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Thread: Skirmish 2: Equipment     submit to reddit submit to twitter

  1. #101
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    Quote Originally Posted by Karbuncle View Post
    Anyone else feel Each set of armor has a "Pool" Of augments related to the Jobs on it and all those Augments can appear on any piece of the Set? (Maybe with 1 Unique Augment per piece).

    Cause I get that vibe.
    Already been reported by multiple people in this thread, so yeah, gettin more and more likely.

  2. #102
    Relic Horn
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    Sylph

    The Cizin set is amazing just for the PDT/Hybrid set potential. Older PDT pieces actually make you take more damage than newer ones, even with more PDT on them (for example, Gorney Sollerets/Cizin Greaves w/ 2+ PDT actually reduce damage by more than Phorcys Schuhs).

  3. #103
    Fake Numbers
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    Just making sure I didn't miss anything; are lebondopt wings useless after I cap drops?

  4. #104
    Hydra
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    Shiva

    gear not rare, could get situational augements

  5. #105
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    Lakshmi

    Quote Originally Posted by pieceofsoap View Post
    Saw a Qatsunoci +1 with damage +23 Dex +4, which blows the Delve Trident out of the water, got myself a Crobaci +1 that I will be augmenting in about an hour when we finish burning out these pops
    I have a Qat +1 with Damage +25, Vit + 9, Double Attack +1. (+2 stone)

  6. #106
    Ridill
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    Bahamut

    I'm curious why some base +1 weapons like qat blow delve out of the water while some are so much less that augs probably wont over take

  7. #107
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    Quote Originally Posted by dasva View Post
    I'm curious why some base +1 weapons like qat blow delve out of the water while some are so much less that augs probably wont over take
    Qat blows delve out of the water because the delve polearm is a fucking trident.

  8. #108
    Hydra
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    Could someone do me a big favor and tell me which skirmish weapons+1 are arguably better than the delve versions?

  9. #109
    Hek
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    RIDE ARMOR
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    Some augments:

    nq stone:
    Spoiler: show
    h.sabots - MAB +3, -1% pdt
    h.sabots - pet:MAB +6, -2% pdt
    h.coat - MAB +6, -2% pdt
    g.caubeen - cure pot +3%, -1% pdt
    g.gages - -2% pdt
    g.gages - song cast time -2%, -1% pdt
    g.galoshes - -1% pdt


    +1 stone:
    Spoiler: show
    o.harness - -1% pdt
    o.harness atk +7, -3% pdt
    o.gloves - -2% pdt
    o.brais - -2% pdt
    o.boots - MDB +1, -1% pdt
    o.boots - 1% pdt
    h.hat - enm -5, -1% pdt
    h.hat - -1% pdt
    h.hat - -2% pdt
    h.cuffs - -3% pdt
    h.cuffs - enm -5, -4% pdt


    +2 stone:
    Spoiler: show
    h.pants - enm -6, -3% pdt
    o.gloves - DA +1, -1% pdt
    o.boots - MDB +2, -4% pdt
    h.pants - fast cast +3, -4% pdt
    h.hat - pet:m.acc +20, -4% pdt
    o.gloves - crit hit rate +1, -3% pdt
    o.brais - DA +1, -3% pdt
    o.boots - crit hit rate +1, -3% pdt
    h.hat - pet:acc +23 r.acc +23, -3% pdt
    o.harness - MDB +3, -3% pdt
    o.gloves - DA +1, -3% pdt
    h.pants - pet:MAB +21, -4% pdt

  10. #110
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Looking at those augments makes me feel like PDT is the only thing that gets higher end Augments more stable with the stone tier ⌐ ⌐

  11. #111
    Ridill
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    Bahamut

    Dat 21 pet mab <.<. SE is just loving smn right now lol

  12. #112
    A. Body
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    Alistaire Lexander
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    Sargatanas

    Quote Originally Posted by dasva View Post
    Dat 21 pet mab <.<. SE is just loving smn right now lol
    Got pdt-4% pet mab+25 on mine, +2 stone.

  13. #113
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    Quote Originally Posted by fattucus View Post
    gear not rare, could get situational augements
    Because we don't have enough items already and plenty of inventory space.
    Inorite?

    (pardon my sarcasm, not directed at you)

  14. #114
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    Ifrit

    I got 26 Mab hat, 25 mab body. Super excited. Gloating aside, what's the highest number on secondary augment? I thought it was 24 previously.

  15. #115
    Relic Weapons
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    Bismarck

    Do you mean 13+13MAB augment on the hat or 13+26MAB?

  16. #116
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Wish the augments were a bit more unique like legion Abjuration augments. I mean the PDT+1-2% and DA+1-2% is nice and all but...eh..

  17. #117
    Cerberus
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    Sakura Ephemera
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    Brynhildr
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    Bismarck

    Yeah... it seems like melees kind of got shafted with this gear (augment-wise). I mean, +7 attack vs. +25 magic attack? I'm not complaining b/c I play both types of jobs, but the difference is staggering. I almost don't even feel like bothering with melee stuff. Most of the delve gear is better (R15) for pure damage.

    Even if I could get ranged attack +7-99 on the iuitl feet, it's not even going to make a difference at this point, due to how easy pDIF is to cap. At least mages will see some improvement in their damage.

  18. #118
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Mages needed it a lot more than melee did <_< the discrepancy between magic damage and melee damage was (and probably still will be) huge.

  19. #119
    E. Body
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    Quetzalcoatl

    I know this sounds like a weird question, and possibly a bit off the wall. But I was looking into building a new DT set for RDM with the Beatific Shield in it, so I could cap both PDT and MDT with the same set. I was planning on building a PDT Shikarger to go with it, and assuming I could get minimum 3% PDT on shield + 5 pieces of new Skirmish gear, I could easily hit 50% PDT. Than I started thinking, would it be better to try to cap PDT as high as I could without the weapon slot, and use something like Buramenk'ah to raise my item level instead? Would that have more of an impact on damage taken, than trying to cap PDT with an old Magian weapon? I just want to make sure I'm making the right choice before I sink the time into another magian item, lol.

  20. #120
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    Quote Originally Posted by Ihina View Post
    Do you mean 13+13MAB augment on the hat or 13+26MAB?
    Augment was +26 then natural 13 for 39 total. Agreed with Proth above- magic damage has been terrible for too long, and I want back in ally on BLM!

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