I am an expert on tags, I played Jet Set Radio.
btw, I've been doing Coil 1-4 on Warrior the last few weeks, I don't see a significant (often none) difference in DPS or damage done between Warrior and Paladin.
This is partly due to Warrior requiring the 30VIT allotment and partly due to my Paladin having a +1 weapon. I've also been doing Garuda on Warrior and Paladin for SSR's and I actually get more damage out of the Paladin (again, +1 weapon) and that's with gearing mostly DPS gear in place of tanking gear where applicable. Not that any of this is a revelation in terms of min/maxing and not that any of it is something I haven't said before, but I wanted to get a firsthand look and compare between myself rather than other players. Pushing both classes to their limits on the same content, Warrior doesn't do more (or noticeably more) damage than a Paladin and that's a significant problem given the defensive aspects of the classes being so mismatched.
The only saving grace might be that when I get Allagan Axe, I can go Marauder to Garuda and tank like that but...that's an entirely different class and by that time my gear would be so ridiculous it'd be like a Monk tanking it with enmity combos.
What I'd like to see is a lower CD on Unchained and maybe build the healing+ in to defiance itself so we don't have to sit on stacks so frequently. Buffing up gives you such a huge damage jump but only being able to do it once per fight is pretty shitty. I can definitely see a 30 STR PLD putting out comparable DPS with CoS/SW factored in. Also blows that WAR completely loses IB/SC with defiance off, whereas PLD can Sword Oath all day without losing CoS or Spirits.
It's really depressing. The thing that really made it sink in for me was this post (was probably posted somewhere here already, idr). That comparison makes WAR look so staggeringly bad I can't even fathom how SE justified making it a tank. I'll be leveling PLD soon only because I don't want to go through the hell of farming up an entire set of DL for another type of class just yet. This kind of shit makes me just want to level all the DoH/DoL classes until they at least acknowledge there's a problem though. Which won't happen, but one can dream.
I love it when people that don't work on balancing games have so much to say about balance. First things first, balance is fucking impossible unless you're all playing the same exact fucking thing. You peeps are busy min-maxing. Though I'm pretty sure SE designed classes around variety in play styles and then attempted to balance. Which is generally how it goes. Balance is an ongoing thing in damn near every mmo, fighting game or whatever. It's not a matter of shortsightedness. We have more people working to break the game than SE (or any game company) has to test balance. Changes happen after metrics are collected. It's easy to sound like an uppity shit when one job does something better than a similar job though.
Turn 4 is easy as WAR (though 2x dreadnaught does make 1 PLD pretty much a necessity). I'll worry about balance in turn 5 once people actually start downing it. The balance is definitely lopsided right now in PLD's favour but people kick up way too big a fuss over it. I'd wager half the people bitching haven't even touched coil at all and it's just some whiny fucks cries snowballing. There's some nice synergy with PLD+WAR parties, I'd like to see that always be the optimal set up personally.
Woah there son. I'm not new to MMOs or even gaming, so you don't have to explain how much of a pain it is to test balance changes. However when the math clearly shows that WAR and PLDs have the same effective hp, and that WAR's biggest tool (Inner Beast) isn't even worth using except to recover from major spike damage on monsters that have super high dps (like that in coil), AND PLDs are now achieving nearly as much damage as WARs? You have to admit there's some major issues with the job.
People are idiots if they are claiming WAR simply can't do Coil or anything else, they're perfectly capable of doing everything in the game. The problem is the massive rift between the two jobs in terms of how good they are at their respective niches, and PLDs have started to take WARs niche away from it. So yeah, they attempted to design the classes around the variety in play styles, and PLD took WAR's playstyle while retaining all of their own benefits.
And that sucks.
LOL!That comparison makes WAR look so staggeringly bad I can't even fathom how SE justified making it a tank.
Context.
The sentence was referencing a link in which the damage mitigation of both classes was compared, PLDs through blocking and straight up -Damage Taken, and WARs through self-healing. Even in the most advantageous of scenarios, WARs mitigation is a complete joke in situations with high monster DPS.
Keep cherry picking though.
You don't need to contextualize shit. Thus far there are no situations where PLD "outdoes" WAR to the point of stupidity, except in mathematical/parse based situations. Also CC is carried by War from what I've seen in game. Also you are confusing very good at what it does but maybe not as good as this other thing with, IT'S SHIT!
WAR is staggeringly bad compared to PLD is nearly any scenario at end game.
I don't see anything wrong the statement.
@Demo: There is so much wrong with that post that I'm going to go to bed now.
Yet, the point is that it's largely irrelevant except MAYBE to min-max.
What the fuck am I saying, I don't know shit about vidya.