Yeah, the only accomplishment I feel is, "Thank god I don't have to do that shit again... (until cap increase)" when getting out of a node range. It'd be one thing if every item had numerous useful synths, but most are pretty much just filler garbage. So this doesn't help their sale rates while the few items that are in high demand still get over-farmed, anyway. The high profits some are simply claiming now is more akin to the new game rush and economic instability. Competition's gonna come be it a week from now or a month later. At the very least, unspoiled nodes do bottleneck select item production compared to the always on, but slightly randomized self-instanced points. If gathering profits, and by proxy crafting, needs some help, I'd put that more on SE making special gear for targeted/unique materia production. Then I guess hope housing/airship building is nice.
Will happily be casual fag if it means less MMO data entry-type work, though. Bwahaha, work in my games~
