1. FFXIV Reset Timers
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  1. #7681
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Katlan View Post
    The fact they only announced housing rate reduction for small houses by 25% and then 50%. Who the fuck cares about small houses. Stop being stupid developers for casual content.
    Don't worry, small houses only account for 300 of the 450 plots.

  2. #7682
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    not a single fucking PUG i have been in has been capable of getting Garuda Extreme past the first set of tornadoes, let alone any of them being smart enough to no to kill the Spiny before we even get to that phase my god.

  3. #7683
    CoP Dynamis
    Join Date
    Oct 2013
    Posts
    265
    BG Level
    4
    FFXIV Character
    Serenseven Dertavernen
    FFXIV Server
    Excalibur
    FFXI Server
    Asura

    Quote Originally Posted by Marcicus View Post
    not a single fucking PUG i have been in has been capable of getting Garuda Extreme past the first set of tornadoes, let alone any of them being smart enough to no to kill the Spiny before we even get to that phase my god.
    I hate to tell you this, but it only gets worse with PUGs and Titan Extreme.

  4. #7684
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,199
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Serenseven View Post
    I hate to tell you this, but it only gets worse with PUGs and Titan Extreme.
    I'm surprised at the amount of Ifrit Ex wipes I've had on my SCH with full ranged groups, which is supposed to be the 'easy mode' method since it doesn't require either healer swaps, or melee DPS that actually pay attention.

    [EDIT] And of course I could have had my Ifrit Ex win if not for the other healer who accidentally MPK'd the entire group by running into the group on the final hellfire with his debuff still well active....

  5. #7685
    Sea Torques
    Join Date
    Jul 2006
    Posts
    530
    BG Level
    5
    FFXIV Character
    Blowfin Jr
    FFXIV Server
    Tonberry
    FFXI Server
    Alexander

    There is 0 reason why any class couldn't do tower & their normal duty; the only reason you put tanks there is because they serve zero purpose in that fight after you get someone to hold the Behemoth and someone to hold the Giant
    No reason tanks (WAR in particular) can't DPS behemoth/adds too. Always seemed fucking daft to go and put someone out of melee range of all their damn targets. Moot point if they're in giant party.

  6. #7686
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    If I'm on tower it's nice to go to one of the north ones and drop a combo on behe between each press. If you do the whole duration of berserk the tower goes up to 2 stacks.

  7. #7687
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,037
    BG Level
    6
    FFXIV Character
    Teia Rabishu
    FFXIV Server
    Balmung
    FFXI Server
    Leviathan

    So I took a new Coil static out for a spin tonight. It went passably until turn 4. Dear god, turn 4. Apparently, the usual strategy wasn't good enough, and we were expected to leave the phase 4 bugs alive, feed and kill the phase 5 dreadnought, then... somehow magically get there in phase 6.

    I have never even heard of that approach before, and I honestly can't see any advantage to it over the normal one. Just special snowflake for the sake of being special snowflake as far as I can see. Oh, and we didn't clear after hours of trying, despite that I've one-shotted it with pickup groups before using the normal approach. Bleh.

  8. #7688
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,247
    BG Level
    6

    Quote Originally Posted by Narol View Post
    So I took a new Coil static out for a spin tonight. It went passably until turn 4. Dear god, turn 4. Apparently, the usual strategy wasn't good enough, and we were expected to leave the phase 4 bugs alive, feed and kill the phase 5 dreadnought, then... somehow magically get there in phase 6.

    I have never even heard of that approach before, and I honestly can't see any advantage to it over the normal one. Just special snowflake for the sake of being special snowflake as far as I can see. Oh, and we didn't clear after hours of trying, despite that I've one-shotted it with pickup groups before using the normal approach. Bleh.
    That sounds quite counter-intuitive indeed. If you leave the bugs alive, you have two rooks to kill in phase 4, after which you would just stand around doing nothing for 40 seconds. Did they ever explain why they favoured this approach?

  9. #7689
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Quote Originally Posted by Lepetit89 View Post
    That sounds quite counter-intuitive indeed. If you leave the bugs alive, you have two rooks to kill in phase 4, after which you would just stand around doing nothing for 40 seconds. Did they ever explain why they favoured this approach?
    Guessing when they learned turn 4 they didn't have enough DPS to get the bugs down in that phase so they created a work around that worked at the time and haven't learned the easier method.

  10. #7690
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    Quote Originally Posted by Lepetit89 View Post
    That sounds quite counter-intuitive indeed. If you leave the bugs alive, you have two rooks to kill in phase 4, after which you would just stand around doing nothing for 40 seconds. Did they ever explain why they favoured this approach?
    MY group uses this strat and manage to kill last DK before soft enrage happens. That 30second window gives everyone fresh buffs and full MP/HP/TP to zerg phase 5 DK, then all you got to kill is 1 more rook and zerg down 4 statues, then move to last DK and wins.

  11. #7691
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Quote Originally Posted by Hiroishime View Post
    MY group uses this strat and manage to kill last DK before soft enrage happens. That 30second window gives everyone fresh buffs and full MP/HP/TP to zerg phase 5 DK, then all you got to kill is 1 more rook and zerg down 4 statues, then move to last DK and wins.
    We're nearly to the point where we have enough DPS to kill both statues and the DK on P5 drop. We get the DK to about 20% after statues, kill rook on P6 then finish off the DK. Seems like an extra pain in the butt to do it that way with all the statues. I guess different things work for each group.

  12. #7692
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    Quote Originally Posted by Arximiro View Post
    We're nearly to the point where we have enough DPS to kill both statues and the DK on P5 drop. We get the DK to about 20% after statues, kill rook on P6 then finish off the DK. Seems like an extra pain in the butt to do it that way with all the statues. I guess different things work for each group.
    Killing spiders are great if you have the AoE firepower, we're melee heavy hehe so they'd run out of TP if we're to do spiders. We do DRG MNK BRD BLM as DPS all the way to t5.

  13. #7693
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    is it really "melee heavy" if your group is half ranged and half melee lol?

  14. #7694
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    Quote Originally Posted by Rocl View Post
    is it really "melee heavy" if your group is half ranged and half melee lol?
    Eh i meant TP-user/physical heavy in that case lol, referring mostly to turn 4. Because most run with 2 magic + 2 physical setup.

  15. #7695
    Melee Summoner
    Join Date
    Sep 2013
    Posts
    49
    BG Level
    1
    FFXIV Character
    Kurai Entreri
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by blowfin View Post
    No reason tanks (WAR in particular) can't DPS behemoth/adds too. Always seemed fucking daft to go and put someone out of melee range of all their damn targets. Moot point if they're in giant party.
    I felt the same my first time there. I know my DPS isnt that huge of a contributor, but it is there.
    I'd run out to wake the balloons or Behemoth and theyd start yelling to get back to my tower. Yo, it's got no stacks, and takes a good while to build to 2.
    Also I'd keep stone skinning my self, and then whack something to get my MP back.
    Trying to be self sufficient here.
    No, be mindless, stand there and hit the console.
    The only semi valid answer I could see is when I was whacking stuff, once i had a comet aimed on me.

  16. #7696
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    as someone in CT once famously told me after i ditched my tower to grab giants cuz people can't tank shit and it's running around cleaving everything

    "don't leave your tower and try to be a hero"

    the wipe (0 comets for meteor) was solely blamed on the fact the tanks left their towers to try to help organize the chaos (i'm p sure the mt died at some point too)

    heavy is the head that wears the crown, but worth the commendations

  17. #7697
    A. Body
    Join Date
    Aug 2008
    Posts
    4,264
    BG Level
    7

    Anyone have the tragic opportunity to play with Illuminati Princess in CT?

    They need to add Blacklist functionality to CT asap.

  18. #7698
    Professional Lurker
    Join Date
    Dec 2009
    Posts
    2,853
    BG Level
    7
    FFXIV Character
    Braxton Ryker
    FFXIV Server
    Excalibur

    lol Rocl, I've only went tank a handful of times to try and get that armor of light and caught that same shit. I'd leave to just literally kill the bombs that were close and get the "WTF UR TOWER IS RED". Fuck, once the tank below my tower was meteor'd and I was running back and forth tagging both and was getting shit for that too.

  19. #7699
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    last night i was tanking Giants on KB. nobody killed the 3rd Giant, dragged that thing with me to the comet for the last meteor.

    first time that has ever happened and i average about 12 CT runs a week.

  20. #7700
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,037
    BG Level
    6
    FFXIV Character
    Teia Rabishu
    FFXIV Server
    Balmung
    FFXI Server
    Leviathan

    Quote Originally Posted by Lepetit89 View Post
    That sounds quite counter-intuitive indeed. If you leave the bugs alive, you have two rooks to kill in phase 4, after which you would just stand around doing nothing for 40 seconds. Did they ever explain why they favoured this approach?
    I asked and simply got some "we need to figure out what works for our group" and "every group does it differently, it's okay" with no real explanation of how we gained any kind of advantage. Especially when we never once transitioned into phase 6 without wiping horribly.

    Suffice to say we had more than enough nuking power to kill the bugs. The tanks refused to accommodate this, though, and the OT would run off and stand where the phase 5 dreadnought spawns (often without all the bugs on him) and the MT would stand where the knight/soldier spawn. It was a clusterfuck.

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