1. FFXIV Reset Timers
    Last daily reset was 11 hours, 29 minutes ago / Next daily reset is in 12 hours, 30 minutes
    Last weekly reset was 4 hours, 29 minutes ago / Next weekly reset is in 6 days, 5 hours, 30 minutes
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  1. #2781
    Salvage Bans
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    Oct 2005
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    5
    FFXIV Character
    Ael Finn
    FFXIV Server
    Goblin
    FFXI Server
    Valefor

    Quote Originally Posted by Vuitton View Post
    SE needs to slightly lower FATE exp rewards and slightly increase dungeon exp. FATES are creating level 50 players with shitty gear and no idea of how to play their role in a party. Dungeon exp is pretty decent already, but it needs a buff to pull people from FATES.

    Brayflox was giving me 1200-1500 exp per trash mob, and 6000 exp per boss.
    Qarn was giving me 1400-1800 exp per trash mob, and 8000 exp per boss.

    I can only imagine what Cutters, Dzmael, and Vale trash mobs give.

    This was with 50% exp buff for already having a level 50, rested bonus, food bonus, and chain bonuses. (Something like 178% bonus exp.) I've had the rested bonus the entire game so far (I log out via the bed), and I've never lost it.

    FATES need a nerf.
    FATE xp makes me think of what abyssea xp became in XI, just the easy-button to cap lvl... no need to find out how to play your job.

  2. #2782
    Ridill
    Join Date
    Jun 2007
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    12,796
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote Originally Posted by Aelfinn View Post
    FATE xp makes me think of what abyssea xp became in XI, just the easy-button to cap lvl... no need to find out how to play your job.
    Except XIV actually makes you learn different mechanics in dungeons/trials/hests while leveling. In XI you didn't learn much while exp grinding in parties anyway.

  3. #2783
    New Merits
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    Eidle Weiss
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    Balmung
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    Fenrir
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    Skullcrusher

    I've heard throwing around "are you playing on ps3?" is some kinda diss, but realistically is anyone playing on ps3 and playing competently? This game seems more fast-paced than 1.0 and XI and it makes me wonder what playing on a controller is like? I'm pretty sure a paladin I partied with last night in Stone Vigil was playing on PS3 because he kept going from walking to running, like he wasnt pressing the analog stick all the way at first, just an assumption on my part I never asked him. The pulls were SO slow and he was not able to AoE tank trash pulls at all like his reactions were hindered.

    Like I said, all assumption, since I didnt know for sure he was playing on PS3 and I don't know anyone playing on PS3. If playing on the PS3 makes it more difficult to play I'm not really alright with cross platform play.

  4. #2784
    New Odin
    Join Date
    Jul 2006
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    8,659
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    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
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    Lakshmi

    Quote Originally Posted by Gokulo View Post
    Except XIV actually makes you learn different mechanics in dungeons/trials/hests while leveling. In XI you didn't learn much while exp grinding in parties anyway.
    If you're FATE grinding you can skip all the forced tutorials and burn to 50.

    That's the problem. FATEs are too good and leveling on a second or third job looks like a nightmare without story mode quests.

    Either:
    -Quests should be reset when you hit 50.
    -Hests/dungeon/leve EXP buffed significantly.
    -Make EXPing in a full party worth it.

    I wouldn't mind getting to know some people on my server beating on some trash mobs in the overworld for an hour or two. It's bonding with people that could become FC mates, friends or raidbuddies. We could even run to close FATEs from time to time between EXP to break up the monotony. It'd be nice if the FATEs were you know... something approaching a challenge. XIVs FATEs make GW2s overworld events look like hard. That's not a good thing.

  5. #2785
    Ridill
    Join Date
    Jun 2007
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    12,796
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote Originally Posted by ronin sparthos View Post
    If you're FATE grinding you can skip all the forced tutorials and burn to 50.
    Yeah, my post meant to advocate FATE nerf

  6. #2786
    The Shitlord
    Join Date
    Feb 2008
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    11,560
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    Kharo Hadakkus
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    Hyperion
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    Sylph
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    Rivendare

    Quote Originally Posted by Eidle View Post
    I've heard throwing around "are you playing on ps3?" is some kinda diss, but realistically is anyone playing on ps3 and playing competently? This game seems more fast-paced than 1.0 and XI and it makes me wonder what playing on a controller is like? I'm pretty sure a paladin I partied with last night in Stone Vigil was playing on PS3 because he kept going from walking to running, like he wasnt pressing the analog stick all the way at first, just an assumption on my part I never asked him. The pulls were SO slow and he was not able to AoE tank trash pulls at all like his reactions were hindered.

    Like I said, all assumption, since I didnt know for sure he was playing on PS3 and I don't know anyone playing on PS3. If playing on the PS3 makes it more difficult to play I'm not really alright with cross platform play.

    I play with a controller on PC. If you know what you're doing, it can be just as fluid as keyboard/mouse. I might even say more fluid, depending on how you have movement set up and where you put your hands on your keyboard and whatnot. I can run around dodging AoEs and shit all day and never miss a beat. Sounds like your tank was just a baddie.

    Quote Originally Posted by Corrderio View Post
    2 minor ones I noticed when looking through some screenshots I took.

    1. How 'flat" dye makes metal armor look.
    2. Your characters head not being able to move in heavy armor. My PLD looks like he's in a headlock when I have my sword drawn and cutscenes were sometimes awkward in it.
    1: i hate that too
    2: that's just the style of armor. The helmet is literally attached to the breastplate, which is why you can't equip a separate helmet. whenever you hear people at renaissance festivals and that sort of thing talking about "Heavy Plate" that's what they're referring to. It was also used for Jousting, with special helmets and gorgets, so that a glancing blow to the head wouldn't snap your neck.

  7. #2787
    Falcom is better than SE. Change my mind.
    Join Date
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    17,291
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    Quote Originally Posted by Niiro View Post
    Well they're only worth doing once really.
    I sometimes wish there was a weekly reset for these so you can go back and do them for the EXP bonus.

    Quote Originally Posted by BaneTheBrawler View Post
    2: that's just the style of armor. The helmet is literally attached to the breastplate, which is why you can't equip a separate helmet. whenever you hear people at renaissance festivals and that sort of thing talking about "Heavy Plate" that's what they're referring to. It was also used for Jousting, with special helmets and gorgets, so that a glancing blow to the head wouldn't snap your neck.
    I'll have to take a look at that.

  8. #2788
    Yoshi P
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    Aug 2006
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    5,139
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    Dead Gye
    FFXIV Server
    Lamia
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    Ragnarok

    I've done 6 successful ifrit runs now. Every single time there's a random drg who always gets hit by the charges. And they almost always will eventually say they're lagging. It's gotten to the point where it's hilarious. And then there are the ones who keep stun in their rotation. We leave those ones dead.

  9. #2789
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Quote Originally Posted by ronin sparthos View Post
    If you're FATE grinding you can skip all the forced tutorials and burn to 50.
    At least you're forced to somewhat learn your class' basic functions through level-capped class/job quests and whatever you use through the MSQs.

  10. #2790
    Relic Shield
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    Mar 2009
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    Tanaya Makers
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    Gilgamesh
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    Fenrir

    Quote Originally Posted by Eidle View Post
    I've heard throwing around "are you playing on ps3?" is some kinda diss, but realistically is anyone playing on ps3 and playing competently? This game seems more fast-paced than 1.0 and XI and it makes me wonder what playing on a controller is like? I'm pretty sure a paladin I partied with last night in Stone Vigil was playing on PS3 because he kept going from walking to running, like he wasnt pressing the analog stick all the way at first, just an assumption on my part I never asked him. The pulls were SO slow and he was not able to AoE tank trash pulls at all like his reactions were hindered.

    Like I said, all assumption, since I didnt know for sure he was playing on PS3 and I don't know anyone playing on PS3. If playing on the PS3 makes it more difficult to play I'm not really alright with cross platform play.
    I played on Gamepad, but on PS3 there's framerate and loading issues. PS3 players can barely participate in large scale FATEs (It's like Odin/Behemoth except everywhere), and their targetting system is (still) shitty. Far as gameplay performance goes, the controls are fine.

  11. #2791
    Physicist
    Join Date
    Feb 2005
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    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Did a marathon farming run last night to support a certain crafting stretch. About an hour in, pulled out my choco to help the kills a bit and get him some xp. Drops go to shit. Drop events were cut by half, and I never saw a double/triple drop while the bird was out. Put him away after 20 minutes, drops go back to 'normal' (~70% drop events, ~33% of those being doubles or triples).

    Pretty certain SE's party code is giving drops to my choco since he's a member of my party.

  12. #2792
    Old Odin
    Join Date
    Dec 2011
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    6,197
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    8
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    Seravi Edalborez
    FFXIV Server
    Hyperion
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    Titan

    Quote Originally Posted by Raineer View Post
    Did a marathon farming run last night to support a certain crafting stretch. About an hour in, pulled out my choco to help the kills a bit and get him some xp. Drops go to shit. Drop events were cut by half, and I never saw a double/triple drop while the bird was out. Put him away after 20 minutes, drops go back to 'normal' (~70% drop events, ~33% of those being doubles or triples).

    Pretty certain SE's party code is giving drops to my choco since he's a member of my party.
    Oh fuck me. I was trying to farm Ochu Vines when I was finishing up ALC and I was using summon+chocobo out of laziness. It sure seemed like drop rates were terrible but I thought nothing of it. If this is solid info... orz.

  13. #2793
    Cerberus
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    Dec 2007
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    450
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    Amentos Vonfreshmaker
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    Balmung
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    Valefor
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    Wyrmrest Accord

    Quote Originally Posted by Raineer View Post
    Did a marathon farming run last night to support a certain crafting stretch. About an hour in, pulled out my choco to help the kills a bit and get him some xp. Drops go to shit. Drop events were cut by half, and I never saw a double/triple drop while the bird was out. Put him away after 20 minutes, drops go back to 'normal' (~70% drop events, ~33% of those being doubles or triples).

    Pretty certain SE's party code is giving drops to my choco since he's a member of my party.
    "Wark...w...waaark..." Your chocobo sputters, as its lungs slowly fill with diremite webs.

  14. #2794
    New Merits
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    Sep 2013
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    Eidle Weiss
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    Skullcrusher

    Quote Originally Posted by Deadgye View Post
    I've done 6 successful ifrit runs now. Every single time there's a random drg who always gets hit by the charges. And they almost always will eventually say they're lagging. It's gotten to the point where it's hilarious. And then there are the ones who keep stun in their rotation. We leave those ones dead.
    Yea after farming 30+ Ifrits for 3 shell mates weapons, there were so so many times when the tanks would complain about lag or stun resists and the chat would go into a 5 min back and forth about who is using stuns, who isn't, people who don't even have stuns on their bars. Also it's always a DRG that constantly dead! hah

  15. #2795
    AoE
    AoE is offline
    Sandworm Swallows
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    Aug 2007
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    Litz Zatsuza
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    Sargatanas
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    Sylph

    Quote Originally Posted by Carth View Post
    I played on Gamepad, but on PS3 there's framerate and loading issues. PS3 players can barely participate in large scale FATEs (It's like Odin/Behemoth except everywhere), and their targetting system is (still) shitty. Far as gameplay performance goes, the controls are fine.
    You can buy a usb keyboard and mouse for PS3 if you want. People think you have to play with a controller when you really don't. The only real issue I have playing is loading/rendering speed which became an issue for me when people caught on to using FATES for leveling. However, if you get a FATE party, you'll be fine.

    Another issue I have that I don't know is strictly PS3 or not is if the server is stuttering bad during some bosses, your client will fail to continue updating mob/PC positions making it impossible to interact with said mob/PCs which is a huuuuuuge problem that needs to be addressed ASAP. This happened in Phase 3 as well. The only way to allieviate it is by logging out and logging back in which wasn't really an option the first 2 weeks of release, if the PC dies and raises, or what I'm guessing if they warp to the beginning of the map which is unrealistic. If it happens to a boss you're fighting and you're a DD, you're fucked.

    Also server lag is a real issue. I dunno why people keep laughing it off especially when there's videos showcasing it.

  16. #2796
    Old Odin
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    Asura

    Quote Originally Posted by ronin sparthos View Post
    If you're FATE grinding you can skip all the forced tutorials and burn to 50.

    That's the problem. FATEs are too good and leveling on a second or third job looks like a nightmare without story mode quests.

    Either:
    -Quests should be reset when you hit 50.
    -Hests/dungeon/leve EXP buffed significantly.
    -Make EXPing in a full party worth it.

    I wouldn't mind getting to know some people on my server beating on some trash mobs in the overworld for an hour or two. It's bonding with people that could become FC mates, friends or raidbuddies. We could even run to close FATEs from time to time between EXP to break up the monotony. It'd be nice if the FATEs were you know... something approaching a challenge. XIVs FATEs make GW2s overworld events look like hard. That's not a good thing.
    this pritty much, i would rather lvl up via dungeons, but unless you are a healer or tank class, thats impossible atm so i have to resort to clusterfucked Fate grinding to get my Thaumaturgist up to swiftcast lvl for my whm ¬.¬

  17. #2797
    CoP Dynamis
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    Mar 2006
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    Haalia Melchiott
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    Leviathan
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    Leviathan

    Quote Originally Posted by Niiro View Post
    There needs to be a way to map a series of skills to a single macro.
    I dunno. When Rift released, the macroing was so powerful, I could do my entire tanking rotation with 3 buttons. Seemed like overkill.

  18. #2798

    Sweaty Dick Punching Enthusiast

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    Just that sometimes it can be overwhelming with which direction I want to go in. Levegrind, solo grind, quest grind.. FATE camping(I only do certain FATES).

  19. #2799
    Ridill
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    Quote Originally Posted by Nyanoko View Post
    I dunno. When Rift released, the macroing was so powerful, I could do my entire tanking rotation with 3 buttons. Seemed like overkill.
    If making the UI more efficient and effective makes the game too easy then it's the developer's fault for designing gameplay so simplistic.

    Inconvenience is not an excuse to mask dull simplicity in gameplay.

  20. #2800
    Absolute Messenger of Promathia
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    Blaise Destin
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    Asura

    Effects in this game make me sad. Everything about abilities in this game are disappointingly bland unless an enemies using it... Weaponskills and spells in FFXI Pre-RoTZ Were better designed and looked nicer, maybe not pixel for pixel but they had more ... idk, feel? Pizazz?

    Just feels like all the spells and abilities in XIV are Blandified because they're intended to be spammed non-stop so the effects are drastically limited to reduce Lag, and Skills themselves shortened so they fit in the 2.5 second Universal cooldown window, leaving little breathing room for cooler/longer lasting effects. Which, makes perfect sense but It feels boring seeing weaponskills essentially being a normal attack with maybe a lens flare thrown in.

    Its a minor complaint, Just one thats kinda irked me a little, all this graphical power and new gen MMO and effects feel like they were taken off the bargain bin from discount MMO outlet.

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