
Originally Posted by
Warusha
I've seen fastcast on both mage sets.
BLM has access to a terrific way to increase mdmg that the other magical DD can't come close to; Cumulative magic dmg. Just assuming someone was willing to try an alliance composition of 6 BLM, a few melee to tank and skillchain, and -ja spells are prioritized as being cast every 20-30 seconds, and one person is designated to cast with goetia chausses +2, you'll eventually have a multiplier of 190-220+% in addition to weather/day effects. Suddenly my aero 1 for 1.5k is doing 3300 in addition to MBing light 1-2 times per sc from DDs. I've not tried a controlled test to see if there's a cap on cumulative magic or not. GEO would each do Indi- Focus, and share duty of Geo- Malaise, Geo - Languor. 2 BRD rotating ballads, marches, etudes, wind carol(set bonus), Adventurer's Dirge(^&@# you- this is my post and I want it now), 1 SCH for animus minuo aoe perpetuanced, RDM for Refresh II, 2 COR for quick draw and Scholar's, Evoker's, Wizard's, last roll is Warlock's or Caster's depending on meva, . 4 remaining alliance slots are 3 melee that can do light or darkness with optimal ws, 1 buyer. 3 Melee total means that SCH and RDM are sufficient for curing, (light weather means c4 will be doing just as much as c5/6.
I'm well aware of the problems this would create with enemies that build resistance to magical/physical damage, and as always loltaru.