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  1. #2721
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    There needs to be a way to map a series of skills to a single macro.

    There's no reason a linear combo should require me to set all 3 skills separately to the bar when I never, ever want to use the other 2 outside of the combo.

    I should be able to do True Thrust -> Vorpal -> Full by hitting one button three times.

    edit: make it a customizable macro command

    /macrocombo "true thrust","vorpal thrust","full thrust"

    Icon is True, upon successfully landing the attack it changes to Vorpal, successfully landing that changes to Full, land that or combo timer runs out it defaults back to True.

    Making it a customizable macro command would let it be usable for combos that aren't completely linear (PLD/WAR).

    MNK can imitate this atm with redundancy macros and it's incredibly useful but still flawed, there needs to be a game function to allow this. It would go a long fucking way toward helping the xbar limitation issues for controller/PS3 players.

  2. #2722
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Niiro View Post
    There needs to be a way to map a series of skills to a single macro.
    Is this like rotating /castsequence from wow? I'm not sure what you mean by series of skills.

    Granted the macro language they use isn't even a 'language' at all except for the small amount of <vars> you can use within the game. But I can do:
    1 press, multiple actions - with wait command
    multiple presses, multiple actions - by chaining the commands together (assuming there's a cool down)

  3. #2723
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Problem is /wait doesn't go as fast as possible for, say, 2.5 seconds. You undershoot with wait 2 or overshoot with 3, I believe?

  4. #2724
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I've never played WoW so I don't know what you're referring to.

    I edited my post hopefully that makes it more clear.

    Also /waits are a shit way to go about it because, aside from the fact that they only deal in whole seconds as Seravi mentioned, they just don't fucking work a lot of the time.

    2 regular non GCD abilities used back to back with a /wait 1 in between will often just not fire, if you try doing it with any more than 2 the problem just gets worse and worse.

  5. #2725
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Oh man, that would be amazing. I can't count the number of times I've fat-fingered the wrong ability in a hectic fight because my hands and mind are all over the place.

  6. #2726
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    there needs to be another way to exp other jobs then fates... I cant stand the clusterfuck of fates. Slautering mobs gives little exp solo, leves are shit too, and everythign else was used up by my 1. job. They fucking need to do somethign about this shit. (like give immense exp bonuses to dungeons and leves and other duty finder things.) Kind of giving up on getting another job up to 30+, fuck I would rather exp the old FFXI way then this shit.

  7. #2727
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Not being able to interact with the map. Can't hover over icons on the map to find out what they are, can't click an aetheryte node I'm attuned to and get the teleport prompt, no way to set my own custom PoIs, etc.

  8. #2728
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Raldo View Post
    Oh man, that would be amazing. I can't count the number of times I've fat-fingered the wrong ability in a hectic fight because my hands and mind are all over the place.
    MNK can already emulate this with redundancy macros because their attacks can only be executed when in the correct stance, for example this is one of my macros (not going to bother with correct formatting)

    /ac snap punch
    /ac true strike
    /ac bootshine

    Hitting that macro 3 times my char will perform bootshine -> (raptor) true strike -> (coeurl) snap punch, but this only works because MNK can't perform their higher combo attacks without the correct stance so the game skips whichever attacks can't be performed and executes the first one that can.

    DRG/PLD/WAR combos wouldn't work because you can use the 2nd and 3rd step attacks any time without combo, even tho you would never want to (exception being Ring of Thorns for DRG for AoE).

    With these kinds of macros I can fit all of my MNK skills into one bar (aside from ele fists which don't need to be in the main bar). By comparison DRG needs 2 nearly full bars.

  9. #2729
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Niiro View Post
    /ac snap punch
    /ac true strike
    /ac bootshine
    Why am I so dumb that I didn't think to do this instead of having a hundred buttons.

  10. #2730
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Corrderio View Post
    Not being able to interact with the map. Can't hover over icons on the map to find out what they are, can't click an aetheryte node I'm attuned to and get the teleport prompt, no way to set my own custom PoIs, etc.
    Being able to port via the map is in the works IIRC.

  11. #2731

    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2010
    Posts
    9,355
    BG Level
    8
    FFXI Server
    Leviathan

    This reserving instance nonsense for AK, lol.

  12. #2732
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    I've been getting terrible connectivity lag all day - lots of S 0s and R 0s with the occasional 90k. Is this server side or client side issue?

  13. #2733
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,155
    BG Level
    10
    FFXI Server
    Asura

    Quote Originally Posted by AidenCarby View Post
    This reserving instance nonsense for AK, lol.
    I've been doing other stuff around the house so not too bothered but... my queue time took 106 minutes. That's goddamn insane

  14. #2734
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Lag is noticeable today for me, anywhere in the world. Has been stuttery all day.

    Give me a button to repair EVERYTHING. One click thx

  15. #2735
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Repairs are a fking nightmare with everything split between windows with the armoury shit.

    Need to make self repairs just open up a repair window like the NPC and list all your gear, sorted by durability.

    You could sort gear by condition in 1.0 and it was a godsend -_-

  16. #2736
    Sea Torques
    Join Date
    Nov 2010
    Posts
    717
    BG Level
    5
    FFXIV Character
    Alkimi Asura
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Raineer View Post
    This. A thousand times this. Why does tanking the big thing not give me more of the medals. I want the medals.

    Rewarding faceroll play instead of proper mechanics isn't the way to go.
    Just seems that SE can't work out a good method of assessing battle contribution.

    Reminds me of the days when Walk of Echoes first came out for XI and dancers would just come into a pre-made group's conflux, flail at something like an idiot, contribute nothing besides feeding TP, and get 1st place chest.

  17. #2737
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,373
    BG Level
    8

    Quote Originally Posted by Niiro View Post
    There needs to be a way to map a series of skills to a single macro.

    There's no reason a linear combo should require me to set all 3 skills separately to the bar when I never, ever want to use the other 2 outside of the combo.

    I should be able to do True Thrust -> Vorpal -> Full by hitting one button three times.

    edit: make it a customizable macro command

    /macrocombo "true thrust","vorpal thrust","full thrust"

    Icon is True, upon successfully landing the attack it changes to Vorpal, successfully landing that changes to Full, land that or combo timer runs out it defaults back to True.

    Making it a customizable macro command would let it be usable for combos that aren't completely linear (PLD/WAR).

    MNK can imitate this atm with redundancy macros and it's incredibly useful but still flawed, there needs to be a game function to allow this. It would go a long fucking way toward helping the xbar limitation issues for controller/PS3 players.
    What you want is basically similar to how combos work in Tera. A Slayer for example, can do 3 attacks (Whirlwind > Overhand Strike > Measured Slice) by just spamming their combo key (default spacebar) after initiating the combo with the initial skill. The other 2 skills are things you practically never want to use outside of combo since they are slow as fuck and only by using them in a combo do they get a big speed increase.

  18. #2738
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    ^ So make the game a bit easier at the cost of making it boring/redundant (mash Q, mash Q, mash Q etc)

  19. #2739
    The Shitlord
    Join Date
    Feb 2008
    Posts
    11,560
    BG Level
    9
    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    Guild Wars 2 had a similar system. You use ability A, it flips into ability B, which flips into ability C. I say flips because the little icon would flip over. It was pretty cool. For some abilities, like True/Vorpal/Full, it would work fine. For combos where you might want to split into two directions, they'd need to set it up differently.

  20. #2740
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Which is why I said make it into a customizable macro for combos that aren't linear.

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