Think of it as half get one set and other half gets the other possibilities. I had dragon fangs as one of my mats needed for earrings, I bought out everything pushing it to 1k each when I nabbed about 350 for <1k each. Depends on the demand/who/how many are grinding out their scrips in time.
I'm thinking the lower end stuff varies, and higher lvl stuff less variation (especially for gathering).
Looking at the new crafting gear that is coming out, i180 is going to be the unmelded versions of artist red gear that you could get from a vendor in 2.x, i170 being the melded gear that surpasses it greatly in the end. Thoughts of what people are gonna aim for first? I haven't looked at what fully melded i150 set vs i180 is if someone has it off the top of their head.
My personal guess is that the crafted AF sets are gonna gated behind red script Mastercraft IV books.
450 Red Scripts a week and a book costs 825-900 scripts, so 16 weeks to get all 8 books.
They will take the cost/expense of 2.0 individual sets of gear per job and combine it with the weekly lockout of coil and hey, crafter endgame!
They're all Master III, and I quite literally don't know what the fuck the dev team was thinking with this extreme grind on all fronts. Materia Vs will certainly be required for melding, plus the added time and tedium of getting them, ontop of the hilarious gating of the synthesis materials (and the extreme punishment if you NQ..). Who the fuck is going to bother with this shit?
It's not like crafting's value suddenly rose since Heavensward either..
The picture on the DoL side is not any prettier either; you're looking at 6 weeks just to be able to get a single primary tool, nevermind the absurdity of the consumable node access items being Red scrips only.
You know exactly what they are thinking and so do I.
I stopped playing 2.55 once I maxed my crafter/gatherer and finished all my Luci(s).
So they increasing the grindy-ness to help stave that day off
Those new crafts, time to shit some bricks ladies and gentlemen (and a ton of gil)
Although I can probably get in with decently good melding and food myself.
Also.. I am surprised they introduced new level of accessories!
1400 progress or whatever is the real deal. I'm super-un-excited.
I thought 1100 for 60* was a bit rough. We are probably looking at a minimum of 3 PbP and 2 Rapid Synth to get close to finish.
I guess reclaim is going to be a thing again.
I'm so late in crafting, can't get books since NPC hates me and doens't take goblin jig
Also I'm still im lolramie gear, so guess i'll neeed the lv60 crafting gear before i can get the new AF
zzzzzzzzzzzzzz
What do we mean by weekly cap? The Red Scripts cap? Is this because the AF synths require red scripts items?
So, the bottom line from an initial viewing.
50 red scrips (gath or crafter) is the baseline cost for anything because it converts into tokens. You can get 9 tokens a week.
Gather scrips are straightforward. You either buy gear or Favors (set of 5 consumables that unlocks a node briefly; basically 5 hits of the node per token).
Crafting scrips buy either gear again, or mats for 2-star synths.
Crafted gear is i180 for combat (no accessories, but yes belt), i170 for crafter/gatherers. i180 is red scrips gear but i170 is "cheaper" in terms of cost, tradeable, and higher potential because of melding.
Example, BSM body (the red scrips shit is all class-specific btw) is 1 counterfoil (I guess you get these for red scrip collectables) and 18 tokens. To craft the i170 body it's instead basically 4 tokens, some odd mats, and 3 (leaf/sea/land aethersand) and 4 FC3 demimateria.
2-star synths are 70dura, 1436 difficulty, 9430 quality, 718craft, 695control.
Red Scrips crafting gear (Millkeep, Forgekeep, etc)
26 tokens - MH tool
8 - head
18 - body
8 - hand
7 - leg
7 - feet
1 - mats for a 2-star synth
Red Scrips gathering gear (has no crafted equivalent)
26 - MH tool
12 - head
18 - body
10 - hand
7 - leg
7 - feet
1 - set of 5 favors, presumably granting one trip at a node
Crafted red scrips gear
"blue", has an equivalent above
MH tool - 4 tokens, 1 MC demi, 3 leafborne aethersand
head - 3 tokens, 3 FC3 demi, 2 landborne aethersand
body - 4 tokens, 4 FC3, 3 landborne
hand - 3 token, 3 FC3, 2 leafborne
leg - 4 token, 4 FC3, 3 seaborne
feet - 3 token, 3 FC3, 2 seaborne
"green" - no buyable equivalent
OH tool - 3 tokens, 3 FC3 demi, 2 landborne aethersand
waist - 2 token, 2 FC3, 1 seaborne
neck (CRP) - 2 token, 2 FC3, 1 seaborne
ear (GSM) - 2 token, 2 FC3, 1 landborne
wrist (CRP) - 2 token, 2 FC3, 1 leafborne
ring (CRP) - 1 token, 1 FC3, 1 leafborne
Battle gear I didn't take a close look at (left side, no weapons or accessories) but it's basically the same ratios except you have some Grade 2 Dissolvent (another token's worth of mat) instead of demi. Bodies need 2 so it's 5 tokens instead of 4.
Seems like the crafted crafter gear is better than the token gear, no?
Trying to wrap my head around all of this.
Also, any idea where the items to obtain Perfect Coke etc, come from? I'm guessing its those new node types, which would kinda be hilariously stupid and evil.
Buyable with red scrips. 1 token (50 scrips) for one synth's worth. Tradecraft Items or something.
However it does require some other shit I don't know where it comes from so you're probably also right.
I haven't played around with if you can reach minimums for 2-star with current gear. If you can, the buyable gear is basically pointless. However at the same time the synth difficulty looks to be pretty extreme.
Edit: oh I see.
The NQ perfect coke basically is 1 token and some folklore node stuff. If you want HQ perfect coke it will probably cost Favor nodes.
All of this gating and grinding nonsense for something they won't let matter anyway.
Christ, I barely had any motivation to keep up with crafting throughout 2.0 and it wasn't nearly this ridiculous.
Yeah there doesn't seem to be a payoff. The only thing worth making is crafting/gathering stuff right now (which is what you're already doing to get this so...). By the time we get to make any i180 melded we're probably already going to (be close to) clearing Savage and/or having enough gear to not need it.
It's grinding for the sake of it.