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Thread: Bard Detail     submit to reddit submit to twitter

  1. #1321
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    I know at 465 ACC I had at least one miss against a slime in T1 (the Miss! flytext just seems... bigger).

  2. #1322
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,385
    BG Level
    8

    Apparently primals have the same acc requirement as normal lvl 50 mobs which basically means that at base acc (341), you're 100% from Flank/Rear and 94%~ from Front.

  3. #1323
    Smells like Onions
    Join Date
    Oct 2013
    Posts
    7
    BG Level
    0

    Just chiming in to say I should have a Bard sim release sometime this week.

    It's still fairly incomplete but nearly ready for including all modules. It definitely needs testing and to be criticized.

    It's available at github/eein/chocobro (not sure if i can link yet...) for build if you want to see what its like at various updates (or wish to help out!)

    I wont have stat weights/iterations in this release, but in the next version I'm pushing to complete iterations, food, and more job modules.


    ----

    To clear a little up:
    BiB is Best In Bag; It's an evaluative tool to test for Best in slots, but also to optimize your current collection of gear! Uses cartesians to brute force the end value; to make it faster, it assumes you have the heroes ring even though it doesn't show that... Hopefully we'll make it a bit faster once we start releasing more tools.

    I couldn't find any methodology behind how the weights were calculated, but that's probably due to all the google doc links being broken for some reason.
    I broke the links because reddit was spreading my testing as factual. I wrote an earlier web-sim that was fairly conclusive to a point but i noticed some weird occurrences. This is what drove me to do the software sim to make sure there wasn't some weird computation errors with javascript.
    The sims showed some really interesting interactions and set up some basic weights for us to work from, which are likely the ones you might see around.

    Even Eein seems to view skill speed as mostly pointless so I don't see why there aren't weights being presented that don't factor in skill speed and simply represent absolute increases in damage per hit (time factored for AA only, I guess).
    Skill speed is okay for burst, but outside of that it doesn't really add any sustained dps especially if you run into situations where you have to paeon to keep TP up. Its possible. I found myself doing it on twin before conflags regularly with a gearset that ended up having alot of skillspeed.

    Someone referenced this post claiming that macros are always worth it. From my understanding this test only proves that using a TURBO button w/ macros is practically the same vs using direct actions.
    Someone, can't remember who, noted that spell queue doesn't trigger if you are using macros, even if you have only 1 ability in a macro.

    If you really need to contact me, feel free to do so on github, forums or irc and i'll try and get back to you.
    I'll get the forums looking nicer once I get more free time

  4. #1324
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    Thanks for your work on this Eein. It's been a really helpful tool for me.

  5. #1325
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Curious, forgot my dongle so can't check until after work. Does the spell queue trigger if you manually type something into the bar? As in will it queue up if I just type out /ac "Straight Shot" <t> over and over again.

  6. #1326
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I doubt it, that's essentially what a macro does.

  7. #1327
    Smells like Onions
    Join Date
    Oct 2013
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    7
    BG Level
    0

    Quote Originally Posted by Kirbyprime View Post
    Curious, forgot my dongle so can't check until after work. Does the spell queue trigger if you manually type something into the bar? As in will it queue up if I just type out /ac "Straight Shot" <t> over and over again.
    My guess is abilities from the spellbook are like macros, except they are hard coded with a spellqueue trigger.

  8. #1328
    Smells like Onions
    Join Date
    Oct 2013
    Posts
    7
    BG Level
    0

    Released an alpha version today, go ahead and tear it up!
    github/eein/chocobro/releases
    or the chocobro site...

    Bards rejoice!
    Alot more coming one day >.> Got tons of work to do...

  9. #1329
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Does crit have diminishing returns?

  10. #1330
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    950
    BG Level
    5
    FFXIV Character
    Persona Nongrata
    FFXIV Server
    Excalibur
    FFXI Server
    Ramuh

    Quote Originally Posted by Deader2818 View Post
    Does crit have diminishing returns?
    As far as i know, No

  11. #1331
    RIDE ARMOR
    Join Date
    Feb 2014
    Posts
    13
    BG Level
    1

    Quote Originally Posted by Kelenae View Post
    As far as i know, No
    There is always diminishing returns with %-based modifiers like crit. However, these are mathematical in nature and not explicitly created by the developers. Square Enix (or, at least, we haven't noticed) hasn't put in a soft/hard crit cap.

  12. #1332
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Basically if you're talking about percentage gains, then det, crit, dex, wdmg, etc all have diminishing returns. In terms of absolute increases however, no, crit does not seem to have diminishing returns.

  13. #1333
    Smells like Onions
    Join Date
    Oct 2013
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    7
    BG Level
    0

    Iterations just went in today :3 Sim is running 10k iterations in 32s (without multithreading). Please drop github issues if you want to see a feature and if we accept it we'll throw it into one of our feature releases

    If someone wants to post the link, feel free.

  14. #1334
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    579 used, 4 miss, 0/51 miss on Asclepius, 0/34 miss on Hygieia, 2/56 miss on Dreadknight, (win, yayyyyy)
    314 used, 1 miss, 1/29 SNAKE, 0/38 snakes
    606 used, 2 miss, 1/62 SNAKE, 1/44 snakes
    607 used, 1 miss, 0/56 SNAKE, 1/44 snakes, 0/61 Dreadknight
    427 used, 1 miss, 0/52 SNAKE, 1/42 snakes, 0/49 Dreadknight
    128 used, 0 miss
    353 used, 1 miss, 1/52 SNAKE, 0/42 snakes,

    aannd there are more but I'm getting lazy. That's should all be with 464 accuracy. Something makes me think some of those parses shouldn't be seperate and bug-continued off of previous ones but I don't really care anymore. I don't think I'm gonna do any more recording at this accuracy level. If I end up at 470+ again I'll jot stuff down to try and confirm dreadknights/snakes have the same acc requirement as twintania. Our warrior should be at exactly 473 accuracy though, and he never missed a single hit. I'll confirm with him later.

  15. #1335
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,385
    BG Level
    8

    All your misses are most likely when you hit those targets from the front. Everything in T5 seems to have the same acc requirements otherwise.

  16. #1336
    Yoshi P
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    Aug 2006
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    5,139
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    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    What?

  17. #1337
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    7
    FFXIV Character
    Raldo Volca
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    Balmung

    He's likely referring to some recent melee (I think?) tests showed that accuracy requirements were different depending on the side from which you were hitting the mob. Depending on how your group handles snakes, you may be shooting the snakes from the front end far more often than you would anything else in Turn 5.

    Right now I do turn 5 with 453 accuracy, and it feels fine.

  18. #1338
    Yoshi P
    Join Date
    Oct 2006
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    5,478
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    8
    FFXI Server
    Leviathan

    That makes me happy, my new setup has 468 accuracy after getting Allagan Bow and I don't feel like changing anything around for 3 more accuracy.

  19. #1339
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
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    so.. im being told that crit isnt that good and you should focus on det an Skill Speed and that full allagan gear is best to use?

  20. #1340
    CoP Dynamis
    Join Date
    Feb 2013
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    288
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    4
    FFXIV Character
    Lyn Tah'row
    FFXIV Server
    Behemoth
    FFXI Server
    Bismarck

    Quote Originally Posted by Deader2818 View Post
    so.. im being told that crit isnt that good and you should focus on det an Skill Speed and that full allagan gear is best to use?
    Doesn't mean you have to listen

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