Will get back to you on that as I have not added a section to handle that to my BLU spell cast as it's generally not relevant to carry the gear.
Will get back to you on that as I have not added a section to handle that to my BLU spell cast as it's generally not relevant to carry the gear.
Completely arbitrary numbers assuming 200MAB from gear and traits (should be possible with augments? idk, im assuming 30MAB from each hagondes piece + 50 from pants and miscellaneous boosts from accessories) and a monster with 130INT and no magic resistance or MDB, which some things would have in there...
150DEX 150INT 200MAB
WSC: 63
WSC BA: 126
WSC BA+B: 132
dINT: 40
fTP: 4.5
M: 2
Base Damage: (((99 + 2 + 63) * 4.5) + 40 * 2) = 818
Base Damage BA: (((99 + 2 + 126) * 4.5) + 40 * 2) = 1101
Base Damage BA+B: (((99 + 2 + 132) * 4.5) + 40 * 2) = 1128
Final Damage: (818 * 1.15) * 3 = 2820
Final Damage BA: (1101 * 1.15) * 2.7 = 3418
Final Damage BA+B: (1128 * 1.15) * 2.7 = 3501
So yeah, arbitrary and estimated but it should be pretty close to being able to reduce a monster's HP enough for a second person to Whirl of Rage or toss out a second CW and knock down a wave of mobs, one shotting some of them. Not sure how much HP those things have, but it wasn't a lot. Having a COR for Wizard's Roll or something would help.
its relative, since first update in august, you were able to get the pieces for new skirmish, I bought ~20 sets body T3-5 in 1k-30k and feets T2-4 in 1-20k, heads t2-3 in 10-30k, now prices are between 90-300k just T1-T2 pieces, in the next update or in few weeks prices will drop back to @ least 20k-100k t1-3 the supply is high, they have good drop rate, but just many ppl with gil spamming it.
So this might be a DUH statement...but if you dont pass shit out, you will get booted before stuff autos out.
I lotted stuff on my chars (1 on each), went to walk dogs while others figured stuff out. The other people used flies to get out, I came home and both piece of loot went to my mule, who I presume was booted after nyn.
Anyone know the full breadth of mob weaknesses?
I know:
Morbol: Slashing
Lupinion: Magic
Snapweed: Magic
Luckybug: Magic
Funguar: Magic
Belladonna: (Reported) Slashing
Treant: (Reported) Blunt
How about panompts, saplings, raffleseia, beetles, flytraps, and Opo-opo? And any other's I may be forgetting. Wanting to get a serious run together comprised of all the damage types to further test the notion presented earlier that hitting most/all weaknesses for kills increases your coffer ranks.
Opo-Opo Weak to H2h According to my Static PUP.
Dunno if this has been mentioned, but maybe something to do with # of enemies killed? has any group tried sending DDs ahead to kill the mobs as they spawn, rather than the dens?
Tried it, didn't seem to make a difference.
One of my friends said they've been getting +2s left, right and center recently and they told me all they did was leaving dens alive >.> idk if I wanna believe them or not, my static will be doing a bunch today and can find out then I suppose.
If the drop tier quality is influenced by something monster related (e.g. killing the mobs with the correct type of damage, or whatever else), then leaving the dens alive would indirectly benefit you because more monsters would spawn, giving you more opportunities to do whatever it is you need to do. I don't think just leaving the dens alive is what's doing it.
Floating eye things are weak to piercing btw.
Just throwing it out there, I'll try to test later, but maybe it is a certain number of mob kills while using the correct type of damage, or a % of mob kills using the correct type of damage.
Got 4 stars on one run, it was a PUG and there was no up front attempt at earring stars nor discerning how they were obtained. There was a mix of h2h, dagger, and GA damage. If it is weakness targeting related we got extremely lucky. I was half asleep and didn't notice the stars until we got the 3rd and I could not discern how the 4th was earned. We were just killing whatever came our way. It was a 3/3/3 KI.
Stockades and Cantonment can be buffed by Avatars Blood Pacts.
Does that mean Spring Water can heal them?
No but Earthen Ward and Aerial Armor work.
Has anyone been able to say or confirm that they've gotten a Coffer Rank upgrade in a % Range where their Tent was damaged? I.E from 0-20% Was your tent Damaged, if so, did you get an upgrade? (same for 20-40). Been discussing it with a friend and we're wondering if it could be just a random % chance to upgrade if your Tent has taken no damage between the intervals (0-20, 20-40, 40-60, etc).
Ive done 111 runs where mobs didnt even get near the tent without coffer upgrades, its not related to that.
I did a run with someone who used a T5 body with a T3 head and didn't get the title, so there seems to be another requirement other than just the T5 body for that.