1. FFXIV Reset Timers
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  1. #2781
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Quote Originally Posted by Demenic View Post
    Got 53 Weaver and had a friend craft me all HQ 53 gear. It made everything so much easier. I can actually HQ pretty nicely now on 40 durability items, provided I don't fuck up my rotations. Precise Touch is amazing also. Now it's more of a puzzle trying to determine if I need to do TotT or if I can splurge for Precise. It doesn't make it a complete snooze fest like leveling to 50 was.
    Yeah, Precise Touch is tits.... leveling 50-52... and than hitting 53... going back to 50-52 to get another craft up is so annoying until you get to 53 again, lol.

  2. #2782
    filthy liars!
    Join Date
    Jan 2006
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    1,116
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    6
    FFXIV Character
    Deuce Angaar
    FFXIV Server
    Balmung
    FFXI Server
    Diabolos

    It's been over 2 months since favors were released along with red crafting and gathering scrips. Are people still doing their weekly?

    The last time I did them was probably a month ago and I've noticed that prices for 2-star crafting gear is still through the roof and the availability of certain items for mat turn-ins are still extremely low on my server. I thought about crafting an offhand earlier today, but after looking into it I once again realized that it wasn't really worth it.

  3. #2783
    Relic Shield
    Join Date
    Mar 2013
    Posts
    1,757
    BG Level
    6
    FFXIV Character
    Waka Bo
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    Still doing mine. More focused on leveling than gearing all classes for omni crafting. Once jobs start to finish up I'll be focusing more on crafting again.

  4. #2784
    The Real Cookiemonster
    Join Date
    Jan 2007
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    1,842
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    6
    FFXIV Character
    Dark Depravity
    FFXIV Server
    Sargatanas

    I'm stockpiling waiting to see what happens in 3.1 personally. You don't _need_ any of it yet, and grade 5 doh/dol materia doesn't exactly grow on trees. There's little actual use for gil, so the motivation to actually do something with them beyond stockpiling "just in case" is pretty low :/

  5. #2785
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Could anyone tell me where the NPC is you turn in the "Soul of the Crafter" items is? When I first did the quest I held off turning them in until I was completely decided one what to use them on, now I can't remember where that NPC was in Foundation.

    EDIT: Never mind, I found him thanks to Libra Eorzea.

    The Pillars X:14 Y:10

  6. #2786
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
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    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Deuce View Post
    It's been over 2 months since favors were released along with red crafting and gathering scrips. Are people still doing their weekly?

    The last time I did them was probably a month ago and I've noticed that prices for 2-star crafting gear is still through the roof and the availability of certain items for mat turn-ins are still extremely low on my server. I thought about crafting an offhand earlier today, but after looking into it I once again realized that it wasn't really worth it.
    Still doing mine, although slacking a bit and going off reserves atm. mainly gearing up my gatherers in all the gear, and probably will save up crafting scrips after I get the CUL MH next (just doing the tools for gear I mainly actually craft on)

  7. #2787
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
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    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    So... anyone have a macro for HQing non-master 70dura synths yet?

  8. #2788
    Cerberus
    Join Date
    Dec 2014
    Posts
    493
    BG Level
    4

    Quote Originally Posted by Spider-Dan View Post
    So... anyone have a macro for HQing non-master 70dura synths yet?
    401CP and around 730 craft/692 control

    CZ
    IQ
    SHII
    WNII
    precise/basic x4
    SHII
    Precise/basic x3
    GS
    SH
    Inno
    Byregots
    Name of (element)
    Brand of (element)
    Brand of (element)
    CSII

    Havent used it lately, think this is 98% Quaiity off all NQ materials and no Good procs consumed for Precise, so basically you end up with 7 or 8 IQ stacks for Byregots.

  9. #2789
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Man, SE really needs to increase the number of slots you have for cross-classing on DoH jobs. 10 slots isn't enough any more. :/

  10. #2790
    Strider/Doom/Cyclops
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    Jun 2007
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    You're presuming that cross-classing is an intended focus of this game, instead of a grudging port of a 1.0 feature brought over to pacify legacy players.

  11. #2791
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,380
    BG Level
    8

    I wouldn't be so quick to blame legacy players for the cross classing debacle. SE redesigned the game and they could have easily gotten rid of cross classing entirely while not screwing over legacy players with everything at 50.

  12. #2792
    Strider/Doom/Cyclops
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    Jun 2007
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    5,687
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    Viper Beam
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    I don't know that blame is the correct word to use. Cross-classing is/was the best thing about XIV, as a concept.

    Yoshida seems intent on minimizing/eliminating cross-classing as the game progresses. Notice how you only get one new cross-classable action from 51-60 and they are all mostly redundant.

  13. #2793
    E. Body
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    Quote Originally Posted by Spider-Dan View Post
    I don't know that blame is the correct word to use. Cross-classing is/was the best thing about XIV, as a concept.

    Yoshida seems intent on minimizing/eliminating cross-classing as the game progresses. Notice how you only get one new cross-classable action from 51-60 and they are all mostly redundant.
    Not all of them... Muscle Memory is the best thing sinced bread it blows Piece by Piece away under most situations I've encountered so far. It's just atm, on ARM, I can't fit Muscle Memory into the 10 slots if it's needed because all the other 10 are actually abilites I use normally in pretty much every synth. So I'm forced to use Steady Hand 1 > Piece by Piece on ARM if the synth calls for that type of ability, instead of just using Muscle Memory.

  14. #2794
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Piece by Piece is fully obsoleted by Name of element; even ARM shouldn't use Piece by Piece anymore.

    In fact, the net result of 3.0 for everyone but GSM and CUL (and ARM, I guess) is that they actually get an extra cross-class slot back, since they can drop PbP and use native Name+Brand instead.

  15. #2795
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,380
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    Quote Originally Posted by Spider-Dan View Post
    I don't know that blame is the correct word to use. Cross-classing is/was the best thing about XIV, as a concept.

    Yoshida seems intent on minimizing/eliminating cross-classing as the game progresses. Notice how you only get one new cross-classable action from 51-60 and they are all mostly redundant.
    Your words made it seem as if they brought over cross classing to appease legacy players as if they'd throw a stink if it went missing.

    Regardless, I agree that cross classing was a good concept but it's current implementation is just outright silly to the point that it shouldn't exist, especially for DoH. There isn't even any gameplay variance between DoH.

  16. #2796
    Strider/Doom/Cyclops
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    Quote Originally Posted by Lokus View Post
    Your words made it seem as if they brought over cross classing to appease legacy players as if they'd throw a stink if it went missing.
    That's basically what I'm saying. However, I'm also saying that cross-classing is a good idea that Yoshida would otherwise have completely abandoned.

  17. #2797
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by Spider-Dan View Post
    Piece by Piece is fully obsoleted by Name of element; even ARM shouldn't use Piece by Piece anymore.

    In fact, the net result of 3.0 for everyone but GSM and CUL (and ARM, I guess) is that they actually get an extra cross-class slot back, since they can drop PbP and use native Name+Brand instead.
    Holy Fucking Scorsese.... I neglected using Name of Element all this time because I thought was only used on aspected synths like the older version... I can now 2-3 shot anything 60 or below.... maybe higher.... already mathed out the CP, and I can go back to using my old 6 Touch rotation on any 70/80 DUR synth 60 or below with that... fuck you Hasty Touch!!!

    Thank you.
    Thank you.
    Thank you.

  18. #2798
    E. Body
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    Quetzalcoatl

    This is sick... I 2-shot a LVL. 59 recipe at LVL. 59....

  19. #2799
    Chram
    Join Date
    Sep 2010
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    Quetzalcoatl

    Quote Originally Posted by Spider-Dan View Post
    Piece by Piece is fully obsoleted by Name of element; even ARM shouldn't use Piece by Piece anymore.

    In fact, the net result of 3.0 for everyone but GSM and CUL (and ARM, I guess) is that they actually get an extra cross-class slot back, since they can drop PbP and use native Name+Brand instead.
    Name + Brand are worthless for anything one-star or higher.

  20. #2800
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Quetzalcoatl

    Name+Brand have been quite useful on all the 60* synths I've done.

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