448 Base Craftsmanship, Chilled Popoto Soup HQ, 352 Base CP
Comfort Zone
Inner Quiet
PbP (90%) - Use ToT anywhere before SH2, also if PbP fails just use it again and continue on, the worst that can happen is you have to reclaim anyways.
SH2
Hasty
Hasty
Hasty
Hasty
Hasty
Mend II - Use ToT before or after this if up.
Comfort Zone
SH2
Hasty
Hasty
Basic Touch - Can use hasty for these next two if you got lucky on ToT and want to use either Master's Mend or Waste Not to extend the synth and get more hastys in.
Basic Touch
SH2 - Should have 40 durability at this point, *Requires 113 CP at this point to finish
IG2
Rapid
Rapid - Reclaim if either fail, but use your best judgment
Great Strides
Byregot's Blessing
Careful II to finish, *must be under IG2 otherwise it will be 5 progress short to finish.
For the most part I follow this up until the the last 40 durability; however, I use ToT whenever it pops up under SH2 as I like to improvise before the last 40 durability. It relies on some RNG to finish the synth, but there have been many times where I've had good luck prior to this step and have 50 or 60 durability left before finishing and can squeeze in an extra rapid or two if needed. Just keep in mind you need IG2 + Careful II or a Standard Synth (90%) to finish with 10 durability remaining.
And as per your example, I HQ'd 4 of 5 leathers before synthing a friend's Kirimu coat earlier tonight. My HQ rate on those were 80%, 80%, 78%, 20%(NQ, bad luck on hastys and didn't want to reclaim), 100%. I also never reclaimed a single time during this, so if you're worried about the RNG it has been pretty reliable so far for me. I'd just like to reiterate that following it step by step isn't best prior to the last 40 durability. It just requires 1 PbP, 2 IG2 + Rapid, IG2 Careful 2 to finish at 448 base craftsmanship with food. Also, this requires no RNG on ToT. If you don't get a single ToT you can still finish the synth it just won't be optimal.
http://link.ffxivcrafter.com/?id=cbb9t
Sorry but I dont see you hitting 100% with that rotation reliably. I know the rotation changes depending on your ToT procs but i think you just got lucky. I am also not a fan on too much RNG on the progress steps but maybe thats just me.
I personally use something like this:
http://link.ffxivcrafter.com/?id=cbb9y 459 Craft, 375 CP total, no ToT procs at all and some wasted CP on CZ
http://link.ffxivcrafter.com/?id=cbb9x 459 Craft, 347 CP total, ToT proc during the first SH2
If you get crazy lucky with ToT procs at the right time you can use WN2 instead of WN1.
With some extra CP you can either uses Basic instead of Hasty Touch near the end, use SH for the Byregots or just use Observe to get a higher chance on a good/excellence for your finish.
The two CS2 can also be replaced by one Rapid if you feel like gambling.
This is exactly what I do using chilled popoto soup. CP overflow is pretty good and the order of the skills is pretty flexible.
I do something similar also, but with little less craft (like 453-458ish ranges), but more CP (around 483ish). I did come up with a 0% to 100% quality version but it "required" 3 ToT's, and not a single Hasty touch fail (talk about extreme rng) >.>
Tried it a few times and it was like.. nope!
Randomly ,looking at the 4star crafting situation, its becoming where.. the materials are selling for more then the finished product now, even for HQ, on some things the NQ mates will cost more which is kind of scary...
Won't be surprised to see the market crashing soon enough... meanwhile, master materia prices going back up, almsot got to 750K earlier /awwwyes
Wish I had your prices. I'm practically done with MC and it's almost going up to the point I want it to sell for but it just goes back down before then
I also have no idea if Sealant is going to crash or keep going up; it's been at 200k-ish a few days on Hyperion but spiked to 330ish a few days in the last week. We're almost at the point where a fresh starter on Ixali would be getting to max rank, so maybe see a sudden influx of new sealant? idk
Yeah master materias rollercoasting between 650K and 750K still on gilgamesh, so if your churning the stuff out like a machine, its good money. Although you "could" make more gil potentially from selling the crafted gears, master materia sells like crazy fast compared to anything crafted. I posted up 6 master materia yesterday at 700K each (lowest was 670K) and all sold by the time I finished raid about 3 hours later. (someone bought like 15 of'em)
Still holding onto my sealents till I finish my GSM + ALC offhands and then the gathering gears. I should have enough to make my gsm offhand today... or tomorrow.
This weekend probably gonna blow gil to finish last 2 offhands, 2 gathering offhands, make all gathering gear then just sell all extra stuff I have since it'll be no more use to me.
Waka discount >.>?
Ignore the shit all over the place, but was playing with one of the rotations posted. I think I got pretty damn lucky to see an Excellent there ; ; <3
NQ Mats;
http://cdn.guildwork.net/albums/imag...7cf8de16f8.jpg
I certainly see the merits in both of these rotations. My preference for my own is because of the freedom it gives me. As I said, it's more of a guideline to follow and less of an actual step by step solution. I'd say on average I get at least 11-13 hasty attempts per synth with an extra CZ thrown in there as well. I rarely ever use those basic touches I listed. So, I have something like 38 CP to play with before I choose what to do with it.
The other reason I went with my setup was because of the base craftsmanship. I didn't want to have to rely on the FC buff or melding a crazy amount of craftsmanship in my OH to perform these synths while limiting the number of synthesis actions. My OHs have an extra 8 control and 12 craftsmanship in them. Also, I can't help but notice in your rotations that you rely on a 90% bryegot's for every synth or leftover CP from ToT to use SH at the end. While that isn't bad RNG it's still RNG. Admittedly I rely on those sometimes myself, but I'd rather my final touch action be 100% most of the time, especially because if it fails I'm pretty much screwed as I have to rely on some pretty bad RNG for the HQ.
While there are merits in both methods I don't see one as overwhelmingly better than the other. It just depends on which RNG you want to rely on more. I can also see why people might be reluctant to rely on two 80% rapids to complete the synth.
Curious what others would do in this situation: Dude approached me to do a synth for artisan GSM offhand. I told him 250k if I HQ. Got 4 hasty fails; 8 stacks while I prepare to finish looking for a good so I ask him if he wants me to try reclaim or not, because I doubt it's going to go above 40-60% HQ from there depending on a good. That's right about the time I 90k'd; keep in mind that servers have been all fucked up the past 2 days and this 90k was not on my end. Now, I had an NQ GSM offhand laying around from me being bad so I offered it to him to replace what had just happened or I also said I'd pay for half of the materials instead if he preferred. Dude didn't want to compromise at all and thought I should take 100% of the loss and HQ one for him; he did take the NQ offhand, but apparently he is going on some kind of smear campaign against me. Just curious what everyone's thoughts on the situation are; I thought it was a fair compromise with all things considered, but either way, I don't think I feel like doing synths for people besides myself or friends anymore z.z
Because you get like 3 more progress with it on a 4* or something ridiculously low.
Lol Crafter smearing. If someone wants you to do an artisan offhand it's their own fault.
Also that's why I charge a straight fee per synth. If there is a 10% chance of NQ and mats cost 2 mil, I'd charge 500k for a HQ guaranteed. That way I don't have to worry if someone is going to smear my name saying all i make is NQ.
Honestly, that's a fair compromise. Server stability is not your problem. Is it shit luck? Of course, but there's nothing you could do about it apart from complaining to SE. If anything he's lucky you gave him anything in return. If he does some serious smear campaign just report him for player harassment to the GMs.
His mats I'm assuming? idk, personally I wouldn't get pissy over 90k. Shit happens and he clearly needs to understand it.
With your bad run of Hasty I would have Reclaim'd without asking. If it NQs or breaks I usually just suck it up and pony up for another shot at HQ without mentioning it, but I only really craft for friends. So from my view, the fact that you offered any kind of compensation should be a sign to the guy to chill out.
If his mats, fair offer imo is to just make another one (using his mats again) for no charge. I would not do out of pocket for strangers unless the synth was cheap (ie, not 6x sealants).
Welp, pretty much what I thought then. Thanks for the feedback everyone; I feel a little better now and yeah Seravi, they were his mats.
I make it abundantly clear that if its your mats, there's risk of rng involved and it could be reclaim fail or nq. If they back out, no longer my problem.
I ended up using a modified version of the WN2 one because I don't want to rely on / set Rapid and I have lower craft: http://www.ffxivcrafter.com/crafting...tor&guid=cbb9T
It's reliant on one TotT to succeed, more makes it smoother. I wouldn't call it guaranteed reliable but it works for me. I'll use TotT once during WN2 after SH2 falls off, if applicable. All other times you'd use it are fairly obvious.
This build also lets me keep Rumination, which lets me keep fishing for Goods as long as possible and not have to budget 55 CP for Reclaim.