Every god damn day, for hours at a time, this game lags 1-3 seconds on most crafting and gathering actions.
Every god damn day, for hours at a time, this game lags 1-3 seconds on most crafting and gathering actions.
Not being able to DF while in a FATE party is fucking stupid. Are they worried about people leaving without saying goodbyes or some shit? The new dungeon xp buff is gonna be entirely pointless if they don't change this.
Me and one other had rubber-banding in coil last night too. Everyone said it was my isp but there was nothing wrong with my net and I was the only one hooked into it besides. *shakes fist at SE*
Found one of my server's max craft shout spammers running a mining bot. Just sad he hasn't been banned yet. Basically, he would run to all the randomized spawn points of a set node regardless of whether or not it was there, move on to the next cluster, and repeat before returning to a centralized location and repeating the process. If passable terrain inhibited his movement, he actually position hacked upward instead of jumping. Didn't get the chance to go into specifics with the GM since they contacted me while I was AFK making dinner, but I basically told him his movements were far too erratic compared to a legit miner.
My FC encounters so much lag in Coil it's making turn 2 impossible except during the day when people are at work, which leaves weekend as the only viable time. Probably ISP related but still.
^ We had the same issues last Sunday. Watching people ice-skate around while passing Allagan Rot would have been amusing if it wasn't so damn infuriating.
My FC mates have been struggling with the annoying freezes from 5 to 10 or more seconds. Made it unplayable at certain times of day. They have been going back and forth with their ISP but nothing much was being fixed. Apparently this helped:
http://www.battleping.com/
@ the randomness stuff. I think the bosses just need a few more moves to their list and the patterns to be changed up. Nothing is going to be random though in a game like this, because then you run into RNG fucking you over which isn't fun at all. Imagine if Titan just threw out 3 mountain busters on the tank back to back, that's not "hard" that's just bullshit.
Every MMO fight has patterns you just need to learn, I think FFXIV fights just need more added to them so that the pattern doesn't just involve 3-4 things. I think most WoW bosses all had an ability set list of 6-9 things or more?
People can't even be bothered to learn simple rotations as it is. When setting up titan runs for friends, we usually need a few randoms. I ask them, "do you know the fight?"
They always say yes. "What's phase 5 rotation?" Response is usually "don't need to know, tank should have plumes macro. I r gud dodger god!"
Pain in my ass since I've been burning all my leves on botanist the past week. If I could just macro the gathering menu it'd be less of an issue.
On the lag note, I die a little inside every time my Swiftcast/Aetherflow doesn't register, but I get stuck with the cooldown anyways. Also the other issue I have the odd time in instances where my client stops receiving positioning information for a party member or two, which is an issue for me since I'm typically healer on everything, requiring a log-out mid-run to fix. Sorry ADS group!
Having to wait til later in December for a freaking update. That's too long. I haven't even rushed to 50 or through my relic and neither have a bunch of my friends and yet we already feel like we're almost done.
I always chuckle abit if I'm tanking a Titan and forget to hit the plumes warning macro. Probably guaranteed to see at least one person die.
No lie, that sounds fun as hell.
I hope it's just random after heart. That shit would be so hardcore.
I tweeted SE's @FF_XIV_EN with the idea if they actually monitor it ... lol