visible gear is 99, your average is 102.33 (probably rounds up to 103 because SE says "fuck you"), but if your helm is 119, body 115, hands 119, legs 115 and feet 115, your ilvl is now averaged to 117. 14 level difference is pretty huge.
    Does having gold lights capped not guarantee you 600 EXP? I can't remember how all that worked.

  4. #24
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    My comment was towards commenting on a dynamis trial...but even then no ones ever entered aby as a lv 115

  5. #25
    Campaign
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    But wasn't the ilvl thing supposed to affect stuff only in SoA areas?

  6. #26
    Salvage Bans
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    Oct 2007
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    Quote Originally Posted by Darkmagi View Post
    Whole group, this made my dynamis exp trial miserable. It's not based on just the weapon either, I got much more exp when I only used my 119 weapon and no other ilvl gear.
    Crap I forgot dynamis trials I was in the middle of my monster gloves +2 trial ugh.....

  7. #27
    Sea Torques
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    Jun 2012
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    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by NynJa View Post
    SE said it would be an average of all the gear...so if your weapon is 119, and the rest of the visible gear is 99, your average is 102.33 (probably rounds up to 103 because SE says "fuck you"), but if your helm is 119, body 115, hands 119, legs 115 and feet 115, your ilvl is now averaged to 117. 14 level difference is pretty huge.
    it doesnt work that way, coz just using 119 weapon, mandy in ceizak check as EP, from, and if you say you are suppose to be 102, they would check from EM to DC, not even close to EP.

    So no idea how SE calcs your iLVL here.

    Quote Originally Posted by Sechs View Post
    But wasn't the ilvl thing supposed to affect stuff only in SoA areas?
    all mobs over lv100, thats probably why is affecting Abyssea.

  8. #28
    Ridill
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    Apr 2011
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    Bahamut

    Well the release notes said they were only adjusting mobs 6 lvls higher than you or more so not aure why dcs are being effected. Bug maybe. Most abyssea mobs usually don't get consistently to lvl 100 either

  9. #29
    Campaign
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    Quote Originally Posted by dasva View Post
    Most abyssea mobs usually don't get consistently to lvl 100 either
    Same for Dynamis mobs. They check EP and DC, should be lower than 99 all the times.

  10. #30
    Yoshi P
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    Oct 2007
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    Ramuh

    its a big amount too. Dolls drop over 100 exp a kill lol

    edit: I got it back up to its cap but it seems to have taken longer then my mule account even tho I have more abysites. Something is up

  11. #31
    I Am, Who I Am.
    Join Date
    Nov 2005
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    15,658
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    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Soooo.
    I just duped some wind crystals.

    I had 7 stacks of crystals (oddly enough all different elements), and I went to trade them to the nation rank guard guy.

    The first item slot of the trade window I accidentaly input 2 wind crystals, and not the whole stack, the stack did not decrease which took me back, but I selected the two in the trade window, and selected the stack in my bag, and magically I gained a second stack of wind crystals.

    I paid attention very closely to how many stacks and what kinds I had because I was clearing out inventory and knew I was off 1 of completing a second wind stack.

  12. #32
    Relic Shield
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    Jul 2010
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    Carbuncle

    Xux Legs are glitched give the translated stats but dont display them in update.

  13. #33
    Relic Weapons
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    Jul 2007
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    392
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    4
    FFXI Server
    Odin

    Oynos Knife has barely been procing at all. I don't know if it was a ninja nerf or a side effect of item levels raising our effective levels, but it almost never seems to go off now. I'm fighting the same mobs I was pre-update and there's a huge difference.

  14. #34
    Nidhogg
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    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    i think they buffed ridill drop rates

  15. #35
    Requiescat in pace.
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    Dec 2008
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    Lakshmi

    EDIT: Nope, I derped.

  16. #36
    Trigun
    Guest

    Was doing a Rala Skirmish run, d/c'd, tried to get back in but character was stuck.
    Finally get in, I'm in a CS, I beat the RUN limit break by logging in.


    edit:
    Just talked to Octavien twice, didn't have to do the fight.

  17. #37
    BG Content
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    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Maybe posted elsewhere already, but should be reposted here - the MAB+10 on Weatherspoon Souliers isn't really there. If someone can check the JP armor stats, maybe it's supposed to be something else like magic accuracy? Would suck, but entirely possible.

    Edit: Never mind, they were in Matsui's post (original JP) and they definitely said MAB.

  18. #38
    Fake Numbers
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    May 2013
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    Asura

    So you're confirming that there is no MAB at all on them? Sorry i'm probably retarded but I didn't get a distinct yes or no by reading your post lol

  19. #39
    BG Content
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Shazam View Post
    So you're confirming that there is no MAB at all on them? Sorry i'm probably retarded but I didn't get a distinct yes or no by reading your post lol
    There is no MAB but there should be. Easy test with T1 nukes which are dINT capped on almost anything when you have nuking gear on. If they really had MAB, they would make you do additional damage, but they don't. I'm just saying that since the various localizations all say magic attack, it's likely that they just screwed up and forgot to add the stat.

  20. #40
    Melee Summoner
    Join Date
    Oct 2006
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    29
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    1

    Quote Originally Posted by ryskar View Post
    Oynos Knife has barely been procing at all. I don't know if it was a ninja nerf or a side effect of item levels raising our effective levels, but it almost never seems to go off now. I'm fighting the same mobs I was pre-update and there's a huge difference.
    Not trying to question your sanity but the mainhand DPS bump would noticeably shorten fights; the chance of Oynos haste proc within a given engagement would be reduced (could take up to twice as many mobs depending on power of mainhand). It seems to work fine for me but I use it almost entirely inside Abyssea.

    Would be worth making SE aware of it as a potential bug though. The effect level adjustment would have an (unintended) impact on items such as this.

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