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  1. #2581
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    Well this is some horseshit.

    The item for turn in was Adamantite Broadsword, Starred, for 80 scrips per at base.

    I level from 58-59 while making them and this happens:
    I've been screwed over by that before. I started calculating the number of turn-ins to ding, then crafting one less than that.

  2. #2582
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,693
    BG Level
    8
    FFXI Server
    Sylph

    When I was levelling, once I hit 56 I calculated the number I needed to hit 60 and made that many. Then you can get your book and have extra left over!

  3. #2583
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Game keep prposing me Noble Codex, I have 1 more refresh before Red scrip reset, and we have alex tomorrow, think i'll just farm something else

  4. #2584
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,693
    BG Level
    8
    FFXI Server
    Sylph

    What's wrong with Noble Codex? It's one of the cheapest red script recipes.

  5. #2585
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Self-quote:

    Quote Originally Posted by Niiro View Post
    So.

    The lvl 58 BSM quest requires you to turn in an HQ titanium lump hammer......and rewards you with......an NQ one.

    I'm sitting here with the hammer made in my inventory and the distinct feeling that I'm being trolled.
    To continue this little story:

    Since I was using an HQ lvl 55 hammer at the time, the HQ lvl 57 hammer you had to hand over for the quest was an upgrade, so I just told Gerolt (you have to make the hammer for Gerolt) to screw off, and proceeded to use the hammer I made for the quest.

    Skip ahead a few days, I'm 59 @ 450k tnl with the quest still sitting in my log, the quest gives 480k, but I'd need to hand over the hammer I was still using.

    So I made the lvl 60 hammer using the lvl 57 hammer, turned in the lvl 57 hammer for the quest completion which dinged me to 60, and could use my brand new hammer.

    HA, suck on that, devs.

  6. #2586
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Quote Originally Posted by Buffy View Post
    What's wrong with Noble Codex? It's one of the cheapest red script recipes.
    Meh Felt like Planisphere was easier for me to get

  7. #2587
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Niiro View Post
    Self-quote:


    To continue this little story:

    Since I was using an HQ lvl 55 hammer at the time, the HQ lvl 57 hammer you had to hand over for the quest was an upgrade, so I just told Gerolt (you have to make the hammer for Gerolt) to screw off, and proceeded to use the hammer I made for the quest.

    Skip ahead a few days, I'm 59 @ 450k tnl with the quest still sitting in my log, the quest gives 480k, but I'd need to hand over the hammer I was still using.

    So I made the lvl 60 hammer using the lvl 57 hammer, turned in the lvl 57 hammer for the quest completion which dinged me to 60, and could use my brand new hammer.

    HA, suck on that, devs.
    lol, nice! I thought to do this for a couple of my tools that were BSM leve turn-ins, but I didn't think to do it to that quest

  8. #2588
    Prime Minister of Salt

    Join Date
    Dec 2009
    Posts
    2,590
    BG Level
    7
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Shaano View Post
    Not sure if anyone saw this reddit post but man.. I feel for them.

    Spoiler: show
    As bad as that is to see, I'm curious what rotation that person was using. I'm about to try making one of the tool instead of just buying the scrip version.

  9. #2589
    RIDE ARMOR
    Join Date
    Jun 2015
    Posts
    19
    BG Level
    1

    Hey guys, Kraval here, and back with more data!

    So, it seems that the current numbers are off by a decent amount. I'm still working on the spreadsheet (here, and I'm inputting as much raw data as I can on page 2 to try to create as rounded of an equation as I can for this.

    So! Lets start off:
    The following data assumes Character.Level (clvl) equals Synthesis Level (slvl)

    Spoiler: show
    Code:
    Raw Data:
    Control	Quality	Character Level
    0	33	58
    3	34	58
    6	35	58
    7	35	58
    8	35	58
    9	36	58
    10	36	58
    12	37	58
    436	186	55
    442	189	55
    519	216	58
    522	217	58
    525	218	58
    622	254	60
    630	257	58
    652	265	60
    726	294	60
    735	297	58
    782	315	60
    830	334	60
    934	375	58
    1043	418	60
    1044	419	60
    639	261	58
    533	221	58
    746	302	58
    852	343	58
    959	385	58
    107	72	15
    128	80	15
    149	88	15
    171	96	15
    192	103	15
    256	127	15


    Which, according to this data, shows the data to behave quite differently than previous predictions (at clvl=slvl). In fact, it would almost assume that it scales separately for 51-60 synths only. This means that we'll have to find a correlation for each set, Heavensward and ARR.

    The data taken above includes data taken from clvl 15, 55, 58, and 60. On the second page of the link above, it shows the data breakdown, and the linear regression statistics for all synths, for 51-60, and for the level 15 ones.

    I'll update with more data as I get it, including the equations (which the equations are listed in the spreadsheet, but until I get something nailed down concretely, I don't want to hard chisel anything into stone.

  10. #2590
    RIDE ARMOR
    Join Date
    Jun 2015
    Posts
    19
    BG Level
    1

    Also, just for time's sake, using the data above (for only clvl >= 51), here is the linear regression data:

    Code:
    SUMMARY OUTPUT	For 51-60							
    								
    Regression Statistics								
    Multiple R	0.9996671876							
    R Square	0.999334486							
    Adjusted R Square	0.9993088894							
    Standard Error	3.456283801							
    Observations	28							
    								
    ANOVA								
    	df	SS	MS	F	Significance F			
    Regression	1	466386.3709	466386.3709	39041.55067	0			
    Residual	26	310.5933406	11.94589772					
    Total	27	466696.9643						
    								
    	Coefficients	Standard Error	t Stat	P-value	Lower 95%	Upper 95%	Lower 95%	Upper 95%
    Intercept	30.41514084	1.1438887	26.58924844	0	28.06384397	32.76643772	28.06384397	32.76643772
    X Variable 1	0.365202872	0.001848292302	197.5893486	0	0.3614036528	0.3690020912	0.3614036528	0.3690020912

  11. #2591
    RIDE ARMOR
    Join Date
    Jun 2015
    Posts
    19
    BG Level
    1

    Hey there kiddos,

    So, after gathering even more data, and with the help of a few friends, we noticed that the trend looks more quadratic than linear. We have a new formula that seems to actually fit the model much nicer than before:

    Code:
    Base.Quality = round(( 0.00003311 * Control^2 + 0.335 * Control) +32.898)
    For all Control where Character.Level = Synthesis.Level, and Character.Level >= 51
    Do with it what you will

  12. #2592
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,693
    BG Level
    8
    FFXI Server
    Sylph

    Data is great and all, but do you have a craftsmanship formula for 60** items? Because that's the only hard to make (guaranteed HQ*) items in the game atm.

  13. #2593
    RIDE ARMOR
    Join Date
    Jun 2015
    Posts
    19
    BG Level
    1

    I should soon, hopefully by the weekend. With the help of Reddit and my FC, I'm taking the data and getting it digested properly so we can figure out trendlines at even synth level, and then extrapolate to the 60** HQ items

  14. #2594
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    How much perception would i need to hit collectivity 530?

    Best I can do atm is 507 with 571 perception

  15. #2595
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    No one can really help you with that if you don't specify the level of the target item.

  16. #2596
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    Fine, the item you need to buy the new tools

    Exemple Chrysal Green for BTN weapon

  17. #2597
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    283
    BG Level
    4
    FFXIV Character
    Fred Gimyajan
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    If your Methodical Appraisals net at least 106 rarity, you should be able to reach 530 with Utmost Caution > Methodical > Utmost Caution > Methodical > Discerning Eye > Methodical > Discerning Eye > Methodical.

  18. #2598
    D. Ring
    Join Date
    Nov 2011
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    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Pretty sure you can do hit the required values with no melds at all, but all the Lv60/59 HQ gear.

  19. #2599
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    this gives me the highest for a single item

    Utmost Caution >Impulsive Appraisal >Utmost Caution > Impulsive Appraisal > Utmost Caution > Instinctual Appraisal > Discerning Eye > Utmost Caution > Instinctual Appraisal

  20. #2600
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
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    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Fredjan View Post
    If your Methodical Appraisals net at least 106 rarity, you should be able to reach 530 with Utmost Caution > Methodical > Utmost Caution > Methodical > Discerning Eye > Methodical > Discerning Eye > Methodical.
    100% reliable: 1.0 + 1.0 + 1.5 + 1.5 = 5.0x
    Quote Originally Posted by layoneil View Post
    this gives me the highest for a single item

    Utmost Caution >Impulsive Appraisal >Utmost Caution > Impulsive Appraisal > Utmost Caution > Instinctual Appraisal > Discerning Eye > Utmost Caution > Instinctual Appraisal
    WORST: 0.9 + 0.9 + 0.8 + 1.2 = 3.8x
    BEST: 0.9 + 1.45 + 2.25 + 2.25 = 6.85x

    While your suggestion may have a higher BEST value, the WORST possible result is far too inferior. There's no point in getting a collectable of that value anyway, so I would suggest using the top option, which gets the required collectability 100% of the time. The only time anyone should ever bother with the latter option is if your perception is shit, or if they introduce new collectability requirements in the future.

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