Get a Wand of Woh and rock explosion blast with chain reaction and never look back.
Get a Wand of Woh and rock explosion blast with chain reaction and never look back.
Until they nerf it for being "unintended".
Curious to know more about that. Can't quite tell difficulty given the other language, but I'm guessing T3 or so with how mobs are dying relative to damage.
T1 according to the comments.
Saw another vid of a guy running t3; it's possible but he was using a shield and it was much slower.
a legendary got a decent legendary affix, oh noes. I hope Wand of Woh's affix isn't changed. The dude's only rolling a T1 Rift, and this is what legendaries are supposed to allow.
Yeah I can kill in t1 similarly to that with frost arrow without being geared for it, and I can actually stop to loot shit on the way. With cluster bombs his ticks are equal to 1 of the 5 consecutive explosions.
Holy hell.. I just bought the expansion. Haven't played in a long time (back when Sorc ShardNados were the rage).
There's no nightmare/hell/inferno.. no AH ... all my skills are different. It's a whole new game.
What do people recommend for builds for a sorc from 60-70?
Currently using Electrocute (surge of power)/Frozen Orb with
Magic Weapon(conduit), Teleport (safe passage), Energy Armor(pinpoint barrier), Familiar (spark flint)
Glass Cannon, Cold Blooded, Illusionist.
Little over 200,000 dps when buffed, but most of my gear is from before 2.0.
Anything I should change/work on upgrading/fixing as I progress through the story line and start Adventure Mode?
Electrocute / Frozen Orb was nerfed a bit recently. You have a lot of other options; I've seen Wizards all over the place. I'm still figuring it out to be honest. Gambling a Mirrorball source from the chick opens up some other options.
Protip that we all learned on expansion release night: do not try to kill all the Act bosses on T1. I steamrolled T1 pre-patch. I attempted Malthael with a mishmash of 60-70 gear on T1 like five times for pride; no chance. Got him to like 40% a couple of times, but it took like 25 minutes and I felt like I was going to have an aneurysm each time. I did beat the Battering Ram and the other bosses on T1, but I was with two other people and each took several tries with a one-fight wonder Archon + other weird situational stuff build to zerg it.
wait to kill malth til you hit 70 so the guaranteed legendary isn't level 68 or 69
and yeah a5 bosses on t1 have insane hp when you first get there
Anyone want to farm? Looking to do a full wd group. Add me and hit me up in game
d3 go belly up for anyone else?
yeah lots of people sticking at retrieving hero
EDIT: Ah - I didn't catch that it's an increase to the bonus drop rate - not the actual drop rate, my bad.
What?
No I don't think you get it.
Well, I finally gave in and tried loaded for bear instead of cluster bombs... and prep punishment.
Pretty fucking nice. It's not remotely competitive shot for shot with dropping a full cluster into a big mob where all 6 grenades hit, but when it comes to most non-bosses it's hard to get more than 1 grenade from cluster on them anyway. (plus non-elites die from the first hit anyway lol)
Now realizing that with LFB I don't have to put myself in nearly such dangerous situations, so I'll probably be dropping my toughness by like... over half.
Sad part is now I actually have to give the tiniest fuck about attack speed ; ;
Also strongly considering dropping choking gas for special recipe (make ss 12 sec cd no disc cost) since I survive better by just popping punishment and destroying everything.
Anyone know if grenade damage + works with cluster arrow (specifically loaded for bear)? Based on the tool tip it should but this is blizzard etc.
Grenade is an ability and + to it doesn't affect cluster arrow (or rain etc).
Grenadier does, though.
So I'm really loving all the changes to the game. Been having a ton of fun.
That being said:
I had a lot of Gain Arcane Magic On Critical Hit gear before I left, but now it feels like it has no effect... Did they nerf the hell out of this?
Also, I have a decent amount of Life on Hit, and similarly it feels like it's non-existant.. is Life Steal better now, or are there other ways to regenerate HP that are superior now?