It was the most important part of the patch to me. There's no turn more important than turn 3 after all. The best thing about those dreadguards is that until you aggro them they move together exactly the same and look like only one mob. So the one mob magically becomes two and you do a double take.
Mog Flare clouds being too low on Thornmarch fight, meaning I can't see shit with my preferred view (zoomed out fully, slightly overhead) without adjusting the angle.
Why can't this game into clipping shit close to the camera out of view?
No more T5 DRG drops, please.
Did a turn 2 on my WHM alt. Healer head drops. Other WHM has Cleric head (fool) so doesn't lot. SCH rolls Need and beats me. I didn't think much of it until I realized he has myth head. Which has the exact same stats. Fuuuuuuuuuuuuuuuck. (yeah he could be using it for WHM but still a dick move bro)
Whee hit pass and apparently it didn't take, so my CT piece got wasted on Onion pants for the week. 11 runs for shit -.-
I check that shit obsessive-compulsively for exactly that reason. I really hope that gets addressed in 2.15.
[insert complaint about being unable to find a successful Party Finder group for Titan HM]
The latency issue is not fixed. It'll be fixed when I and many others here don't have to resort to a VPN service in order to play the game properly.
That being said, Titan Hard is slow enough that pre-dodging is a viable workaround. That won't work with Titan Extreme.
Mandatory complaint: The Crystal Tower short bus. Although I did find out last night when faced with multiple stupid tanks that it is perfectly viable to put a BLM (myself) on the NE tower and have him nuke KB from there while also handling tower bitch duty.
I have not lagged on Titan HM since they supposedly fixed it, but I do catch it in Titan ex. I ended up calling it a night yesterday after about an hour of dodging nearly everything to suddenly getting hit by everything regardless if I used sprint before hand. And I've had to do that tower as BLM more than once, the only issue I had was the healers wouldn't regen me or anything because I guess they didn't notice I was doing the tower.
The tower does negligible damage when the switch is hit and that damage can be blocked with Manaward
There is 0 reason why any class couldn't do tower & their normal duty; the only reason you put tanks there is because they serve zero purpose in that fight after you get someone to hold the Behemoth and someone to hold the Giant
that's interesting, I didn't bother trying to manaward that. I've only had to cover because of meteor'd tanks
For those interested, it's 300 damage with 1 red section, 600 damage with 2 sections, and 1200 damage with 3.
It's negligible if you have a healer paying attention. If you don't and you're relying on self-Physick to get you through the Shock, the constant AoE, and whatever bombs float your way, it starts becoming non-negligible.
cause SCH hat is ugly.
helped with this for 3-4 hours last night instead of farming Ultima. SCH that died to plumes after heart every time, BLMs and BRDs that think it's a good idea to surround the healers in every direction during Tumults. tank that doesn't dodge, use stoneskin or cooldowns during bombs.
only one person died to landslide the whole time, not sure if that's a good thing or bad thing.
first two weeks, every other run i was doing towers on WHM.
Garuda extreme farm group, first drop is the nightmare pony, dragoon rolls a 96 and gets it. Fast forward to a few drops later, the dragoon greeds a bard ring and wins and proclaims "Finally i get something!" Thus we all point out he got the pony and he replies with "I didn't want a pony."
...
The fact they only announced housing rate reduction for small houses by 25% and then 50%. Who the fuck cares about small houses. Stop being stupid developers for casual content.