I know at 465 ACC I had at least one miss against a slime in T1 (the Miss! flytext just seems... bigger).
I know at 465 ACC I had at least one miss against a slime in T1 (the Miss! flytext just seems... bigger).
Apparently primals have the same acc requirement as normal lvl 50 mobs which basically means that at base acc (341), you're 100% from Flank/Rear and 94%~ from Front.
Just chiming in to say I should have a Bard sim release sometime this week.
It's still fairly incomplete but nearly ready for including all modules. It definitely needs testing and to be criticized.
It's available at github/eein/chocobro (not sure if i can link yet...) for build if you want to see what its like at various updates (or wish to help out!)
I wont have stat weights/iterations in this release, but in the next version I'm pushing to complete iterations, food, and more job modules.
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To clear a little up:
BiB is Best In Bag; It's an evaluative tool to test for Best in slots, but also to optimize your current collection of gear! Uses cartesians to brute force the end value; to make it faster, it assumes you have the heroes ring even though it doesn't show that... Hopefully we'll make it a bit faster once we start releasing more tools.
I broke the links because reddit was spreading my testing as factual. I wrote an earlier web-sim that was fairly conclusive to a point but i noticed some weird occurrences. This is what drove me to do the software sim to make sure there wasn't some weird computation errors with javascript.I couldn't find any methodology behind how the weights were calculated, but that's probably due to all the google doc links being broken for some reason.
The sims showed some really interesting interactions and set up some basic weights for us to work from, which are likely the ones you might see around.
Skill speed is okay for burst, but outside of that it doesn't really add any sustained dps especially if you run into situations where you have to paeon to keep TP up. Its possible. I found myself doing it on twin before conflags regularly with a gearset that ended up having alot of skillspeed.Even Eein seems to view skill speed as mostly pointless so I don't see why there aren't weights being presented that don't factor in skill speed and simply represent absolute increases in damage per hit (time factored for AA only, I guess).
Someone, can't remember who, noted that spell queue doesn't trigger if you are using macros, even if you have only 1 ability in a macro.Someone referenced this post claiming that macros are always worth it. From my understanding this test only proves that using a TURBO button w/ macros is practically the same vs using direct actions.
If you really need to contact me, feel free to do so on github, forums or irc and i'll try and get back to you.
I'll get the forums looking nicer once I get more free time![]()
Thanks for your work on this Eein. It's been a really helpful tool for me.
Curious, forgot my dongle so can't check until after work. Does the spell queue trigger if you manually type something into the bar? As in will it queue up if I just type out /ac "Straight Shot" <t> over and over again.
I doubt it, that's essentially what a macro does.
Released an alpha version today, go ahead and tear it up!
github/eein/chocobro/releases
or the chocobro site...
Bards rejoice!
Alot more coming one day >.> Got tons of work to do...
Does crit have diminishing returns?
Basically if you're talking about percentage gains, then det, crit, dex, wdmg, etc all have diminishing returns. In terms of absolute increases however, no, crit does not seem to have diminishing returns.
Iterations just went in today :3 Sim is running 10k iterations in 32s (without multithreading). Please drop github issues if you want to see a feature and if we accept it we'll throw it into one of our feature releases
If someone wants to post the link, feel free.
579 used, 4 miss, 0/51 miss on Asclepius, 0/34 miss on Hygieia, 2/56 miss on Dreadknight, (win, yayyyyy)
314 used, 1 miss, 1/29 SNAKE, 0/38 snakes
606 used, 2 miss, 1/62 SNAKE, 1/44 snakes
607 used, 1 miss, 0/56 SNAKE, 1/44 snakes, 0/61 Dreadknight
427 used, 1 miss, 0/52 SNAKE, 1/42 snakes, 0/49 Dreadknight
128 used, 0 miss
353 used, 1 miss, 1/52 SNAKE, 0/42 snakes,
aannd there are more but I'm getting lazy. That's should all be with 464 accuracy. Something makes me think some of those parses shouldn't be seperate and bug-continued off of previous ones but I don't really care anymore. I don't think I'm gonna do any more recording at this accuracy level. If I end up at 470+ again I'll jot stuff down to try and confirm dreadknights/snakes have the same acc requirement as twintania. Our warrior should be at exactly 473 accuracy though, and he never missed a single hit. I'll confirm with him later.
All your misses are most likely when you hit those targets from the front. Everything in T5 seems to have the same acc requirements otherwise.
What?
He's likely referring to some recent melee (I think?) tests showed that accuracy requirements were different depending on the side from which you were hitting the mob. Depending on how your group handles snakes, you may be shooting the snakes from the front end far more often than you would anything else in Turn 5.
Right now I do turn 5 with 453 accuracy, and it feels fine.
That makes me happy, my new setup has 468 accuracy after getting Allagan Bow and I don't feel like changing anything around for 3 more accuracy.
so.. im being told that crit isnt that good and you should focus on det an Skill Speed and that full allagan gear is best to use?