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Thread: Dungeon Tour Trailer     submit to reddit submit to twitter

  1. #1
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    Dungeon Tour Trailer

    new Dungeon Tour video is BADASS!



    Should probably make a new thread in the news section but Im too lazy and its sleepy time.

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    Quote Originally Posted by Enygma55 View Post
    new Dungeon Tour video is BADASS!

    Spoiler: show


    Should probably make a new thread in the news section but Im too lazy and its sleepy time.
    Looks like they hit the gas pedal on the "take every mob from XI and HD it" plan.

    Cutter's Cry looks like Giddeus now.

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    New video is pretty wicked. I don't really mind the reuse of the older FFXI models. Gives that touch of nostalgia while still mixing in enough new mobs to keep things fresh

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    Quote Originally Posted by Spider-Dan View Post
    Looks like they hit the gas pedal on the "take every mob from XI and HD it" plan.

    Cutter's Cry looks like Giddeus now.
    Ain't nothin' wrong with dat. TBH, though it wont happpen, I'm secretly hoping that they make FFXIV version of FFXI's sky as an outdoor raid content w/ no farming items bullshit, just the 4 bosses and maybe ever Kirin with the appropriate trashes and mini bosses.

  5. #5
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    The level design reeks of FFXII and I am diggin' this stonk.

    I mean, even the stone giant things from like 1 dungeon in FFXI makes it in as a boss. Then bam, Oh Shit! Omega lego my ego.

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    Quote Originally Posted by Spider-Dan View Post
    Looks like they hit the gas pedal on the "take every mob from XI and HD it" plan.

    Cutter's Cry looks like Giddeus now.
    The hell Giddeus? It's mostly Kuftal Tunnel

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    I'm liking the dungeons too. I have no problem with other FF mobs showing up. I'm playing a FF game, I want them to show up. I like how dungeons have seem to have different mobs, surprise pops, and mechanics. It's a nice way to teach players skills throughout the game, instead of dumping everything on them at Lv.50. I want to fight Tonberry Kinq.

    The Castrum Dungeons look especially coo-coo-kachew.

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    Garlean internal areas remind me of The Tower of Babel and the Tower of Zot from FFIV with the constant pulsing colored lights. All I need now are some flamehounds and flame soldiers and I'm good.

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    Did they say whether Ishgard would be open at launch? I talked to the npc but assumed we were locked out due to P4. I'm guessing there's a few other areas they locked us out of as well. Also hoping they allow us to download the patch more than just one day before EA.

  10. #10
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    I wouldn't be surprised if that was one of the final story dungeons. Also wouldn't be surprised if we get magitek/magitek barding from there either. I really hope the story doesn't take years to come to conclusion.

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    Quote Originally Posted by Ratatapa View Post
    The hell Giddeus? It's mostly Kuftal Tunnel
    Kuftal Tunnel ain't got no trees.

    Quote Originally Posted by Elcura View Post
    They're not "taking" or "re-using" models from anything. They're looking at older games and recreating the monsters in FFXIV, which is just as much work to do except for not thinking so much about how it might look or move.
    So, not as much work to do, then.

    --

    I wasn't saying that I object to the reuse of existing XI (and XII, really) mobs. I'm all for it, as long as they continue to create new ones. I think the implementation of crabs and diremites were much better in 1.0 than in XI, and certain mobs (I'm looking at you, Shadow Dragon) could have used a serious refresh.

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    Quote Originally Posted by Lucavi View Post
    Garlean internal areas remind me of The Tower of Babel and the Tower of Zot from FFIV with the constant pulsing colored lights. All I need now are some flamehounds and flame soldiers and I'm good.
    Needs more Dr. Lugae and/or Rubicante.

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    Quote Originally Posted by Spider-Dan View Post
    Kuftal Tunnel ain't got no trees.


    So, not as much work to do, then.

    --

    I wasn't saying that I object to the reuse of existing XI (and XII, really) mobs. I'm all for it, as long as they continue to create new ones. I think the implementation of crabs and diremites were much better in 1.0 than in XI, and certain mobs (I'm looking at you, Shadow Dragon) could have used a serious refresh.

    Giddeus aint a giant cavern with sand! so

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    I thought CC was one of the best looking dungeons from that video. I'm a little sad at how it seems to be level40~ now (it's looking like the dungeons are listed in ascending levels like in the first vid).

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    Quote Originally Posted by solracht View Post
    I thought CC was one of the best looking dungeons from that video. I'm a little sad at how it seems to be level40~ now (it's looking like the dungeons are listed in ascending levels like in the first vid).
    I agree. It gave me a Zertinan Caverns vibe. A vibe most welcomed. Similarly with the one looking like Necrohol of Nabudis.

  16. #16
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    Quote Originally Posted by Ratatapa View Post
    Giddeus aint a giant cavern with sand! so
    http://i1.ytimg.com/vi/5lBwjBWAj1k/hqdefault.jpg

    Besides, CC looks like it's largely exposed to sky now, whereas before it was entirely underground (like Kuftal).

  17. #17
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    Quote Originally Posted by Spider-Dan View Post
    http://i1.ytimg.com/vi/5lBwjBWAj1k/hqdefault.jpg

    Besides, CC looks like it's largely exposed to sky now, whereas before it was entirely underground (like Kuftal).
    How the fuck did he get into the tunnels? Someone just lost a few hundred k.

    My first thought was Rabao with the oasis looking shot. The trees lean away from the Altepa area though. It doesn't scream Giddeus to me either though.

  18. #18
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    Those dungeons look amazing. Kinda glad I only played enough in 1.0 to do the early one in the black shroud with 3 diremite bosses, whichever one that was. The beginning of the wanderer's palace looked like temple ugalehpi motif with sky architecture.

  19. #19
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    So from that video can we assume that The Praetorium is inside Castrum Miridianum?

  20. #20
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    Quote Originally Posted by Deuce View Post
    So from that video can we assume that The Praetorium is inside Castrum Miridianum?
    The shielded building that you see during the Meridianum part appears to be the Praetorium, yes.

    Whether you have to actually enter from within the Meridianum instance or not is yet to be seen. They could easily place the dungeon portal in Centri.

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