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Thread: Bard Detail     submit to reddit submit to twitter

  1. #621
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    Quote Originally Posted by madcow View Post
    Not sure what your i90's are but we seem to be in the same boat regarding numbers (as well as the dumb bow +1 purchase >.<; ) I ran coil yesterday with 470 (NQ Deviled Eggs) and was 100% for all 4 turns. As this was only one time running with acc that low I am not sure if it was a fluke, but there you go. I am a little worried for when I get Bard Tights pants next week and lose 17 acc to drop to 453. Probably have to go to acc food :/
    Ya i've been holding off Pants for awhile because of this. Now i have the acc so i'm getting it next week :3.

    Then Body , belt and maybe earring if i need the acc if i get Boots in thoes weeks then my bard well be in BIS

  2. #622
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    Quote Originally Posted by Raldo View Post
    I'd echo the above statement, but add...

    I tend to throw the initial Bloodletter in between Windbite and Venemous Bite. There are a few reasons for this...
    1) Your initial Bloodletter is fully buffed at that point (more damage)
    2) I don't think the initial hit of Windbite + Venomous can proc the River of Blood trait (someone please correct me if I'm wrong so I can change my own behavior), so you're not missing out on any of those chances.
    3) Compared to your rotation, you're stuffing 3 actions in between Straight + Heavy (2 buffs and a Bloodletter), which probably pushes you reeeally close to the GCD, whereas there's nothing but free time between your DoTs.

    That said, the difference is going to be a drop in the bucket.

    Edit: Even if I'm wrong about my list's #2, you should probably still move your Bloodletter to between #5 and #6. That way you gain the damage boost from B4B+IR, while still making sure it goes off before you fire your DoTs. (Again, still just a drop in the bucket)
    This is actually a good point, I will hold off till fully buffed for BL. Well, I'm glad to see everyone is popping 2 buffs at once between GCD, I was wondering if I was doing something wrong haha.

    This brings a question though... should we be saving internal release ONLY to use along windbite and v bite? I want to say yes. The duration of windbite and v bite is 18 seconds, while the recast of internal is 15. Should be kept up for every re-dotting.

  3. #623
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    Quote Originally Posted by Majidah View Post
    This brings a question though... should we be saving internal release ONLY to use along windbite and v bite? I want to say yes
    Definitely yes. IR more than doubles your crit rate and that makes a huge difference.

  4. #624
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    Several BRDs have stated that they (myself included), have IR in their WB/VB macros so it's always goes off with them when up.

    I have seen BL proc in between WB>VB, so I fire off my BL before adding them. Personally, I would rather start the CD for it(just incase you get that rare time no dot crits ever) and also not miss any proc of BL. Missing a proc loses more dmg then one BL that isn't fully buffed.

    I aim for this rotation to start;

    Raging>Hawk>Quell>SS>BL>IR>B4B>WB>Blunt>VB>Flaming >Repel>Barrage (and any BLs, that proc during)

    By the time the full rotation finishes, the buffs are usually wearing off and it's on to HS/BL spam until dot needs to be re-added or CDs come up.

    After that, if it's trash mobs, I save buffs for big pulls, or try to use 2 buffs at a time when they come up, and IR every time for dots.

  5. #625
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    Quote Originally Posted by Judai View Post
    Raging>Hawk>Quell>SS>BL>IR>B4B>WB>Blunt>VB>Flaming >Repel>Barrage (and any BLs, that proc during)
    Not a fan of that order. You're burning a great amount of your Raging Strikes during buff phase; with animation lag, I try to keep it to nonGCD>GCD>nonGCD>GCD>nonGCD>etc.

    The only thing I'll prebuff is QS.

  6. #626
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    you burn 2-3s before you hit SS>BL, lol. I could switch it to QS>Hawk's>Raging, I guess but 2-3s isn't much and everything is usually wearing off when the full rotation is done.

  7. #627
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    Quote Originally Posted by madcow View Post
    Not sure what your i90's are but we seem to be in the same boat regarding numbers (as well as the dumb bow +1 purchase >.<; ) I ran coil yesterday with 470 (NQ Deviled Eggs) and was 100% for all 4 turns. As this was only one time running with acc that low I am not sure if it was a fluke, but there you go. I am a little worried for when I get Bard Tights pants next week and lose 17 acc to drop to 453. Probably have to go to acc food :/
    You could probably go back to dark light wrists to cover the accuracy until you get enough myth for bard body/hero wrists.

  8. #628
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    Quote Originally Posted by Judai View Post
    you burn 2-3s before you hit SS>BL, lol. I could switch it to QS>Hawk's>Raging, I guess but 2-3s isn't much and everything is usually wearing off when the full rotation is done.
    2-3 seconds is huge in Turn 4.

  9. #629
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    Quote Originally Posted by Therin View Post
    2-3 seconds is huge in Turn 4.
    Only when it's progression. We finish every wave with TONS of leeway now. Turn 4 is a complete joke with gear.

  10. #630
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    Quote Originally Posted by Therin View Post
    2-3 seconds is huge in Turn 4.
    His comment made it seem like I burned off 10s before doing anything with the "great amount", and 2-3s is one HS. If you lose because you didn't have one buffed HS on the first rotation, then you probably have more issues then that.

  11. #631
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    Quote Originally Posted by Judai View Post
    His comment made it seem like I burned off 10s before doing anything with the "great amount", and 2-3s is one HS.
    Out of the next 6 actions to follow your RS activation, exactly one of them is a GCD attack. BL animation lock takes longer than most, so I'd estimate you're probably losing somewhere between two and three GCDs with your order.

  12. #632
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    Since your talking Bard here, can anyone tell me Bard hit cap for a friend of mine who plays bard. Thanks

  13. #633
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    Quote Originally Posted by ptgtheman View Post
    Since your talking Bard here, can anyone tell me Bard hit cap for a friend of mine who plays bard. Thanks
    wat? you mean accuracy cap?

    Standard gear for titan: DL+HQ crafted stuff = more than enough
    The following is unfounded but seems to hold true:
    Turn 1 - 455acc
    Turn 2 - 460ish
    Turn 3 - LoL
    Turn 4 - 470ish
    Turn 5 - 480+?? not sure on this one.

    If that's not what you want to know, you should probably word your form in the game of context.

  14. #634
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    Quote Originally Posted by shepardG View Post
    wat? you mean accuracy cap?

    Standard gear for titan: DL+HQ crafted stuff = more than enough
    The following is unfounded but seems to hold true:
    Turn 1 - 455acc
    Turn 2 - 460ish
    Turn 3 - LoL
    Turn 4 - 470ish
    Turn 5 - 480+?? not sure on this one.

    If that's not what you want to know, you should probably word your form in the game of context.
    I understood exactly what he meant. The hit cap you want to be at is 482 which is the hit cap for turn 5, anything over that is overkill.

  15. #635
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    Are you sure about that? I heard 502 was accuracy cap for turn 5 (at least for PLD). Churchill's PLD was sitting at 508 accuracy on Lodestone for several days but it's down to 499 accuracy now, I was having doubts he'd be so far over accuracy cap for no reason.

  16. #636
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    Different jobs have different caps.

  17. #637
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    PLD and Bard have same base accuracy of 341 from what I can see, they just straight up require different amounts above the base value?

  18. #638
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    What's the best meld for HQ spinel?

  19. #639
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    Hmm I had read previously accuracy cap was base accuracy + some constant, the intended idea being this method of reporting was better than just reporting the final accuracy cap value so you could figure out the accuracy cap for multiple jobs. All jobs seem to have 341 base accuracy though so that whole idea is pretty moot.

  20. #640
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    Quote Originally Posted by Kaope View Post
    What's the best meld for HQ spinel?
    6 VIT, 4 Determination (does it really only cap at 4? The NQ Zircon has more Determination on it than that. Maybe it goes up to 6?), and maybe a sprinkle of accuracy if you're doing Coil and happen to need it.

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