1. FFXIV Reset Timers
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  1. #2981
    Banned.

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    I'm not upset about the number of the sets of gear, but fuck, put something interesting on them. Make me actually have to consider if something is better or not.

  2. #2982
    Dammit Steve of the House of Weave
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    Quote Originally Posted by Siatdiat View Post
    This is the worst post I have read all week. Spam the same 3 spells over and over? Yeah man FFXI was tactical bro! Please close your mouth when you're breathing, you won't look as stupid.
    Leveling wise, blm was more interesting in XI. Yea, end game you ended up doing the same shit at every event. Bliz/Thunder all the time, stun, sleep. But at least leveling up you actually used water and shit. Back when leveling up took a century (which I don't miss) but it WAS different. Back when SC's were useful... yea. More interesting for sure.

    In XIV? Fire until you run out of mp > transpose > thunder > fire repeat. Replace transpose with blizzard 3 when you get it, 1-50 right there. There's nothing else going on. Sleep once in a while maybe but that. is. it. Oh wait. I forgot. If a mob is low on hp you can sub in scathe for thunder since you ain't gunna get all that damage from thunder before it dies. Hardly a stupid post. I don't know how you can say XIV's blm is more complex than XI's. Granted solo'ing in XI was slow/boring but you actually did shit like kite mobs, sleep, nuke, bind, gravity, etc. Again, not crazy complex but it's absolutely more than what we have now that's just a pure face roll.

  3. #2983
    Day
    Day is offline
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    Coolest Monkey In The Jungle

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    Yeah except for the fact your not standing in the same spot for 5+ hours.

  4. #2984
    Ridill
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Granted solo'ing in XI was slow/boring but you actually did shit like kite mobs, sleep, nuke, bind, gravity, etc.
    BLM still has all of those things.

  5. #2985
    Puppetmaster
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    Quote Originally Posted by Day View Post
    Yeah except for the fact your not standing in the same spot for 5+ hours.
    dont forget having to rest for mp when lvling, that sure made for fun times

  6. #2986
    Dammit Steve of the House of Weave
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    I'm not asking for an XI remake but XI was fun for it's time. I don't want to play that game again, no time for it and I'm over the long ass shit(like sitting in one spot forever). But the fact is that game had a lot more going on blm wise than XIV does for blm. Really don't know how anyone can argue different. Three abilities that you use the entire time from 1-50. That's it. I'm not saying XI's blm is toooootally awesome and we should copy paste it into XIV. Nope. Don't want that. Just saying XI's blm had more going on than XIV by a long shot.

  7. #2987
    Salvage Bans
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    Puddings.

  8. #2988
    The Defense is ready, Your Honor
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    Trying to recall my glorious blm days with all my blue box gear and delicious +int food. Barely got to use AOE magic unless it was a sparse camp and only for skillchains, lots and lots of resting between fights unless things died immediately. Never used stone outside of Ballista 40 Cap for stonega II. Fights essentially consisted of fire in the early game until 40's, when it was nothing but blizzard or water(ga) for distortion chains until AM, when it became freeze and only freeze for distortion. Endgame consisted of standing still until synching a thundaga III with about 15 other blms to kill whatever content people were trying to zerg.

    Yeah. Seeing big numbers was fun, but I wasn't using a massive variety of spells. Seems like the OP is upset at the traditional rotation-based mage play, and while I'll give you that fire > fire > fire is redundant, the game is new, and the onus -is- on SE to incorporate varying spells of length and potency, especially with a trait system that just begs to have cooldown reductions and instant-casts on it.

    Go play pyromancer in Rift. That is how black mage could and should end up. Scorching until you get the crit for insta-cast pyroblasts for massive damage was literally the most fun I've ever had with a mage class in any game. Blm was fun in XI just for nostalgia's sake (and the fact that I was geared to the nines).

  9. #2989
    Day
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    Perhaps we have traded a long list of spells we hardly used for some spammable, but theres a ton of dodging and shit going on at endgame that more than make up for it imo.

  10. #2990
    Dammit Steve of the House of Weave
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    Quote Originally Posted by Day View Post
    Perhaps we have traded a long list of spells we hardly used for some spammable, but theres a ton of dodging and shit going on at endgame that more than make up for it imo.
    Totally agree, I like end game a lot more in XIV where you need to dodge and actually be on your game. I don't miss XI's sitting in one spot, resting for mp, blah blah blah wasted 4 hours and go nothing done.

    Quote Originally Posted by Lucavi View Post
    I'll give you that fire > fire > fire is redundant, the game is new, and the onus -is- on SE to incorporate varying spells of length and potency, especially with a trait system that just begs to have cooldown reductions and instant-casts on it
    That's all I'm saying. Timing nukes to take down multiple mobs and then sleeping them. Stuff like that. It's not amazing but it's more than our boring rotation is now. Again, not looking to play XI blm just saying XIV is lacking in the creativity department.

    Edit: Comparing blm to pld as far as rotations go;

    Halone combo is your hate booster, but you still have flash for aoe, you hit your spirits within/cos when they're up, rotate mitigation abilities, pop a provoke if you loose hate, etc. There's more to do.

    On bard:
    straight arrow > blood letter > apply dots, follow with heavy shot, straight shot on proc, bloodletter when cd resets, misery's end when mob is at 20%. Pop buffs when they're up(there's what... 4?) Aoe with wide volley > rain of death if it procs, Rain of death just for the -10% dmg debuff to help the party out.

    These classes were just more thought out it seems to me. I duno.

  11. #2991

    Sweaty Dick Punching Enthusiast

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    What's this maintenance about anyway? Was hoping to play today D:

  12. #2992
    Ridill
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    It's over in 30 mins, I think you'll make it.

    And who the fuck knows, it's the NA servers only so they're probably replacing the dead hamsters.

  13. #2993
    New Odin
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    Quote Originally Posted by Raineer View Post
    Career redmage.

    I do not miss gear sets. I do wish my FFXIV gear was somehow more interesting, but I don't know how to solve that without gearsets. As long as you can't swap gear in combat, the swaps shouldn't get too far out of control. SHOULDN'T.
    I miss gear sets. I don't miss the clunky, crappy UI that forced players to use windower / spellcast to swap between sets.

    Gearswaps were a unique element SE brought to the table and for better or worse it allowed people to add layers of depth to their character that isn't there with a gearladder. I mean even the most basic itemization in this game sucks so far. But the game is still in vanilla and we can hope to see improvement by this games Zilart xpac.

    So a year or so.

  14. #2994
    The Once and Future Wamoura
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    Quote Originally Posted by Niiro View Post
    It's over in 30 mins, I think you'll make it.

    And who the fuck knows, it's the NA servers only so they're probably replacing the dead hamsters.
    To be fair, it's JP too. They just separate the JP & NA maintenances. The JP Maint was 2-4pm PDT; the NA Maint is 4-6pm PDT

  15. #2995
    Cerberus
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    Quote Originally Posted by ronin sparthos View Post
    I miss gear sets. I don't miss the clunky, crappy UI that forced players to use windower / spellcast to swap between sets.

    Gearswaps were a unique element SE brought to the table and for better or worse it allowed people to add layers of depth to their character that isn't there with a gearladder. I mean even the most basic itemization in this game sucks so far. But the game is still in vanilla and we can hope to see improvement by this games Zilart xpac.

    So a year or so.
    I don't miss gear sets. I looked at my old FFXIAH profile, fucking 7 gear sets for my blm. Dark Magic, Elemental (high resist mobs), Enfeeb, MAB, Resting, Stoneskin, Sorc Ring HP, and INT Debuffs (shock burn etc). I carried around so, so, so much fucking gear.

  16. #2996
    Banned.

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    yeah, I was gonna say. Pretty sure I saw "Unable to update Group JP yadda yadda" when I logged in this afternoon.

  17. #2997
    Yoshi P
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    I'm not asking for an XI remake but XI was fun for it's time. I don't want to play that game again, no time for it and I'm over the long ass shit(like sitting in one spot forever). But the fact is that game had a lot more going on blm wise than XIV does for blm. Really don't know how anyone can argue different. Three abilities that you use the entire time from 1-50. That's it. I'm not saying XI's blm is toooootally awesome and we should copy paste it into XIV. Nope. Don't want that. Just saying XI's blm had more going on than XIV by a long shot.
    Tera's BLM class is best BLM. <3 Sorc

    If this maintenance doesn't fix the random pause/speed up lag I started getting earlier this week, I'm gonna be quite peeved.

  18. #2998
    Ridill
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    Quote Originally Posted by Rocl View Post
    To be fair, it's JP too. They just separate the JP & NA maintenances. The JP Maint was 2-4pm PDT; the NA Maint is 4-6pm PDT
    So the JP maint was 6-8AM JST, how convenient for them.

    See, there's still something to bitch about.

    Spoiler: show
    Is that correct? I'm not good with time zones.

  19. #2999
    New Odin
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    Quote Originally Posted by amentis View Post
    I don't miss gear sets. I looked at my old FFXIAH profile, fucking 7 gear sets for my blm. Dark Magic, Elemental (high resist mobs), Enfeeb, MAB, Resting, Stoneskin, Sorc Ring HP, and INT Debuffs (shock burn etc). I carried around so, so, so much fucking gear.
    Resting isn't an issue in XIV nor is feebing, stoneskin or needing to plant debuffs.

    The spirit of needing multiple sets (dmg, accuracy, hybrid) or trying to build around gimmicks (sorc, kclub, holy bolt) to beat content was something unique and ultimately successful at keeping people playing. Obviously it wasn't perfect but neither are ilvls and gearscore. We're 3 weeks in and the QQ about gearscore and ilvls has just begun.

  20. #3000
    Cerberus
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    Yeah, that shit is just silly, considering how the game's been out less than a month.
    OH, that reminded me. My biggest (stat wise) complaint is how spell speed isn't haste, aka doesn't make dots tick faster. Hitting breakpoints in WoW felt so, so fucking gooooooooooooood on dot classes.

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