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  1. #421
    Ridill
    Join Date
    Oct 2006
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    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    What is exact description of WN II? I never use WN I because I've yet to ever need it in 16 HQ 2* synths.

  2. #422
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by SathFenrir View Post
    What is exact description of WN II? I never use WN I because I've yet to ever need it in 16 HQ 2* synths.
    It's WN with 8 turns instead of 4 (and costs 96? CP).

  3. #423
    Yoshi P
    Join Date
    Aug 2006
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    5,139
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    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Waste Not II seems horribly inefficient to me. You'd have to have horrible luck with goods for it to end up being only slightly better than Master's Mend.

  4. #424
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    WN2 is really not very good. It's only more CP efficient than the durability-restoring actions if you do (at least) seven durability-consuming actions in an eight-turn window, and I can't think of many scenarios where that would be a good idea.

  5. #425
    Ridill
    Join Date
    Apr 2007
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    13,293
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    9

    ^

    It's efficiency is defeated when you're using TotT during good procs and reapplying Steady Hand, ultimately making it less efficient.

  6. #426
    Salvage Bans
    Join Date
    Jul 2007
    Posts
    832
    BG Level
    5

    Is there anyway to execute 1 macro in another macro?

  7. #427
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    7
    FFXIV Character
    Raldo Volca
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    Balmung

    Quote Originally Posted by gt_killa View Post
    Is there anyway to execute 1 macro in another macro?
    Not that I'm aware of. It's probably not an option so people don't (accidentally or intentionally) make recursive macros.

  8. #428
    Electric Six groupie
    Join Date
    Sep 2007
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    5,451
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    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    With Waste Not on 70-80 dura synths I've been doing SH+Hasty with TotT if it procs for the first 4-5 turns then switching over to WN (Manip -> SH -> WN) only because by then the quality gains on good should be sufficient to not need Tricks. I'm still a little up in the air about using WN at all but that method has done well for me so far. The only bad times are just bad runs of hasty or no good condition procs.

  9. #429
    Ridill
    Join Date
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    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    The CP cost of WN with the prospect of a bad run of no goods is what will probably always keep me from using WN. With good TotT I can always use MM2 no matter what and sometimes another MM1 if I need it due to shitty hasties and still have enough to pop GS -> Byrgeot.

    Honestly, most of the time after I'm back down to 20 dura after MM2 an unstacked Byrgeot will put me at 100% on a 2 star if using HQ materials.

  10. #430
    Melee Summoner
    Join Date
    Jun 2013
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    30
    BG Level
    1

    So is it safe to say that for 80 synths for the most part everyone is IQ >> SH >> WN >> HTx4 >> SH >> WN >> HTx4 >> HT >> SH >> WN >> HT till 100% finish craft?

  11. #431
    Relic Horn
    Join Date
    Dec 2005
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    Xanthe Celaeno
    FFXIV Server
    Hyperion
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    Carbuncle

    Quote Originally Posted by Navyguy View Post
    So is it safe to say that for 80 synths for the most part everyone is IQ >> SH >> WN >> HTx4 >> SH >> WN >> HTx4 >> HT >> SH >> WN >> HT till 100% finish craft?
    I used to use Waste Not, but it ended up being generally inefficient as some others have said. My typical approach right now is:

    40 Durability: IQ > SH2 > { HT/TotT to 20 > Manipulation > HT/TotT/SH2 to critical quality } > GS > BB > BS/SS to finish.
    80 Durability: Pretty much the same as above, except I will pop Manipulation anywhere between 30 and 50 durability depending when SH2 wears off.

    If I had Comfort Zone, I would put that at the front of the queue, and I'd use Careful Synthesis II for progress if I had that (11 levels to go!). For */** synths, judicious use of Ingenuity/Ingenuity II (generally at the end for GS > BB > progress) is the way to go.

  12. #432
    Ridill
    Join Date
    Apr 2007
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    Quote Originally Posted by Navyguy View Post
    So is it safe to say that for 80 synths for the most part everyone is IQ >> SH >> WN >> HTx4 >> SH >> WN >> HTx4 >> HT >> SH >> WN >> HT till 100% finish craft?
    Mend II is the most efficient skill in terms of durability/CP and can't be wasted (unless you're just straight up retarded and use it at 30> durability) like Waste Not.

    There's no reason to use WN over Mend II on 80 dura synths.

  13. #433
    Relic Horn
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    Dec 2005
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Quote Originally Posted by Niiro View Post
    Mend II is the most efficient skill in terms of durability/CP and can't be wasted (unless you're just straight up retarded and use it at 30> durability) like Waste Not.

    There's no reason to use WN over Mend II on 80 dura synths.
    That's a good point. I may switch from Manipulation to MMII for D80 synths.

  14. #434
    Strider/Doom/Cyclops
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    I use WN1 exactly once on non-* synths (where I would use Ingenuity instead). Your first WN1 is essentially guaranteed to get full efficiency if you consume durability on 3 of 4 turns; if I can reverse jinx the game into giving me two Goods during one WN, I will take that all day. That means I got 10 extra durability for 16 CP (26 CP if you count SH2), which is better CP efficiency than anything else.

  15. #435
    the whitest knight u' know
    Join Date
    May 2006
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    Miya Kai
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    Excalibur

    Quick question.

    Someone once mentioned to me one way was superior and I really don't feel like testing it myself or doing any math right now...
    Which way is superior for turning in 3 HQs and 6 NQs for a triple-turn-in equipment leve?

    H/N/N + H/N/N + H/N/N
    or
    H/H/H/ + N/N/N/ + N/N/N

    I would have an idea if I remember what the exact bonus %s were per each HQ included. I have a faint recollection of +60& > +120% > +200%...

  16. #436
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
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    3,197
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    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
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    Shiva

    Currently leveling carpenter

    I'm doing
    Comfort Zone > Inner Quiet > GS > SH > Innovation > Standard Touch > GS > ST> GS > ST > Rumination > ST > Careful Synthesis II


    I'm thinking I should level CUL at least 15 but where does Steady Hand 2 come from?

    Not in game so if I already have it...how embarassing

  17. #437
    Ridill
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    Jun 2007
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    Teisha Linne
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    Moogle
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    Bahamut

    37 CUL

  18. #438
    RIDE ARMOR
    Join Date
    Sep 2013
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    12
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    1

    Personally, I'm a fan of

    40 Dura: SH2>HT>Manipulation>HTX3>Manipulation>SH2>HTX3>Adv anced Touch>GS>SH>Ingenuity>BB>Standard Synth. Shouldn't have problem with CP food pushing you >370, but I've found that around 7 successful touches are what you want to 100%.

    80 Dura: Pretty Basic SH2>HT to 20>MMII (eating Goods with TotT)>SH2>HT and then GS>SH>Ingenuity>BB>Standard Synth x2 once I land 8 Touches to be sure. Easy and shouldn't be a problem unless you miss >5 touches/got real unlucky with Goods and ran out of CP for an emergency mend/touch rotation.

  19. #439
    Old Odin
    Join Date
    Dec 2011
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    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by miokomioko View Post
    Quick question.

    Someone once mentioned to me one way was superior and I really don't feel like testing it myself or doing any math right now...
    Which way is superior for turning in 3 HQs and 6 NQs for a triple-turn-in equipment leve?

    H/N/N + H/N/N + H/N/N
    or
    H/H/H/ + N/N/N/ + N/N/N

    I would have an idea if I remember what the exact bonus %s were per each HQ included. I have a faint recollection of +60& > +120% > +200%...
    IIRC the bonus for 1/2/3 HQ is 66%/133%/200%
    With base 100: 166, 233, 300

    HNN x3 would be 166x3=498
    HHH + NNNx2 would be 300+200=500

    Assuming there aren't non-visible integers there to make the whole thing a moot decision, you want HHH.

  20. #440
    Melee Summoner
    Join Date
    Sep 2013
    Posts
    29
    BG Level
    1

    So earlier I had Manipulation up with 10 durability left and I used Basic Touch and failed, and it broke the synth. Is this a bug or is this how it's supposed to work?

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