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Thread: Skirmish 2: Equipment     submit to reddit submit to twitter

  1. #281
    BG Content
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    Slycer Ilerion
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    Excalibur
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    This page has all of the correct DMG numbers:

    https://www.bg-wiki.com/bg/Category:Skirmish_Weapon

    Note that the individual weapon pages may or may not have the correct damage numbers. I'll be working through it today to make sure there are notes on each of the affected weapon pages stating that the in-game item image is incorrect and the actual DMG rating is (whatever it is). Please refer to the Skirmish Weapon page for now.

    The discrepancies exist for the weapons below. All of them are nerfs except Hgafircian and Crobaci (although realistically they aren't nerfs because the items were never obtainable with their "higher" value - there's just a discrepancy between what's displayed and what actually is).

    Remember the displayed values on an item's help text have no direct link to the actual item stats. It's simply something that was typed into a box by someone, typically translated from the Japanese help image. All of these items were implemented in early August, so what likely happened is that they decided to change the stats just before implementing the update, adjusted the Japanese help text, but never relayed the updated information for localization on the other languages' help texts.

    Ninzas +1 -- Displayed: 88 / Actual: 79
    Leisilonu +1 -- Displayed: 86 / Actual: 75
    Iztaasu +1 -- Displayed: 99 / Actual: 97
    Crobaci +1 -- Displayed: 198 / Actual: 206
    Lehbrailg +1 -- Displayed: 169 / Actual: 166
    Uffrat +1 -- Displayed: 169 / Actual: 166
    Aedold +1 -- Displayed: 140 / Actual: 123
    Hgafircian +1 -- Displayed: 86 / Actual: 95

    Here's the report that was run which shows the item characteristics that were changed in the recent update: https://www.bg-wiki.com/bg/Late_Augu...Existing_Items

  2. #282
    Ridill
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    Has anyone reported it as a bug? I mean gimping alot of weapons dmg with the update but having the item say it is still higher is kinda big

  3. #283
    Campaign
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    Could maybe make kitty eyes and pretend they deceived us with those wrong numbers so that they can revert the "nerf"? xD

  4. #284
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    Quote Originally Posted by Slycer View Post
    This page has all of the correct DMG numbers:

    https://www.bg-wiki.com/bg/Category:Skirmish_Weapon

    Note that the individual weapon pages may or may not have the correct damage numbers. I'll be working through it today to make sure there are notes on each of the affected weapon pages stating that the in-game item image is incorrect and the actual DMG rating is (whatever it is). Please refer to the Skirmish Weapon page for now.

    The discrepancies exist for the weapons below. All of them are nerfs except Hgafircian and Crobaci (although realistically they aren't nerfs because the items were never obtainable with their "higher" value - there's just a discrepancy between what's displayed and what actually is).

    Remember the displayed values on an item's help text have no direct link to the actual item stats. It's simply something that was typed into a box by someone, typically translated from the Japanese help image. All of these items were implemented in early August, so what likely happened is that they decided to change the stats just before implementing the update, adjusted the Japanese help text, but never relayed the updated information for localization on the other languages' help texts.

    Ninzas +1 -- Displayed: 88 / Actual: 79
    Leisilonu +1 -- Displayed: 86 / Actual: 75
    Iztaasu +1 -- Displayed: 99 / Actual: 97
    Crobaci +1 -- Displayed: 198 / Actual: 206
    Lehbrailg +1 -- Displayed: 169 / Actual: 166
    Uffrat +1 -- Displayed: 169 / Actual: 166
    Aedold +1 -- Displayed: 140 / Actual: 123
    Hgafircian +1 -- Displayed: 86 / Actual: 95

    Here's the report that was run which shows the item characteristics that were changed in the recent update: https://www.bg-wiki.com/bg/Late_Augu...Existing_Items
    Damn I need to get and test that gun for sure...

  5. #285
    BG Content
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    Quote Originally Posted by dasva View Post
    Has anyone reported it as a bug? I mean gimping alot of weapons dmg with the update but having the item say it is still higher is kinda big
    It was reported on localization forum by Asymptotic 8 days ago, still no response. I will post a reply to the thread to bump it.

    Edit: http://forum.square-enix.com/ffxi/th...t-Damage-Value

  6. #286
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    Quote Originally Posted by kenshyn View Post
    Damn I need to get and test that gun for sure...
    I tested a few days ago when I got it, D=95

  7. #287
    Cerberus
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    Still much worse than donderbuss. 660 delay and far less marks skill. Doesn't really have any use, except maybe as a QD gun lol? if you were to augment it with AGI. Actually, I guess I should add it to my guide, as it's probably better than surefire.

  8. #288
    Ridill
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    Well idk about over there but I haven't seen any donderbusses for sale over here. Agi augment probably wont make it better for qd since the marksmanship skill should add more macc but higher base dmg would be nice. In situations where the skill on it is enough to cap you racc/pdif the extra ratt/racc and skill on donderbuss wouldn't matter. But basically just makes it situationally about the same. Now if the snapshot could go pretty high it might be worth something but I think all we've seen is like what 1 on it? Unless 1 means more than 1% that's kinda shitty

  9. #289
    Relic Weapons
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    I have +8atk/-2pdt on Iuitl Wristbands with an NQ stone. It's unfortunate that none of that stuff is really worth using on anything other than fodders.

  10. #290
    A. Body
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    Quote Originally Posted by Helel View Post
    Still much worse than donderbuss. 660 delay and far less marks skill. Doesn't really have any use, except maybe as a QD gun lol? if you were to augment it with AGI. Actually, I guess I should add it to my guide, as it's probably better than surefire.
    Considering skill adds to QD accuracy as well, no.

  11. #291
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    Quote Originally Posted by doctorugh View Post
    I tested a few days ago when I got it, D=95
    Add d10-12 damage str rattk would be nice in comparison to my surefire but I swear I know SE may just stealth change it to match and trying to get the right stats would be wasted ugh. Getting a donder if possible would be best still but the parts aren't readily available for a reasonable price.

  12. #292
    Campaign
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    Has the theory of two groups for weapons augment been confirmed?
    Each weapon can get 0-2 augments from the list. Someone theorized that at best it could be 1 augment from the first group and 1 augment from the second group.

    My question in other more specific terms: Can you get Pet: Mab (or Macc) AND Avatar Perpetuation as the two bonuses on the SAME Uffrat +1?
    I seem to be seeing a pattern where one of the two stats is always INT/MND/CHR and the second is macc/mab/perp or something else.

  13. #293
    Old Odin
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    is this correct according to BG wiki that Iutli gear can only get +1 DA augment max on a +1 and +2 stone?

  14. #294
    Cerberus
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    Quote Originally Posted by dasva View Post
    Well idk about over there but I haven't seen any donderbusses for sale over here. Agi augment probably wont make it better for qd since the marksmanship skill should add more macc but higher base dmg would be nice. In situations where the skill on it is enough to cap you racc/pdif the extra ratt/racc and skill on donderbuss wouldn't matter. But basically just makes it situationally about the same. Now if the snapshot could go pretty high it might be worth something but I think all we've seen is like what 1 on it? Unless 1 means more than 1% that's kinda shitty
    I just had mine crafted. The materials are easy enough to come by.

    I think max for snapshot is 2, but yeah, not great, especially when it already has 660 delay.

  15. #295
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    Quote Originally Posted by Damane View Post
    is this correct according to BG wiki that Iutli gear can only get +1 DA augment max on a +1 and +2 stone?
    No. I have DA+2 on my gloves.

  16. #296
    Cerberus
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    To help in adding to the possible augs on the skirmish weapons, for Aedold +1, +1stone yield me DMG +11 and STR+5. Not sure if DMG:11 is max, but got it on my first aug try.

    Also, using a +1 stone, for Kannakiri +1 I received DMG:+10 and Attack +7

    referencing:
    https://www.bg-wiki.com/bg/Skirmish_Weapons

  17. #297
    Bagel
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    Just got Cure Potency+3 on Gendewitha off a +1 stone; wiki has +4 as minimum value.

  18. #298
    Relic Horn
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    Friend got a D+24 Atk+4 out of a +1 Stone on Iclamar +1. Lucky right there.

  19. #299
    Nidhogg
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    Safe to say Crit/DA can only appear in +1 or +2 stones?

  20. #300
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    Yeah, definitely looks like NQ = no chance, +1 stone = chance at 1 crit/DA only, and +2 stone = chance at 1~2 crit/DA. It looks like it's the same for all weapons and armor which can get crit and DA.

    Edit: This isn't specific to crit/DA - all of these augments look like they cannot appear on NQ stones (let me know if I'm wrong):

    Avatar Perp Cost-
    Fast Cast
    Enmity-
    Magic Defense Bonus
    Magic Burst Damage
    Crit Rate
    Double Attack

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