1. FFXIV Reset Timers
    Last daily reset was 21 hours, 17 minutes ago / Next daily reset is in 2 hours, 42 minutes
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  1. #5761
    Running Hell
    Join Date
    Apr 2010
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    1,232
    BG Level
    6
    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    Quote Originally Posted by solracht View Post
    Two of the Hallowed Grounds I used tonight never gave me the effect.

    Before someone mentions it, no, this is not the whole "oh, skills take a couple seconds to go off" thing. I use the skill well in advance and the buff never appears on me at all, yet the skill goes on CD. This has happened to me when doing combos and other random skills before, but never when using such an important skill in a key moment of a fight... nevermind two times in the same night.

    What a fucking waste of time. My rage for this game right now is endless.
    Were you experiencing any sort of lag? I know sometimes when the server is shitting the bed Invigorate gets used up and I still don't get the 400 TP, or if I use a MNK skill it does damage and shows me getting the new stance buff but I'm still stuck on the old stance. Could still dodge attacks and all that too so I don't know what the deal was but it happens :\

  2. #5762
    Old Odin
    Join Date
    Dec 2011
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    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Instances have been pretty start/stop laggy for me tonight in general (and just instances), dunno if that's just me though.

  3. #5763
    Relic Horn
    Join Date
    Apr 2010
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    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    No lag at all. Usually when this happens I'm using Skills in quick succession (as in, no WSs in between). That's the only thing I can think of, but that still wouldn't explain the lost combos from other times (since they're WSs).

    Oh well, I'm probably just going to do nothing for a second or two before popping it next time or something.

  4. #5764
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    I actually have this happen to me a lot when I try to use Spirits Within. It starts the animation then it stops halfway.

  5. #5765
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Carth View Post
    I actually have this happen to me a lot when I try to use Spirits Within. It starts the animation then it stops halfway.
    I have that a lot in the following condition:
    1) Mob is in range
    2) Hit Halone (also happens to spirits the same way)
    3) Shing shing shing
    4) Mob is out of range
    5) No "shoom-shoom"
    6) Halone still glowy

  6. #5766
    Banned.

    Join Date
    Oct 2013
    Posts
    205
    BG Level
    4

    Quote Originally Posted by solracht View Post
    Two of the Hallowed Grounds I used tonight never gave me the effect.

    Before someone mentions it, no, this is not the whole "oh, skills take a couple seconds to go off" thing. I use the skill well in advance and the buff never appears on me at all, yet the skill goes on CD. This has happened to me when doing combos and other random skills before, but never when using such an important skill in a key moment of a fight... nevermind two times in the same night.

    What a fucking waste of time. My rage for this game right now is endless.
    This rarely happens for me, maybe twice in my entire time playing but the fact it can happen is another level of fucking incompetence.
    Get your fucking server shit together SE.

  7. #5767
    Sea Torques
    Join Date
    Jul 2012
    Posts
    572
    BG Level
    5
    FFXIV Character
    Taruto Shippuden
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Definitely got an Aetherflow eaten by the server on my SCH, earlier today. Of course it was on the instance server.

  8. #5768
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I used Convert right after a Flare last night and had 0 MP afterwards. That was nice. Clearly the Convert had gone off before the Flare took my MP. Retarded.

  9. #5769
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,386
    BG Level
    8

    Quote Originally Posted by Carth View Post
    I actually have this happen to me a lot when I try to use Spirits Within. It starts the animation then it stops halfway.
    This shit happens to me constantly when using different skills among other annoying lag issues.

    - Repelling Shot on Bard. I'll stop mid-air before the animation completes and do no damage.
    - MNK when using Shoulder Tackle where I will move all the way to the enemy and punch him but I won't actually register any damage.
    - Use Transpose, Astral doesn't change to Umbral. Stand there with a figure up my ass cause I have no mp.
    - Fire randomly getting interrupted and then getting interrupted every single time I press my Fire button. <- This one is a big WTF.
    - Skills on MNK start/stop before completing and get interrupted every single time I press the skill (while I'm next to a stationary mob...)<- Same WTF as the Fire bug.

    Those last 2 tend to happen randomly and the interruption happens if I'm mashing the key after the initial interruption. Shit is just weird.

    If I liken it to Street Fighter, it feels like playing this game and using skills amounts to performing Links instead of chain combos meaning that mashing your skills is going to cause you to occasionally eat your buffs cause the shitty ass servers can't keep up.

  10. #5770
    Salvage Bans
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    Oct 2013
    Posts
    929
    BG Level
    5

    Quote Originally Posted by Izzy View Post
    Random complaint: Calling a patch a "hotfix" when you have to take the servers down to do it.

    That is not a hotfix.
    I get it and I am not disagreeing with you, but I think its more of a lost in translation issue.

    http://nvie.com/posts/a-successful-git-branching-model/

    I think they mean hotfix in a development sense, branching off master, not a deployment sense.

  11. #5771
    E. Body
    Join Date
    Sep 2008
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    2,055
    BG Level
    7

    I get it way more than I should too, Repelling Shot getting interrupted mid-jump probably being the most hilarious one (make the jump animation client side but then interrupt it because the effect has to go off server side, wat). The not-so-funny one is when I try to chain into blunt arrow and get the interrupt because I obviously won't have enough time to fire it off again before whatever I was trying to interrupt finishes. It's gotten to the point where I just stop DPSing every time I know what I need to silence is coming up, but it's really annoying that I have to do this sort of fix on a player-side basis, it reminds me of that shit where if you were chasing something in XI you had to run ahead of them on your screen. They make a game where a single major mistake causes you to instantly die or your entire group to wipe and they make you do split-second reactions and then make it so that even if you react quickly enough the server will say, "lolnope fuck you". If there is one fucking thing they should fix with the game it's this.

  12. #5772
    Salvage Bans
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    Oct 2013
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    929
    BG Level
    5

    It also creates funny situations where the funny server behavior works in your favor.

    Twintana casts death sentence, which puts a healing debuff on the target. By casting your big cure when the casting bar is at 30% your heal goes through for full potency because the debuff wasn't on when you STARTED the cast even though the debuff was on when you did the cast.... Such a weird thing I can't tell if I am cheating or this is how it is meant to be done.

    I think thats why screws people over a lot with hallow'd and other defensive buffs. If you pop the buff while a monster is doing something, the buff doesn't matter even if its hallow'd ground. The conditions and calculations are figured out already, you can't change it.

  13. #5773
    Fake Numbers
    Join Date
    Jan 2013
    Posts
    76
    BG Level
    2

    Quote Originally Posted by arus2001 View Post
    More or less, and in general I take the shit personally because while I'm not uber-casual, I have both an unstable RL schedule (hurts static forming) and casual friends. So there's a mix of sympathy and empathy going where, while I don't intrinsically care if there is grindy content, I do care if there aren't alternatives to it that can help keep people on equal footing, not close-but-a-tier-or-two-behind because someone just can't let go of that exclusivity.

    And if such a mentality must absolutely truly remain, then I don't mind it manifesting solely through aesthetics. This isn't to say the "welfare" versions need to look like shit, but let the "raid stuff" do the glowy things or whatever. The only other benefit large-scale content should yield is getting stuff more quickly, but that should be a given with having more mouths to feed by default (And RNG deciding it's mage day or something). It actually reminds me of how much I loathe how little current dungeon bosses actually drop even if they have 100% chests.

    Either way, Yoshi more or less vocalized the time disparity thing in his own way. I don't think upping the mythic cap addresses that, really, as people are just going to feel obligated to grind 450 instead of 300, but it gives me the faint glimmer of hope that maybe he's not dense about this clash of demographics and may one day be brave with reward systems instead of fearing the backlash of a vocal minority.

    Edit: Though in seeing another released blurb where craft gaps are intentional and they're letting the RMT bogeyman win here by avoiding comparable items, it seems like we're just reiterating the same tired dungeon runner game loot schemes.
    Oh, I was addressing the person I had quoted in my last line about taking it personally rather than you. Wasn't sure if he actually did understand your post but came up with that twisted interpretation for that reason.

    I think I can see why it bothers you though. Not usually my thing to delve into that sort of crap but just from looking at some posts, it seems like some of the people who do the complaining try to paint it as a You People problem where the you people refers to anyone more casual than they are. You can kind of see that here with the nonsensical uses of instant gratification and special snowflake type arguments. Despite their efforts to shift the problem onto everyone else though, it lies squarely with them as they're the ones who just can't seem to come to grips with anyone who deviates from their preferred play style having access to content or gear above what they personally feel those people should be restricted to. If how much fun you're having is seriously impacted by how much fun other people that you won't interact with are having then the problem honestly starts with, well, you people.

    Of course everyone is going to have a different opinion though on how rewarding various activities should be, likely dictated by how much that person happens to enjoy time sinks, skill challenges, solo content, small group content, large group content, pvp, and so on. I would have found it nonsensical for LFR and HM gear to actually be equal personally for example.

  14. #5774
    Ridill
    Join Date
    Feb 2007
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    15,627
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    9

    I knew you meant him specifically, I just go on to take the matter more personally because even at the times I'm not being called a blithering idiot demanding hand-outs and don't deserve whatever, I can recall the friends I've lost touch with because time just didn't really favor them and my own efforts, however much I poured in, couldn't really change such disparities. I'm a white knight personality by default, though, so that doesn't help. Basically, if we're gonna be told no, I expect a reason better than their feelings being hurt, which is really all it is when you dissect it down to such people often limiting themselves to their guilds/linkshells and only over interacting with an incredibly small percentage of any given game's user base.

    But overall, you got where I was coming from. So, in relation, I figure if a game promotes treating people like garbage through its (lacking) mechanics, then it's gonna happen like some kind of digital racism we curiously condone. It sucks and I'd like for it to change. I also realize that those who feel similarly may not be able to verbalize that sentiment as well or are too afraid to convey for fear of crass retaliation by their disagreeing peers, often the ones content with putting them down to begin with. And even if I do try to brainstorm my way out of a problem, I'll rarely claim it's the only way. It's also this fight that is likely going to burn me out on MMOs one day. I just hope devs wise up beforehand and acknowledge there can be different and fair paths to the same destinations.

  15. #5775
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
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    Quote Originally Posted by Seravi Edalborez View Post
    Instances have been pretty start/stop laggy for me tonight in general (and just instances), dunno if that's just me though.
    I've noticed this to. Helped with Hydra and I couldn't dodge a single tail thrash or whatever it's called.

    Also, game is starting to lose appeal again. Came back thinking I'd have a coil group but we keep missing people and have to call it off due to the lockout. Thanks for the brilliant mechanic, SE. Glad to know what those 10 years of FFXI taught you well. /sarcasm

  16. #5776
    Banned.

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    Oct 2013
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    Quote Originally Posted by Corrderio View Post
    I've noticed this to. Helped with Hydra and I couldn't dodge a single tail thrash or whatever it's called.

    Also, game is starting to lose appeal again. Came back thinking I'd have a coil group but we keep missing people and have to call it off due to the lockout. Thanks for the brilliant mechanic, SE. Glad to know what those 10 years of FFXI taught you well. /sarcasm
    My group is having a problem finding an 8th because every 8th we find mysteriously disappears. I'm guessing they're quitting from boredom and don't feel like logging on anymore, this problem is only going to continue to be worse. December will be the darkest times of this game yet.

    Thankfully new Zelda and 3D Mario tomorrow!

  17. #5777
    Falcom is better than SE. Change my mind.
    Join Date
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    17,291
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    9

    Can't really blame them. Though yeah once Ys; Celceta comes out I'm going to be a ghost I think. Giving my static until this Friday to go in before I call it quits. No point in grinding it out for BLM if this is how it's going to be.

  18. #5778
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
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    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    MISSED THE BGM PREVIEW DURING TEST BROADCAST INFINITE FUCKS

  19. #5779
    Ridill
    Join Date
    Apr 2007
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    13,293
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    9

    Got Allagan healing head.

    Strategos body....ugh...can't even be dyed, why god why.

    We didn't have time for turn 4 so fingers crossed that I get to lootwhore it up this week with body too.

    (fuck spending the money on vanya for a temporary fix)

  20. #5780
    Ridill
    Join Date
    Oct 2005
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    10,114
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    9
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Lokus View Post
    This shit happens to me constantly when using different skills among other annoying lag issues.

    - Repelling Shot on Bard. I'll stop mid-air before the animation completes and do no damage.
    - MNK when using Shoulder Tackle where I will move all the way to the enemy and punch him but I won't actually register any damage.
    - Use Transpose, Astral doesn't change to Umbral. Stand there with a figure up my ass cause I have no mp.
    - Fire randomly getting interrupted and then getting interrupted every single time I press my Fire button. <- This one is a big WTF.
    - Skills on MNK start/stop before completing and get interrupted every single time I press the skill (while I'm next to a stationary mob...)<- Same WTF as the Fire bug.

    Those last 2 tend to happen randomly and the interruption happens if I'm mashing the key after the initial interruption. Shit is just weird.

    If I liken it to Street Fighter, it feels like playing this game and using skills amounts to performing Links instead of chain combos meaning that mashing your skills is going to cause you to occasionally eat your buffs cause the shitty ass servers can't keep up.
    for pld it's not just that the animation stops, it's that sometimes it will kill the combo you're on. it's really quite unbelievable that this shit happens.

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