Anyone know if blowing up the Lv58 Blue Scrip DoH/DoL gear gives FC3, or FC2? Dungeon gear would lead me to believe it's FC2, since you don't get BC3s until you're blowin' up lv60 stuff, but I haven't actually tried the DoH/L gear.
It's a fair price though, try desynthing them yourself. :D
A) Desynthesis didn't even exist until 2.3
B) They varied anywhere from 200-600k back in the Supra rush era, at least on my server. They're 40k now.
When i said 2.0 I just meant pre-expansion.
After they added the wedding gear and the NPC in Ul'dah the price plummeted because desynthing the gear from the NPC was the easiest way to get them and it was available to everyone for the same price.
I'm reaching the point where I'm ready to start making some of the new two-star items. I want to start with bsm main hand and off hand.
Anyone done these yet? I'm figuring I'm looking at 2 PbP, 2 RS, and 2 CSII just to finish each. That isn't going to leave a lot of room for quality stuff.
My craftsmanship sits at 689 with food. Anyone done these and can confirm exactly what it takes?
http://forum.square-enix.com/ffxiv/t...als-Gear/page7
Made a lot of 2* shit with that rotation, its pretty solid. No reclaim, cause fuck SE´s 90%
What is FTx11?
I haven't tinkered with Maker's Mark yet, but, isn't that just making flawless synthesis free and no dura loss, for all practical purposes giving you a theoretical up to 11x40 free progress? (which is nice, but everyone seems to consider it the second coming, so I'm wondering what I'm missing?)
It's treated greatly because it's literally progress for free (minus the 20 CP cost at the beginning), and the progress on the higher level crafts get absurdly high. Though I feel if you have Ingen II this is probably a non-issue. Those who don't (like myself) probably really appreciate this skill.
To even start the synth?
Yes, look in your crafting log, it tells you the craft/control requirements for a synth in the "characteristics" area below the list.