
Originally Posted by
arus2001
There's content and then there's being a slave to the game. At my "peak" activity time for XI, I basically had shit scheduled 6 nights a week. It got a bit exhausting weighing RL against some of these things and as some of those events finally came to a close for me, there was some relief gained as 6 became 5, then 4, then 3 as we got what we'd wanted out of the stuff. Of course, part of XI's issue was tying access directly to the RL day, so missing something like a Salvage or Dynamis didn't mean you could just do 2 the next day. I always disliked that, but whatever.
Right now, Coil is the only thing literally time locked, but at a week instead of a day. I guess you could count tomes in this, but they're not so much locked to one activity and at least have the benefit of acquiring at your own pace for the week. I kind of hope we don't fall into the rut of having Coil one night, CT the next, Primal farming the day after, some other new alliance event in the future that's a Must Do, and then juggling all that against capping tomes, making money (to buy new gear/consumables), crafting, leveling other stuff, or whatever. Basically, people can get overloaded, and this is a flaw of the sidegrade system some opted to ignore when it came to defending XI in past arguments.