1. FFXIV Reset Timers
    Last daily reset was 21 hours, 47 minutes ago / Next daily reset is in 2 hours, 12 minutes
    Last weekly reset was 5 days, 14 hours, 47 minutes ago / Next weekly reset is in 19 hours, 12 minutes
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Results 4221 to 4240 of 14225
  1. #4221
    D. Ring
    Join Date
    Nov 2011
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    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by kemigumi View Post
    Also, I have evaded demon wall's repel entirely by timing repelling shot. Only happened once though... So probably a fluke.
    Pretty sure I've done this multiple times, but I don't usually run on Bard, so I can't be sure. I suppose it could've been stoneskin, but it would make sense if this negated the knockback. It's a lot shorter than jump though, so it's hard to time right.

    That said, Bard is a ranged class, so it doesn't really matter if you avoid the knockback.

  2. #4222
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Eh, helps for not being in the purple pool after 2nd repel but I suppose by then wall should be near/dead in a good group anyways so it's kind of a novelty.

    Might be good to know for anything else that has a telegraphed knockback in the future though.

  3. #4223
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Quote Originally Posted by Seravi Edalborez View Post
    Eh, helps for not being in the purple pool after 2nd repel but I suppose by then wall should be near/dead in a good group anyways so it's kind of a novelty.

    Might be good to know for anything else that has a telegraphed knockback in the future though.
    Just run toward the wall when he cast repel you won't get in the pool

  4. #4224
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Jaybar View Post
    You are better off using the regular Jump. Use it just as Repel is about to go off, game will recognize your position for return. If you were destined to fall off, you will simply return back to the previous spot like Jump is supposed to do.
    I think the curiosity is in the possibility that Spineshatter Dive would reset your location back on top of the platform after you're already knocked off. I have a feeling it would work, but you would have to be very quick about it so your altitude isn't too low in respect to your target to pull off the skill in the first place.

  5. #4225
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Just joined a shout group of 3 friends (judging from how they were speaking in party) as a 3/4 AK Relic Run needing a Relic tank. Then none of them use their fucking relic job. People capable of getting relics should not be taking 48 mins to clear AK. It took 5 fucking repels to kill Demon Wall. It was god awful. I was genuinely worried about not killing Ananta.

  6. #4226
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    Quote Originally Posted by miokomioko View Post
    I think the curiosity is in the possibility that Spineshatter Dive would reset your location back on top of the platform after you're already knocked off. I have a feeling it would work, but you would have to be very quick about it so your altitude isn't too low in respect to your target to pull off the skill in the first place.
    There is too much that could go wrong and I've tried both abilities with absolutely no luck on Spineshatter. Either I use it just before Repel and I land on top of him and he still repels me, or I use it right after Repel and I end up being out of range. Note - I'm talking about a fraction of a second in delay.

  7. #4227
    Nidhogg
    Join Date
    Dec 2005
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    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Further to my Coil comments yesterday, why can't SE make it so that you can go back and help others but not let you roll on the loot if you've already cleared that turn? Is this a bad idea?

  8. #4228
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Sephiroth View Post
    Further to my Coil comments yesterday, why can't SE make it so that you can go back and help others but not let you roll on the loot if you've already cleared that turn? Is this a bad idea?
    Seriously. I'm mad enough at the week long waits in this game but I can't go help friends because I want to do events?

  9. #4229
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,889
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    Might be a possible by-product of people bitching on WoW about being "forced" to do things lol (assuming yoshi copied some aspects of WoW to a T)

    In WoW there are 4 difficulty versions of an end-game instance in current patch:

    Scum (Looking for Raid - cross server random queue system)
    Flex (Casual - own server only, scaling)
    Normal (Normal...)
    Heroic (Hard)

    Scum and Flex have their own lockouts, Normal and Heroic share. People were moaning about being "forced" to do Scum, Flex and Normal/Hard each week. Something like that...

    End of the day, people won't be happy either way lol

  10. #4230
    Yarglebargle
    Join Date
    Feb 2010
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    3,304
    BG Level
    7
    FFXI Server
    Valefor

    Quote Originally Posted by The Stig View Post
    Might be a possible by-product of people bitching on WoW about being "forced" to do things lol (assuming yoshi copied some aspects of WoW to a T)

    In WoW there are 4 difficulty versions of an end-game instance in current patch:

    Scum (Looking for Raid - cross server random queue system)
    Flex (Casual - own server only, scaling)
    Normal (Normal...)
    Heroic (Hard)

    Scum and Flex have their own lockouts, Normal and Heroic share. People were moaning about being "forced" to do Scum, Flex and Normal/Hard each week. Something like that...

    End of the day, people won't be happy either way lol
    Pretty sure nobody would be unhappy with being able to do whatever the hell they want, whenever the hell they want. It's on the developer to make lasting content that we want to stay subbed for, not put in some arbitrary restrictions on how often we can do the content because they're lazy.

  11. #4231
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    Not sure why but the game while in windowed wants to act like I'm still using it whenever I'm browsing something else. Even with chrome or some other browser up it'll still sorta flick or I can move the mouse around in game while on BG or something. Starting to get annoying.

  12. #4232
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,643
    BG Level
    7

    Quote Originally Posted by Sephiroth View Post
    Further to my Coil comments yesterday, why can't SE make it so that you can go back and help others but not let you roll on the loot if you've already cleared that turn? Is this a bad idea?
    While I'd personally like to see that, you'd end up with a system that generates more overall loot than SE wants. Imagine you have one group that clears through turn four on Monday, then for the rest of the week do repeated runs swapping out one member who can roll on the 6 pieces that drop. You'd probably end up getting over 100 pieces for your FC per reset.

    Still, I like the idea, and they could do something where the chance of an actual drop goes down a fixed percentage based on how many people are clearing for the first time. SE isn't known to have that kind of foresight, though.

  13. #4233
    Relic Shield
    Join Date
    Mar 2009
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    1,755
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    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Quote Originally Posted by Sephiroth View Post
    Further to my Coil comments yesterday, why can't SE make it so that you can go back and help others but not let you roll on the loot if you've already cleared that turn? Is this a bad idea?
    It's not a bad idea, it just makes too much sense.

  14. #4234
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
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    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    ^ Yep. I really want to help my new crop of plds get ready, and it sucks that I cannot do so.

  15. #4235
    Puppetmaster
    Join Date
    Feb 2010
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    62
    BG Level
    2
    FFXIV Character
    Albertclifford Slater
    FFXIV Server
    Diabolos
    FFXI Server
    Caitsith
    WoW Realm
    Stonemaul

    Quote Originally Posted by Sephiroth View Post
    Further to my Coil comments yesterday, why can't SE make it so that you can go back and help others but not let you roll on the loot if you've already cleared that turn? Is this a bad idea?
    That would actually be a bad idea, it would allow players to repeatedly run coil and feed certain players gear which is something they probably don't want to happen. Also might set up pug sabatoging and coil merc groups.

  16. #4236
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
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    3,806
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    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
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    Asura

    Yeah, I imagine the reason they won't do it is because it's an overall increase in drops.

    For instance if you had 16 people. You could just rotate 1 player each run and effectively get 9 runs worth of drops per turn. I mean sure the drops would be forced to that 1 rotated player each run but it's still a vast increase in drop output compared to the 2 runs worth of drops you currently can get with 16.

    EDIT: I'm stupid, completely missed Jamison's post already pointing this out.

  17. #4237
    Nidhogg
    Join Date
    Dec 2005
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    3,503
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    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Yeah well pointed out. Could just take Jamison's idea to solve that however. For each person who has cleared it the chance of loot from a chest goes down by 12.5%. So if you tried to exploit it by having just one uncleared person in each run you'd have a lovely 12.5% chance of loot per chest on each run.

  18. #4238
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
    Mar 2006
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    22,829
    BG Level
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    Allyra Arianos
    FFXIV Server
    Sargatanas
    WoW Realm
    Windrunner

    Quote Originally Posted by Kuishen View Post
    Pretty sure nobody would be unhappy with being able to do whatever the hell they want, whenever the hell they want.
    You must be new to the internet.

  19. #4239
    It's all dicks and airplanes
    Join Date
    Jun 2009
    Posts
    2,294
    BG Level
    7
    FFXIV Character
    Cia Mir
    FFXIV Server
    Balmung

    Tired of caps. Tired of having every job only to feel like I'm only meant to play one of them. Because of caps.

    Tired of having 50 people in my FC when I only see seven of them. Because of poor progression planning. Tired of watching my other groups have problems I could be helping with.

    Tired of clearing turn 1-4 in an hour. Tired of the fact that I can't do coil at all for a week since they decided turn 5 needed to be closed for that long.

    I'm just either really burning out or this is turning out to be a game I don't at all enjoy. And I don't like that after I hyped myself up for so very long for this.

    So very...tiresome. Turning out to be A Monday Reborn.

  20. #4240
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
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    55,143
    BG Level
    10
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    Asura

    Token cap for a game putting multiple jobs on the same character is kinda annoying. Course at the same time having to cap tokens for multiple characters in WoW definitely got old.

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