
Originally Posted by
cassiraa
This is half question - half complaint. In FFXI, Gear can really change the job. Two PLD sets can be almost different classes, depending if you use a DD gear set vs Enmity/PDT set. Individual items skew your options, and there were items that bucked the normal curve, for better [Emp Hairpin, 0 def + eva on head!] or worse [Prot Bangles, 40% more Def at lv56 than PLD's lv75 relic]. But they existed and you could make strange and fun builds because of them.
So far, I haven't found any gear that feels like it makes a difference beyond "+1 to relevant stats!" and "Exactly the same as the gear from 10 levels ago, but with +def and additional +1 to stats" I understand they want to make gear more all-around because equip swaps don't exist, but frankly, it seems dull. I don't feel like my gear is actually making me any different than everybody else on the same job.
Does this change at level cap? I've been focusing on crafting, and so far it's not changed in 44 levels, with no items that are situational, special, or abnormal (stats-wise).