My friend was complaining on voice chat earlier that the game ate his attack combos on Titan for no reason. This seems to be happening more often, but not once to me yet. If something like this doesn't get fixed I don't know what to say, it's pretty game breaking.
Had a friend online complaining about Garuda for the story, so I decided to help her.
Spoiler: show
...What the actual fuck.
I notice after a lot of joining in-progress AKs: there seem to be a lot of healers who quit immediately after the accessory chest.
Technically good for me since I'm jumping in right before Wall anyways, but seems shitty.
Edit: Just had a relic+1 BRD in near-full Darklight who never ran away when purple shit was on him on AK last boss. The actual fuck.
"Hi."
"Lets begin."
http://img.photobucket.com/albums/v3...evil-smile.gif
Garuda story is harder than garuda HM, true story.
same, 2 hours on story, one-shot HM after watching one vid (and getting a competent group obv, but was DF surprisingly). am guessing they won.
Pretty similar for me. Took like 70-80 mins to clear Garuda story due to DF but won first time on 2.0 Hard Mode and had done Garuda in 1.0 too. The people in my group seemed completely incapable of understanding that everything she did was in a set pattern despite me repeatedly telling them exactly where to move for the entire fight.
Happens pretty often when an enemy is moving. If you don't do damage it won't eat the cooldown.
http://thats-normal.com/wp-content/u...allwebegin.gif
New storyline quests in 2.1
I wonder how many of the fetch bullshit quests are gonna be included, ugh.
"Astounding, you beat Twintania. Fetch me some apple juice."
QUEST ACCEPTED
Edit: Not really a complaint but, played around with Lodestone search settings. Excluding anyone not in a Grand Company (IE, have not gone main quest up to level 20), there are about 18k people on Hyperion. Not sure how many are inactive and/or not at 50, but *shrug*.
Fuck no. He kept getting two-shot, and could never hold hate against my forced Physic spam. I tanked for two minutes before dying. I tried it with him for about six attempts, then proceeded to leave, take the 15 minute lockout, and smash my head against the table for the duration.
Accurate for Garuda's mentality against us.
They also need to stopwith the solo forced quests. If I want to bring a friend I should be able to. Gets me so mad.
With the feedback Yoshi has been giving on his crafting decisions and myth tome cap decisions, I'm fairly confident the future of this game looks a little like this:
Lots of restrictions in place to ensure casuals and hardcore always progress at the same pace.
Focus on making sure casuals are never left behind, and stay neck to neck with hardcores on gearing.
What this means is we should expect more restrictions in the future and this game is being designed specifically for casuals, with very little to no hardcore content being added.
The main focus of this game will be casuals, they come first, and always will come first. Todays live stream will be the last bit of "hope" I have left for this game,what I see from it will ultimately decide if I give up on this game completely or not. I'm fairly sure players like us are being put in the back, though.
Kind of sucks, really. This game seems focus seems to be creating the most casual MMO possible, leaving us hardcore players no reason to play. I don't really see this game surviving past 6 months, maybe 8, but we'll see.
I really want to like this game and play it as much as possible but the direction this game is heading makes it increasingly harder for me to get attached or addicted to a game with so little things to do every time I log on.
Sorry if this sounded like a sky is falling super doom and gloom post, but I'm just really sad that a game I really love is slowly being something I can't invest time into or enjoy. It's like losing my best friend.
I think everything in your post fits the game to a T.
I couldn't believe it when I read "hardcores should get to coil in 6 weeks, casuals should take 8 weeks". I (no longer) consider myself a hardcore MMO'er due to life and such, and even I know that statement is horribly wrong. There should be content that exists such that "casuals" don't even see it until the next patch after it's released (when the hardcores are onto something higher), then they can progress through as they like.