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Thread: Skirmish 2: Equipment     submit to reddit submit to twitter

  1. #141
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    Quote Originally Posted by Classikmage View Post
    Bolded is incorrect, as things have dropped in level outside Adoulin all over the place since the item level correction took place, things that used to be DC now con, IEP, things that con EP, now con TW, though the EXP is still the same, how they con has dropped as well.
    Level correction is unaffected by item level. If you were item level 115, and fought say, level 120 Ig-Alima, the level correction you would encounter is based on your true level of 99, not your item level. This is true of non-NMs, as well.

    Mobs changing con does not directly affect difficult they are.

  2. #142
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    Quote Originally Posted by Fwahm View Post
    Level correction is unaffected by item level. If you were item level 115, and fought say, level 120 Ig-Alima, the level correction you would encounter is based on your true level of 99, not your item level. This is true of non-NMs, as well.

    Mobs changing con does not directly affect difficult they are.

    Ok, so the fact that mobs that conned, IT, VT, T, EM, DC, EP, before. Now that they con DC, EP, IEP now didn't do anything at all, it just changed the text when you check them, which doesn't affect the mob in any way. I think I understand now.

  3. #143
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    Quote Originally Posted by Cairthenn View Post
    DA+2 Otronif hands/feet/legs.

    Spoiler: show




    How many +2 stones did you burn through? I've done some 20 +1 stones on hands and not seen DA at all yet (bunch of acc and attack). Is it possible certain augments, such as DA on otronif, only happen with +2 stones or has someone gotten DA with a +1.

  4. #144
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    Quote Originally Posted by Fake View Post
    How many +2 stones did you burn through? I've done some 20 +1 stones on hands and not seen DA at all yet (bunch of acc and attack). Is it possible certain augments, such as DA on otronif, only happen with +2 stones or has someone gotten DA with a +1.
    Hands, Feet at least. DA+2 probably only on +2 though (or very rare on +1, if it's possible).

    Otronif Gloves
    +1: PDT-2~4
    DA+1
    Accuracy+10
    +2: PDT-3~4
    Accuracy+7
    Attack+7
    DA+1~2
    Crit+1~2


    Otronif Boots
    +1: PDT-1~2
    DA+1
    MDB+1
    +2: PDT-3~4
    Crit rate+1
    DA+1~2
    MDB+2

  5. #145
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    Put together this page on the wiki.

    https://www.bg-wiki.com/bg/Category:Skirmish_Armor

    This assumes that all of the sets of armor have common augments across the set, which isn't proven yet. Instead of adding directly on that page, please keep posting here for a bit longer so we can confirm whether some augments are specific to certain pieces or whether all augments are really for all pieces within a set.

  6. #146
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    a LS mate said they got magic burst dmg on the legs while trying for MAB, so maybe some augments are just rare.

  7. #147
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    Quote Originally Posted by Alistrianna View Post
    a LS mate said they got magic burst dmg on the legs while trying for MAB, so maybe some augments are just rare.
    I'm thinking the same thing. Fast Cast seems a bit rarer too. Hagondes set is stupid compared to the others because it has like twice as many augment possibilities, so I was just thinking maybe some within that set were piece-specific. Magic Burst damage in the 7% range seems like a stupid joke when you can get 25 MAB.

  8. #148
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    Quote Originally Posted by Slycer View Post
    I'm thinking the same thing. Fast Cast seems a bit rarer too. Hagondes set is stupid compared to the others because it has like twice as many augment possibilities, so I was just thinking maybe some within that set were piece-specific. Magic Burst damage in the 7% range seems like a stupid joke when you can get 25 MAB.
    The SE Troll engine hard at work its a leftover from days gone past they can't seem to get rid of it like a virus...

  9. #149
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    Quote Originally Posted by Slycer View Post
    Magic Burst damage in the 7% range seems like a stupid joke when you can get 25 MAB.
    It makes about as much sense as putting basically the same possible amount of pet attack as pet mab on peices. I mean seriously 25 pet attack will probably increase dmg of physical attacks about as much as 1-2 mab for magical lol.

  10. #150
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    Although he doesn't give the possible value ranges, if you want the list of the possible Arcane Glyptics for a given piece, you can ask Divainy-Gamainy.



    Sorry if this was already posted before. @_@

  11. #151
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    Oh, neat, thanks (I don't think that info was posted). Should be able to confirm then whether the augments are the same across a full set rather easily.

  12. #152
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    Are we able to augment on test server? Might be good to build up some stones and test values before investing them into something it might not go that high on. Especially with +2s

  13. #153
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    Quote Originally Posted by dasva View Post
    Are we able to augment on test server? Might be good to build up some stones and test values before investing them into something it might not go that high on. Especially with +2s
    Should be able to, yeah. Those NPCs are always there, just Ornery Dhole would be missing, but that wouldn't matter if you went over with a bunch of stones (and a bunch of Bayld). Good idea.

  14. #154
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    Crobaci+1 with +1 stone: Dmg+18, agi+7, acc+5.

  15. #155
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    He lists the augment types for weapons as well:

  16. #156
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    Repeatedly hit Hagondes Hat with NQ stones to help add to the db of potential ranges.

    17/30 were just pdt -1

    2/30 were MAB +7 and +12 , Pdt-1

    3/30 were M.Acc +14, 12, 18, pdt -1

    1/30 -pdt 2%, enmity -2

    3/30 Pet: Acc/Att 9, 11, 6, pdt-1

    1/30 Pet: MAB +4 , pdt-2

    1/30 MAB 7, pdt-2

    2/30 Pdt -2



    Also
    4/5 Stone +1: -1 PDT.
    1/5 Stone +1: -2PDT, -1 enmity

  17. #157
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    Quote Originally Posted by Falkirk View Post
    He lists the augment types for weapons as well:
    Dat mdb gswd

  18. #158
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  19. #159
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    I went through the whole list, all the augments are set-specific like I thought, not piece-specific. There isn't any one piece which has augments that another piece in its set doesn't. Only question now is whether values range from piece to piece, and it definitely does not look that way.

  20. #160
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    how do you list what the possible augs are? I tried trading base items, nothing. Trading with stone would just list what the new augs were.

    nvm I found it, I got confused because page 1 of "Check augments" says "Previous page"

    what the fuck is up with SE's translation services lately?


    I dont even know how reliable this shit is going to be:
    [17:36:01]Divainy-Gamainy : Lehbrailg can be augmented with the DMG+, INT+, MND+, and Magic Atk. Bonus arcane glyptics.
    right ok
    [17:37:15]Divainy-Gamainy : Lehbrailg +1 can be augmented with the DMG+, INT+, MND+, CHR+...
    [17:37:15]Divainy-Gamainy : Adds Fast Cast effect, Bonus damage added to magic burst, and Enmity- arcane glyptics.

    Whered the MAB GO?!? Well my mules Lehbrailg+1 has the MAB aug.

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