Why did 4 come before 3?
they probably got invited to the LS in different orders
Mine goes in numerical order even though the join date does not follow the same order.
Cleared Titan second try in a PF that I set up, and everyone immediately shit the bed on Ifrit. 3+ hours of attempts and still haven't cleared it.
Third week in a row I've spent longer on Ifrit than Titan.
People in CT, who aren't tanks, who think it's funny to initiate the next pull when everyone isn't in the battle field, thus resulting in meaningless deaths.
Spoiler: show
Also too many hesitant tanks I've found in the last 6 runs I've done. Quicker for me to just call MT and throw myself at the bosses rather than seeing everyone sit inside the arena for a minute twiddling their thumbs.
If only the dungeon wasn't so damn boring on tank. Nearly done with gear for it from there at least.
I pull bosses as soon as I see everyone's in the area regardless of what job I'm on. Either they'll figure it out and deal with it, or they won't and they'll wipe and figure it out on the way back, which is about how long they would've taken to get their shit together anyways.
fuck your stuck up ass, behemoth running down the stairs is fucking hilarious
Randomly decided to make another relic because... boredom, I guess.
Ifrit HM and Ifrit EX seem to be distressingly equal in terms of difficulty finding parties capable of clearing them.
I often run low (not really 'out') on mp in CT because again, can't predict other 5 healers when using the DF. I end up healing/raising tanks/healers and maybe a random dps from the other 2 parties of the alliance while keeping mine up bc I'd rather just do that then waste time wiping and having to restart.
Plus it secretly allows me to feel superior to the other healers. ^_^
2 SMN book in a row, then 2 Axe in a row... put us at 3 book and 4 axes o.o
Really minor complaint, but they made the hotbar lock/unlock toggle "sticky" ever since 2.1. Like can't toggle it when you're casting. Same thing with enabling auto-attacks; can't engage them while casting anymore.
Only a minor annoyance but still stupid.
http://forum.square-enix.com/ffxiv/t...34#post1847234
"Fuck you, Alchemists."We spoke with the Item Lead who brought up a few points about medicines.
Currently items were designed to be used sparingly, and as a result the re-use duration is set longer. We don't want to create a scenario where players are expected to regularly have a whole host of healing items taken to each activity, nor a situation where players in a healing or enhancing role would not be necessary solely because of items.
Food is designed with a different duration in mind specifically as well, because the concept of these items are quite different.
I'm glad for something like that, in this and in WoW. Fuck carrying over a thousand potions like in the Ragnarok Online days.
It really shouldn't annoy me nearly as much as it does, but lazy people who just camp the teleporter in CT until somebody else runs ahead to unlock it piss me off.