1. FFXIV Reset Timers
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  1. #3241
    Relic Shield
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    Apr 2008
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    Zane Farus
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    Quote Originally Posted by LidenbokValour View Post
    Well I was farming WP the week after launch and have not been back since, I guess they've made some changes to prevent that method, cause it worked fine. Tank just ran circles around the room whilst DPS burned it down.
    I think it was added in the repair cost reduction patch. They made it so the king casts Scourge of Nym if you try and kite. So you have to do it the right way. Unless you have a whm dispelling you/healing you non stop. But I think it hits kinda hard and a chance that tonberries will catch up to you easily if not dispelled quickly.

  2. #3242
    Cerberus
    Join Date
    Sep 2008
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    399
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    4

    Quote Originally Posted by samalis View Post
    They made it so the king casts Scourge of Nym if you try and kite.
    Are you sure this is true? The adds used to do nym, and if you kited right then they never did anything but chase. I know this method worked about a week ago when I last ran WP. But I can't remember when the patch was or when I exactly I last ran WP was.

  3. #3243
    Relic Shield
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    Tanaya Makers
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    Gilgamesh
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    Fenrir

    Quote Originally Posted by Damane View Post
    this, you get instant gravity makeing you unable to kite anything in that fight, unless i am missing something oO
    Get your healer to cast Esuna. Problem solved.

  4. #3244
    Hyperion Cross
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    Jan 2007
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    Kai Bond
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    Gilgamesh

    Quote Originally Posted by Mortilox View Post
    in addition i hate that they simplified and homogenized defensive cooldowns. Popping sentinel on XI right before eating a crit/huge attack and only taking 5 damage was the shit.
    True, but also in FFXI you pop it for massive hate. Popping it before engaging was a waste!

  5. #3245
    Relic Shield
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    Leviathan
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    Quote Originally Posted by Suited Aces View Post
    Are you sure this is true? The adds used to do nym, and if you kited right then they never did anything but chase. I know this method worked about a week ago when I last ran WP. But I can't remember when the patch was or when I exactly I last ran WP was.
    Pretty sure. I tanked it the other night, and I was trying to reposition king with no adds up and nym hit me/heavy.

  6. #3246
    D. Ring
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    Nov 2011
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    Raldo Volca
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    Balmung

    Quote Originally Posted by The Stig View Post
    True, but also in FFXI you pop it for massive hate. Popping it before engaging was a waste!
    Do these self-buffs still give you hate in XIV? Obviously not as much as XI did, but still a little bit of something? It drives me nuts whenever I see a tank blow all their defensive cooldowns as they're running into a fight. Even if it doesn't give them any hate, they're still wasting part of the buff duration (and you don't need all that shit when you and the monster are at 100% anyway).

  7. #3247
    Old Odin
    Join Date
    Oct 2006
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    Asura

    Quote Originally Posted by Carth View Post
    Get your healer to cast Esuna. Problem solved.
    I was the healer and esunad people, but gravity was instant on again on the kiter

  8. #3248
    Relic Shield
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    Quote Originally Posted by Damane View Post
    I was the healer and esunad people, but gravity was instant on again on the kiter
    Might be because the tank was attacking the tonberries. I never did this when I did the kite method and I just let the tonberries slowly creep up. Granted, I only did this once because I prefer the more complicated rout.

    Quote Originally Posted by Raldo View Post
    Do these self-buffs still give you hate in XIV? Obviously not as much as XI did, but still a little bit of something? It drives me nuts whenever I see a tank blow all their defensive cooldowns as they're running into a fight. Even if it doesn't give them any hate, they're still wasting part of the buff duration (and you don't need all that shit when you and the monster are at 100% anyway).
    It still generates threat, though a negligible amount. Tanks use Fight or Flight before pulling because the boosted Shield Lob gives more threat than the buff itself.

  9. #3249
    the whitest knight u' know
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    Miya Kai
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    I found the traditional, intended way to fight Tonberry King was easier than the kiting.

    Basic tank/spank while SMN solo'd all adds as they spawned (and kept DoTs on boss). If the group is geared decent enough, he should be nearly dead before his rancor stacks end up being lethal, which is when you just have a DD LB him and be done.

  10. #3250
    Old Odin
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    the shortage on tanks for hydra and khimaira is mindblowing if you didnt rush previously through all the content.... I really wish they would just make tanks useless like in FFXI and let melees tank/zerg everything!

  11. #3251
    Relic Shield
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    There was literally about 10 tanks shouting for Chimera/Hydra/Titan HM on my server for the past three days.

  12. #3252
    Old Odin
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    Quote Originally Posted by Carth View Post
    There was literally about 10 tanks shouting for Chimera/Hydra/Titan HM on my server for the past three days.
    not on phoenix

  13. #3253
    So hard we fuck rocks
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    Quote Originally Posted by Damane View Post
    not on phoenix
    Balmung is tank heavy also, all the newer folks seem to have gravitated to that due to que times.... now they all working on their relics... lol

  14. #3254
    Relic Shield
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    You may be ahead of the general population for your server. Ultros didn't start going crazy about the Relic quest until last Saturday. Now Mor Dhona which is apparently XIV's Jeuno won't shut up about it.

    For reference, it was impossible for me to get into a party for Titan HM. I had to make one myself, and it seems many tanks had to do the same thing.

  15. #3255
    Old Odin
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    Quote Originally Posted by Carth View Post
    You may be ahead of the general population for your server. Ultros didn't start going crazy about the Relic quest until last Saturday. Now Mor Dhona which is apparently XIV's Jeuno won't shut up about it.

    For reference, it was impossible for me to get into a party for Titan HM. I had to make one myself, and it seems many tanks had to do the same thing.
    it also doesnt help that I landed on the french home-server or so o.o, i have some nice french friends in FFXI, but most french people were asses in FFXI, in general there seems to be assholes everywhere in FFXIV. I dont mind people that do 1. runs as long as they know the basic stuff of their jobrole and whats going on when you explain, but there are at least 1-2 people per group that moan about it. like wtf is wrong with them, they were 1. runners too at some point.

  16. #3256

    Sweaty Dick Punching Enthusiast

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    Bahamut

    Apparently all mobs link each other in the fields. You can clearly see a line that indicates what mob links with what. Donno if this is a bug, but it's very annoying when out farming.

  17. #3257
    I like to eat food
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    Quote Originally Posted by Twilight Sky View Post
    Apparently all mobs link each other in the fields. You can clearly see a line that indicates what mob links with what. Donno if this is a bug, but it's very annoying when out farming.
    Are you in a party? I've noticed in a party they will link, but while solo they will not. This was true killing everything around us in Highbridge FATE chaining.

  18. #3258
    Salvage Bans
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    Oct 2005
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    Ael Finn
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    Goblin
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    Valefor

    Quote Originally Posted by Twilight Sky View Post
    Apparently all mobs link each other in the fields. You can clearly see a line that indicates what mob links with what. Donno if this is a bug, but it's very annoying when out farming.
    I may be wrong here, but i believe the linking out in the field is related to your level and/or your equivalent party's level and size...
    1. when I'm solo @ around the same level nothing links
    2. when I'm solo but many levels above, things definitely link
    3. when in a party things are linking

  19. #3259
    the whitest knight u' know
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    Excalibur

    Yeah, it's the same basic mechanic that they added towards the end of 1.0. Quantity of links will be based on your level and party size (probably added total of levels in group) compared to mob level. Dungeons, however have predetermined linkage.

    They mentioned a while back that they wanted to make the type of mobs that link more... purposeful instead of just being based on proximity (e.g. not having feral mobs link with beastmen)... but they apparently went back on that.

  20. #3260
    D. Ring
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    Raldo Volca
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    Balmung

    Open-world linking is based off of the sum of all the levels of everyone in your party (which is why you can get links solo if you're far overleveled for the monsters). Dungeon links seem to be set in stone.

    The only thing that I'd consider a bug is that you can link things that are wildly different levels (i.e. that tree outside Gridania can link to the squirrels, etc.)

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