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Thread: Bard Detail     submit to reddit submit to twitter

  1. #841
    Bagel
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    Quote Originally Posted by Raldo View Post
    Live Letter IX:
    Spoiler: show
    The main thing I don't like about this set is that the cool hat is gone. It's like SE trying to remake the RDM hat with AF3 in FFXI, only worse. Don't bother, the first was solid. Oh well, at least don't show headgear is an option in this game (or we lucky enough to get transmorphing in 2.2?)

  2. #842
    The Once and Future Wamoura
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    Quote Originally Posted by Appie View Post
    It's like SE trying to remake the RDM hat with AF3 in FFXI, only worse. Don't bother, the first was solid.
    Pretty sure they were going for this and not trying to outdo their old shit:



  3. #843
    Ridill
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    Also SE can eat a dick.

    It's AF1, AF2, and whatever that shit is, it's AF3.

  4. #844
    Old Merits
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    Quote Originally Posted by Niiro View Post
    Also SE can eat a dick.

    It's AF1, AF2, and whatever that shit is, it's AF3.
    This 1000000000000000000000000000000000 times.

  5. #845
    Relic Weapons
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    Valk's calc claims

    1 Dex = 6 determination = 6 crit, it's all equal

    but then you have to take into account bloodletter procs so crit is a bit better than det.

    This is all based on a calculator that may be wrong

  6. #846
    Yoshi P
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    All we need is a couple able bodied afkers at testing dummies and we could tighten up the damage formula ourselves. Crit %s and auto-attack related stuff could have been nearly, if not completely, finished by now.

    Testing for actions would be better if there was an easier way to automate performing actions. Perhaps I'll pick my crafting program back up and release a third party tool that just inserts "/ac "actionname" <t>" every 3 seconds.

  7. #847
    Ridill
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    AutoHotkey + macros.

  8. #848
    Yoshi P
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    Ah yeah that does exist. Forgot about that entirely.

  9. #849
    Relic Weapons
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    So. What do you guys all do in a fight cooldown wise? Pop buffs as they come off cooldown as long as the fights not about to end or a damage phase is coming up?

    In an ideal situation, target dummy style, what do you do with your cooldowns? Pop them all at once weaved between Heavy shots, including barrage and apply mega dots, then heavy shots for the rest of their duration? That's generally what I do on a first fight since all cooldowns are available.

    Regarding barrage, which is better the more buffs you have up, is there an ideal order to use your buffs? I find if I use Barrage with Hawk's eye, they both come back up at the same time since they're 90 second buffs, but blood for blood is 80, so I can always reapply barrage with hawk's eye, but every time the buffs come off cooldowns, since bfb is 80, it's always 10 seconds further behind each time until it's up like 30 seconds before barrage and Hawk's eye.

    For barrage, if BfB is up, and barrage and hawk's still have 15-20 seconds before theyre up, save BfB until Barrage is up so it's stronger? or just pop bfb and get the cooldown rolling and not buff barrage with it?

    I like the following battle rotation assuming all my cooldowns are available: (the abilities on the right mean theyre between gcds)

    Straight shot-=Internal Release
    Venomous Bite-=Bloodletter
    Wind Bite-=Raging Strikes
    Heavy Shot-=Hawk's Eye(or Bloodletter/straighter shot)(or quelling if needed)
    Heavy Shot-=BfB(or Bloodletter/SS)
    Heavy Shot-=Barrage(or Bloodletter/SS)
    Heavy shot-=Flaming Arrow
    repeat heavy shot/bloodletters until dots fall off
    Apply dots, if done right they should be Raging strikes, Blood for blood, and hawks eye buffed
    Basically keep dots up, use all abilities as they come off cooldown. (after the previous application of dots, you will find when bloodletter doesnt proc youll have nothing to use, so if you dont need a silence, blunt arrow is extra dps, so is repelling shot) Hawk's eye and Barrage will always come up together if done right, so your barrages will always have a buff, Blood for blood will be on your second barrage, so that's cool too. Just pop buffs as they come off cooldowns

    Think it'd be better to get flaming arrow's cooldown rolling earlier? or save it for my buffs to be up? Buffs don't seem to do all that much to flaming arrow, with all of them, it only adds about 10-15 damage a tick, but the field lasts so long that 15 a tick adds up. I could use flaming arrow after the wind bite, but that'd only get it's cooldown rolling about 5 seconds earlier.

  10. #850
    Sea Torques
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    My understanding there is only Hawkeye helps on Flaming Arrow DoT.
    You might want to pair them?

    I'm still playing around with my macro for these buffs and GCD / NGCD trying to suit the fight.
    Can't really gives much details, usually I tried to pop 1-2 buffs between GCD.

    If I'm lazy and it's a zerking fest fight, I'll just pop all at once before shot shot shot

  11. #851
    Ridill
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    yeah, only hawkeye will work on flaming arrow

  12. #852
    Smells like Onions
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    my burst rotation is just

    Straight Shot
    Raging Strikes
    Heavy Shot
    Hawk's Eye
    Heavy Shot(Straighter Shot)
    Blood for Blood
    Heavy Shot(Straighter Shot)
    Internal Release
    Wind Bite
    Barrage
    Venomous Bite
    Quelling Strikes

    since I macro Flaming arrow onto my abilities I'll just press the circle down after Hawk's Eye + Mega Dex Pot are up, don't really have to worry about mixing it in.

    I think I should start using Barrage before Dots though tbh since it'll have little time with Raging Strikes up.

  13. #853
    Relic Horn
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    e: answered

  14. #854
    Strider/Doom/Cyclops
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    It's tested that Flaming Arrow is unaffected by RS or BfB? That seems strange.

  15. #855
    Yoshi P
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    Quote Originally Posted by Spider-Dan View Post
    It's tested that Flaming Arrow is unaffected by RS or BfB? That seems strange.
    I believe it was a reported and confirmed bug before iirc. I assumed it was fixed by now but I haven't followed the issue at all.

  16. #856
    Ridill
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    it is indeed strange

  17. #857
    Relic Weapons
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    Tested it, bfb and raging strikes doesnt do anything for it, Hawk's eye does

  18. #858
    Strider/Doom/Cyclops
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    I guess that should probably affect my buff rotation. I just don't know how yet.

    (Currently it is IR > RS > HE > Barrage > BfB on my mash macro)

  19. #859
    Relic Weapons
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    Thats good, cause it gets raging strikes up fast, and the colldown rolling, then it makes HE and barrage come off cooldown together for next application, and bfb will also be up and the damage boost will apply to barrage/the next application of dots. cant think of a better buff order than that

  20. #860
    Strider/Doom/Cyclops
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    I just like BfB last because in situations where I don't really feel like taking extra damage (usually something like phase 5 stomps or ADS vacuum wave) I can still use my stacked buff macro as soon as something else is available.

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