No one wants timed BS anymore. There's ways to make things fun and exciting yet still challenging without making everything a huge time sink.
the wait time for these CT and Hildebrand fates. what the flying fuck
Just waited 30 minutes for my last FATE, got bronze, and didn't get credit. FML
So, wait. I'm not resubbed currently because I wanted to get some 2.1 impressions before I kept throwing money at SE.
Are you saying that to get into CT, you have to complete an over-farmed FATE?
So I guess the general idea will be to PT up with others and hope to god your combined contributions is enough to get Silver or Gold. Bleh...
Again, are people doing the CT nonsense because they're running CT tonight, or just to have that sense of completion from having it done? I'm personally not touching it until SE patches that nonsense, but I could understand if people legitimately have their teams of 8 raring to go on CT right now.
I just want to do it for a breath of fresh air since I can't focus in WP at all anymore. That and if I get valor body I need a new head slot.
Lol friend did CT... Bossss don't drop mitho and a person who got loot from first boss already dropped. On the first day it already happened! Ahaha... Wtg Yoshi-P. Couldn't of done boss rule like WoW LFR could you
So a chests spawns from each boss and not just the final? Wow that is stupid.
Did they say they were going to impliment an ilevel check for this new stuff? Because having DPS' with darklight weapons is just not cutting it.
Pretty sure any ilvl check only weights the weapon as 1 of the 11/12 slots, where the weapon is probably a lot more important when it determines base damage/healing/whatever.
That and the ilvl checks in place are pitifully low, like I think it's 50 for CT if I remember right.
WP/AK and below don't even have a check. The 3 new HM dungeons are i48 avg.
Why on earth they thought it would be a good idea to have a 24 man raid where you can only bring in a party of 8 people was a good idea I'll never know. It's 100000x worse than AK ever was with people rage quitting 5 minutes in and needing to reteach people how to run the dungeon over and over.
Don't see PVP being fun in a few months from now when if you don't constantly play you're behind everyone forever and any new PVP players will be literally unable to PVP. WOW has already announced they're doing a change to fix this problem in their newest expansion by offering SPVP/preset gear in arenas so that it's all about skill and not gear. Honestly, PVP is 95% gear right now, and will forever be that way because of how grindy it is to get the gear. There's zero reason you should implement a gear-based PVP model in your mmo in 2013 when all the other relevant PVP-MMO devs(GW2, WOW) are doing the complete opposite because no one likes that model anymore.
If you want to PVP I suggest you hop on the train now while it's new and people haven't found out the FOTM comps or have insane gear to outplay you with, or forever miss out on it.