1. FFXIV Reset Timers
    Last daily reset was 19 hours, 14 minutes ago / Next daily reset is in 4 hours, 45 minutes
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  1. #6421
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    Quote Originally Posted by Deadgye View Post
    Also, why the fuck is TP not listed in the party list for party members. I had to have my friend make an overpower macro that says his TP in party chat so that I can know if it's worth throwing up paeon or not.
    I know wtf. So gd annoying not being able to see TP.

  2. #6422
    New Merits
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    Eidle Weiss
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    Quote Originally Posted by Corrderio View Post
    I'm talking about how if I use a skill I have to wait a brief moment to use another skill that isn't on the GCD such as Power Surge. So many times I've used jump without that up because of that.
    Yea i hate how animations seem to be mandatory for an ability to go, off GCD abilities aren't truly off GCD because i have to wait for animations to complete.

  3. #6423
    Day
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    Best is when animation goes off but ability doesnt. Love that.

  4. #6424
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Love those level 3 limit breaks that don't do damage.

  5. #6425
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Day View Post
    Best is when animation goes off but ability doesnt. Love that.
    I have yet to see that other than when mobs get glitched in WP. For some reason if I try to attack the first wave of condors at the top of the stairs where the beetles spawn I notice my animation goes off then cuts of halfway through doing jack crap. Not exactly sure on what causes it, but wow it's annoying having to reposition because of that.

  6. #6426
    Day
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    Quote Originally Posted by Corrderio View Post
    I have yet to see that other than when mobs get glitched in WP. For some reason if I try to attack the first wave of condors at the top of the stairs where the beetles spawn I notice my animation goes off then cuts of halfway through doing jack crap. Not exactly sure on what causes it, but wow it's annoying having to reposition because of that.
    I've had it happen in Turn 2 on silences twice now. Lovely blunt arrow animation, followed by high voltage zapping everyone, followed by me facepalming at my non existent blunt arrow cooldown.

  7. #6427
    29 in magical dog years
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    Jackson Junior
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    Quote Originally Posted by Corrderio View Post
    I have yet to see that other than when mobs get glitched in WP. For some reason if I try to attack the first wave of condors at the top of the stairs where the beetles spawn I notice my animation goes off then cuts of halfway through doing jack crap. Not exactly sure on what causes it, but wow it's annoying having to reposition because of that.
    I always thought it was lag or something, but I've twice had that happen to me in that same spot - at the stairs where the beetles spawn - both times trying to spam overpower on all three groups.

  8. #6428
    Physicist
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    Raineer Severus
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    Hyperion
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    Quote Originally Posted by Jakson View Post
    I always thought it was lag or something, but I've twice had that happen to me in that same spot - at the stairs where the beetles spawn - both times trying to spam overpower on all three groups.
    I've seen it related to range. If I use an ability (halone for instance) on something and it starts running at the very start, I will hear about 1/3 of the sound and then it will stop. It's hysterical to me that the range check is done AFTER the animation is done, which is (as we know) when the action actually fires.

    Would like research a way to delete all animations from the game.

  9. #6429
    Final Fantasy XI Music Devotee

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    Quote Originally Posted by Raineer View Post
    Would like research a way to delete all animations from the game.
    I don't think that would help much to fix these issues. I've noticed what Day has stated with silence several times myself when using another action right before it. I'm fairly sure it's not only the client but also the server that imposes a delay between actions. Even if you were to suppress the client's delays, the server would just ignore your actions if you fired them faster than intended.

    For the silence issue I would say that the previous ability reached the server later than usual and/or the silence action was received earlier than usual (jitter), hitting the server side ability cooldown and not allowing it to fire. The animation will start playing regardless, as it'll only take into account the client side cooldown and stop halfway when it receives the server's refusal to fire the action. However, given that the silence animation is quick, the time it takes for the server's refusal to arrive might make it look as if the animation actually completed, misguiding you into thinking that the action successfully fired.

    In XI an animation action would never start without server confirmation, making this a non issue, but resulting in everything reacting slowly. They had their server side cooldowns too if you tried to use an ability too quick after another and getting the "you cannot use/cast x at this time" message, but the animation would not play in these cases. You cannot do it that way if you want a fast paced game, however.

    In XIV's approach, if they wanted to enforce a delay between abilities, they should loosen up the server side restrictions to prevent issues like this caused by jitter from happening. Instead of imposing a per ability cooldown they should measure the player's ability rate, and flag them (or log them out) if they consistently fire abilities at a much faster rate than the client should allow, to prevent hacking. Still, removing the concept of delays for nonGCDs or nonGCD/GCD combinations is what they should be aiming for instead.

  10. #6430
    Old Odin
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    Seravi Edalborez
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    There is one specific instance where I have been able to "make" a long animation "happen" faster: Holy > Swiftcast > (mobs immediately freeze from Stun and take damage).

  11. #6431
    Final Fantasy XI Music Devotee

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    Quote Originally Posted by Seravi Edalborez View Post
    There is one specific instance where I have been able to "make" a long animation "happen" faster: Holy > Swiftcast > (mobs immediately freeze from Stun and take damage).
    This is most likely a totally different issue from what I've explained with silence. Rather, it looks similar to firing an ability like bene and never getting its effect despite eating its cooldown. If the server has to process a rapid succession of events and actions it seems to apply them all together in ways that don't make any logical sense.

  12. #6432
    Fake Numbers
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    Quote Originally Posted by Brill Weave View Post
    I swear to God I get another battle of retardation in here someone is getting a week vacation. I have a three month old and exist on three hours of sleep a night and caffeine. Try me.
    Haha, ouch. I deserved that though, I apologize for helping to shit up the thread.


    For weird delay shit though, just had a dungeon run where it felt like over half my swiftcasts went on cooldown without actually applying the buff due to spamming it too soon after a prior ability I guess. Never had it misfire that often before.

  13. #6433
    Ridill
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    Quote Originally Posted by Taru Tacos View Post
    Haha, ouch. I deserved that though, I apologize for helping to shit up the thread.
    For the greater good.

  14. #6434
    Bagel
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    Ellatrix Reatori
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    Sargatanas
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    Fenrir

    I've had Flare animation and casting bar go off but not actually deal damage. Then I notice I didn't use any MP. Same thing with Blizzard 3; will cast it and see animation but it didn't deal damage (and thus no Umbral Ice transition). It's dumb.

  15. #6435
    Salvage Bans
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    Trine Traverse
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    Odin
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    Quote Originally Posted by Dammerung View Post
    I've had Flare animation and casting bar go off but not actually deal damage. Then I notice I didn't use any MP. Same thing with Blizzard 3; will cast it and see animation but it didn't deal damage (and thus no Umbral Ice transition). It's dumb.
    Blizzard III is the main offender for me. I see the huge Ice-animation go off on the mob, and a few seconds later I'm standing there like a dumbass wondering why I'm still at 150 MP.

  16. #6436
    Yoshi P
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    My favorite has to deal with the double Flare that's all the rage with BLM atm. Flare > Flare > Transpose will leave you in Astral if you Transpose too fast because occasionally the Astral Buff from Flare doesn't apply fast enough so you end up Transposing back to Astral instead of Umbral.

  17. #6437
    Hay guyz, I was Shinebox but now I'm not!
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    Four bug reports submitted not a single response. Customer support is useless

  18. #6438
    Old Odin
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    Seravi Edalborez
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    Anyone know an enemy anywhere that inflicts Sleep? Only one I can think of is Garuda HM's Satin Plumes and I don't want to have to drag 7 buddies to intentionally fail if I can help it.

    If curious, trying to test if you can use Smelling Salts on yourself while slept. I mean, I imagine you can since you can't use them on other people but I had to wonder if SE was dumb enough to forget.

  19. #6439
    D. Ring
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    Raldo Volca
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    The adds in Brayflox have a sleep breath, so perhaps the Ziz East of Hawthorne Hut might?

    Not sure. You're going to have one hell of a time testing that before they auto-attack you and wake you back up, unless you have someone tagging along with you.

  20. #6440
    Old Merits
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    Quote Originally Posted by Don Katsu View Post
    Four bug reports submitted not a single response. Customer support is useless
    Isn't that precisely how they deal with bug reports? It says "Please note that we are unable to provide individual responses to reports", so I'd wager that they take a look at reports and just fix things, assuming it's necessary.

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