Which encounters do you think physical DPS are optimal for? Which encounters was PLD optimal for in 1.0? (Hell, which ones is PLD optimal for now? WAR has no problem tanking Turn 4 Dreads.)
Turn 1? Nope, melee need to fuck around with the tiles.
Turn 2? Nope, melee need to fuck around with Repelling Shot/Chain Lightning/Firestream/Ballast/Gravity Well and potentially Rot passing.
Turn 4? Nope, shit runs all over the place and there are several AoE waves where melee suck wind.
Turn 5? Nope, Liquid Hell forces melee to disengage for 15 seconds at a time, Dreadnaughts and Twisters make life hell, and they often end up with vulnerability stacks that ranged don't need to deal with. Never mind all the spinning Twintania (and every other boss mob in Coil) does that fucks with positional requirements.
EX Primals? Nope.
HM Primals? Makes no difference but they still have an advantage on Titan because of bombs and landslides forcing melee to disengage.
Balance in this game is a joke and seeing
this thread pop up on reddit today made me laugh out loud.