Different non GCD abilities not working is the main problem. Brutal Swing is one notorious for not wanting to fire off, same with Sentinel. Other stuff like Circle of Scorn, Rampart, Mercy Stroke all work nearly instantly.
Most of our recordings are just me saying the game is shit because combos don't proc or shit just generally sucks.
Yeah i see the problem in some fates but the majority if shit yall complain about is just nin existent for me.
Dude the game just straight up ate my Berserk the other day. Popped Inner Release and Berserk. Berserk went on cooldown, didn't get the buff and my damage was definitely not increased.
WAR has enough problems as it is without having to fight the game to actually control your character.
Its coded like I'd expect a Japanese company to code it. The sad part is that they got the code right in certain parts, like pets immediately dropping down when you do instead of the old days of running around the long way and aggroing everything. Then you get stupid shit like the afforementioned nonsense of mobs spawning and completing their pre-determined movement path before turning and actually moving towards whatever has hate on it. That mess is complete bullshit.
Its 2013. Learn to code, Japan.
Is there any way to just....turn your character without moving with the Legacy movement setting? I really like that movement option, but not being able to find a way to turn without moving annoys me greatly. No idea why right click + mouse movement doesn't seem to work for that.
He's asking if there's a way to spin your character, which I don't think there is.
Yeah, for when casting and an enemy decides to run passed you or too far off to the side. Sorry for not being more specific. >.>
Does /facetarget (or its keybind) work while casting? If so that'd be the way I guess. Only way you can turn in legacy mode is being in lolfirstperson, I believe.
Holding right click and using the mouse does not turn my character with Legacy control setting. It does with the other movement setting, but I really dislike that movement setting.
edit: My character does auto face the target I'm casting on....when it starts casting, but if they move or whatever, it will cause the cast to fail.
I changed to legacy controls this morning (on PC) and all that changed is instead of the super slow backup is that I turn and run to get out of the way of AOE faster. Everything else seems to work pretty much the same, but maybe I am missing something. I can still steer with the mouse.
face target spam
There is a way to rotate your character with Legacy controls however it's slightly tricky. Hitting Walk Backwards + LMB & RMB at the same time allows you to rotate your character while casting a spell so mobs moving out of your line of sight shouldn't be an issue. However, if you are out of sync when hitting Walk Backwards or LMB & RMB, your character will move slightly forward or backward causing you to interrupt the spell. You can probably circumvent this with some crafty use of keybinds/hardware macro though.
Also, people thinking you can't beat Ifrit if Eruptions aren't stun.. gonna be funny when that shit is unstunnable in Extreme mode.
I always get irked when people say "Don't bother dodging eruption. The tank will stun it."
Then from the transition from Phase 1 to Phase 2 happens, and Stun gets resisted, then a WHM dies because they didn't bother moving. Which usually leads to a full panic of everyone else except me and the friend I'm helping dying.
I think one of my bigger complaints is that NPCs totally forget about you after you've done their quests. There's no recognition or even ambiguity at all. I can understand that maybe they can't do that for all NPCs, but I feel like there should at least be a dialogue change for job/class quest NPCs.