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Thread: Bard Detail     submit to reddit submit to twitter

  1. #301
    Final Fantasy XI Music Devotee

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    I've figured some of the caps for the Imperial Operative Choker:

    VIT +7
    Skill Speed +11
    Accuracy +11
    Parry +11
    Determination +2
    Piety >= +4

    Considering the stat relevance that someone posted above: Accuracy > VIT > Determination
    I'm guessing that the best meld we could be aiming for with that neck piece is the following:

    11 Acc, 7 VIT, 2 Det

    2x Heaven's Eye III (6 Acc each, 2nd capped at 5)
    2x Vitality Materia III (4 VIT each, 2nd capped at 3)
    1x Savage Might II (3 Det, capped at 2)

    Should I go for this or is there a better neck option I should be aware of (outside of coil)?

  2. #302
    Banned.

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    Vie<33333 Miss you <3333

    Yea you should seems the best to me, I did basically the same on my neck too 10 acc, 6 vit & 1 det on mine right now. Nothing else beats it right now, unless Gryphonskin but they ain't cheap for some people tbh and cost a lot of tomes.

  3. #303
    Sea Torques
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    Quote Originally Posted by madcow View Post
    I'd go with body first in your situation. +9 dex, +11 vit and +15 crit is probably better than +1 dmg, +4 vit and +4 dex. Also could get an easy 2 dex by going with DL feet (philo stones are easy). I wouldn't count on coil drops. At 6 drops per week between all classes...RNG is a fickle mistress.
    In his case I'd personally go legs over body if I had to pick one. +13 dex +15 vit and +10 crit (when compared to Toxotes).

  4. #304
    Strider/Doom/Cyclops
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    I know the math is slippery because of DoTs+Bloodletter interaction, but it seems to me that with 3+ targets, spamming AoE is clearly more damage than single-target skills (with 2 targets, it's close). Is this beyond obvious?

  5. #305
    Ridill
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    What's the accuracy cap for bard?

  6. #306
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    What would you upgrade next ?

    http://na.finalfantasyxiv.com/lodest...acter/1555778/

    (Toxotes gloves are a myth btw, they don't exist / could use Toxotes Legs).

    Right now I have 185 Mytho stones. My Coil group is currently wor, err, wiping on turn 5. Replace lolspinel (need to change the materia even though lol determination) with new ring tomorrow ? Wait a couple weeks and get Gloves ? doesn't sound like a good idea since i can get a drop upgrade from turn 1. So be even more patient and wait for pants ? (since afaik its a turn 5 drop). What would you do ?

  7. #307
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Kami View Post
    What would you upgrade next ?

    http://na.finalfantasyxiv.com/lodest...acter/1555778/

    (Toxotes gloves are a myth btw, they don't exist / could use Toxotes Legs).

    Right now I have 185 Mytho stones. My Coil group is currently wor, err, wiping on turn 5. Replace lolspinel (need to change the materia even though lol determination) with new ring tomorrow ? Wait a couple weeks and get Gloves ? doesn't sound like a good idea since i can get a drop upgrade from turn 1. So be even more patient and wait for pants ? (since afaik its a turn 5 drop). What would you do ?
    As far as I can tell, af2 hands are better than the coil ones, so that's usually the safest bet to start with.

  8. #308
    Sea Torques
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    Quote Originally Posted by Ksandra View Post
    As far as I can tell, af2 hands are better than the coil ones, so that's usually the safest bet to start with.
    Good to know, haven't looked hard at coil gear yet and skipped DL hands completely for AF2.

    And yes, Toxote hands are a lie. Going to just about have to roll need on the damn things just to scratch the itch : (

  9. #309
    Relic Horn
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    Level 40 Bard: HQ Calvary Bow (18DMG/+7 DEX/+10 Crit. Hit Rate) or Lominsan Comp Bow through GC seals (24DMG/+10 DEX/+11 Acc)? I was leaning towards the former, but wasn't sure if the higher base damage on the GC bow would make more of a difference.

  10. #310
    Old Odin
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    6 DMG and 3 DEX is the superior option, no contest.

  11. #311
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    That damage difference is huge; go with the latter.

    To give some perspective, 4DMG is the difference between an iLvl70 primal weapon and iLvl90 relic +1.

  12. #312
    Relic Horn
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    Guess I make poor choices. Thanks.

  13. #313
    Day
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    IMPERIAL CONCUBINE OF ME
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    keep in mind each +1dmg is roughly 6-7 dex each, at least that is what I have been told repeatedly.

  14. #314
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Is barrage as bad as I think it is, or is my lag so bad I don't see the proc animation?

  15. #315
    D. Ring
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    Quote Originally Posted by Ksandra View Post
    Is barrage as bad as I think it is, or is my lag so bad I don't see the proc animation?
    There is no extra animation. It's literally just extra auto-attacks for the duration (as the skill states). If you watch the damage numbers, you'll see 2 or 3 fly up when your auto-attack strikes instead of just 1. It's not bad, per se, but it's certainly nothing spectacular.

  16. #316
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    my auto attacks rarely go off since spamming abilities. Do people just stop doing skills when barrage is up?

  17. #317
    Old Odin
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    They go off, just hard to notice when you're spamming abilities. Frame cancel into super.

  18. #318
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    kk, that brings me to my next question. I use 5 buffs: raging strikes, blood for blood, hawk's eye, internal release, barrage. I have them all macro'd into one slot. I usually do bfb + raging strikes, then hawk's eye + barrage, then bfb (when it's up again) + internal release.

    Is there a better setup for that?

  19. #319
    Jem
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    Personal preference but I would at least have a macro that doesn't have BFB in too just in case there's a time where you don't want to take extra damage. Not that I've played BRD much in 2.0 but that's at least what LS friends said. I think their buff macro was just

    /micon "Raging Strikes"
    /ac "Raging Strikes" <me>
    /ac "Hawk's Eye" <me>
    /ac "Internal Release" <me>
    /ac "Barrage" <me>

  20. #320
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    Blood for blood syncs up a lot better with hawk's eye recast, internal release is such shorter cooldown than everything else I just use it whenever it's up just before applying DoT's.

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