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  1. #8581
    Sea Torques
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    Quote Originally Posted by Taint View Post
    Sup Detzu!

    "We" means you have a static or at least a partial static. PF groups with Melee are generally brain damage.
    Hey Taint!
    Yes we generally have a static or most of members from static. I generally go PLD (MT/OT) for Garuda but when our DRG isn't there I go MNK. All I can say is that going as melee to garuda Ex is a breathe compared to going as PLD.

  2. #8582
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    Quote Originally Posted by vrumpt View Post
    I feel stupid for not thinking of this earlier.

    I can dodge WW fine for the most part. The exception being suparna if she takes too long to die and moves into her second WW rotation in tornadoes; I have no idea what that is, but if we get there it's a wipe anyway at that point. The other is if tanks can't time voke correctly to pull chirada over and I have to walk through the tornadoes then watching for Garuda's WW is a pain because focus target cast bar sucks (stupid focus target text covering it) and I don't know Garuda's WW rotation either.
    In my group we kill chirada first then OT voke Suparna. I've never seen suparna use WW once chirada is dead but maybe we've been lucky.

  3. #8583
    Yoshi P
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    Quote Originally Posted by Don Katsu View Post
    Maybe you can tell that to all the T5 party finders on Excalibur, Ridill and Sargatanas.

    Rarely do I see groups looking for a WAR specifically but you better believe if they are looking for a tank you will see these combinations

    (PLD) (PLD, WAR)
    (PLD) (WAR)
    the reason i hate war at in coil is most do notunderstand acc is needed. I have run into a few who have 450 or less. tha will not fly in coil. i am in a group so mostly dont give a shit, we know our wars can doo the job jus as well, pick ups? fuck that.

    thi mentality has moved with to the rest of the game i don trust them lol.

    they are like monks kick ass, great job but most are fucking stupid.

  4. #8584
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    In my last FC one of the PLDs jumped ship to WAR and would only do T1-4 with like 430 acc and wonder why he couldn't keep hate on anything. It annoys me too when I play my alt and I see WARs doin' stupid shit, not keeping maim up and by that, not keeping storms path and eye up or not keeping fracture up

  5. #8585
    Relic Shield
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    Waka Bo
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    Garuda EX with 2 tanks 1 healer 4 brd and me on BLM. Only one dude, and then another person popped Foe's during the whole fight for me. Could of been up 100% of the time but no.

    [6:36](Waka Bo) More foe's Jay put his up frequently, it doesn't hurt your dps by 20% read the tool tip.
    [6:37](Kuuko Yumi) Waka no one has to put up foe

  6. #8586
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    Quote Originally Posted by Tsutsumiko View Post
    I outparse every job by a good 5-15% except DRG on every fight in the game. DRG is closer to 1-5. This is for the entire fight.

    These people have Allagan weapons/are i90. I don't have said weapon either.

    We already do a big enough chunk extra, trust me. People just need to elevate their game.
    I agree with your main point of good monks being meter gods, and with the general pro-melee sentiment. But out of curiosity are you actually out-parsing a good allagan summoner who has a battle voice foes req bard buddy? I can't think of a single fight where the summoner doesn't have the advantage just by their class design.

    T1: 2x targets to DoT
    T2: moot point, either magic or blunt resistance
    T4: Easy SMN win (even easier BLM win, but I digress) by virtue of AOE encounter design and Bane going through magic shield
    T5: Potential 4x super-DoTs in beginning, multi-dots on snakes, getting conflag'd and liquid hell'd is a much higher penalty for monks than summoners

    Garuda Ex: Double dots, AOE, constant loss of GL3
    Titan Ex: Again, getting gaol'd is a much higher penalty for monks than summoners
    Ifrit Ex: Constant loss of GL3, multiple dot targets for summoners. No idea how you beat a summoner here.

    The fights I have seen monks coming closest to summoners are T1 and Titan Ex.

  7. #8587
    Dragoon Enthusiast
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    10 mins before maint, and our DRG quits out of Copperhell hard on our way to the last boss.

    BLM joins almost instantly after and we win with 1 min to spare.

    Fuck people.

  8. #8588
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    My random complaint is on T2. When ADS uses Ballast, you get a pacman safe spot behind ADS. Except it's not really safe because when the MT goes in there, sometimes it'll be time for ADS to use his stack-applying cleave and ADS will whip around and blast him (and you!) with it. There's sometimes time to dodge into the first ring of Ballast, sometimes not. Come on! The most consistent reaction is to just run away as soon as you see the .5 second cast of ballast, but the fact that there's a safe spot makes running away feel like I lost the game

  9. #8589
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    The best is when the safe spot is along the wall and he uses Repelling Cannon or Piercing Laser towards you at the same time. DODGE THIS BITCHES!

  10. #8590
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    Quote Originally Posted by Kaixin View Post
    My random complaint is on T2. When ADS uses Ballast, you get a pacman safe spot behind ADS. Except it's not really safe because when the MT goes in there, sometimes it'll be time for ADS to use his stack-applying cleave and ADS will whip around and blast him (and you!) with it. There's sometimes time to dodge into the first ring of Ballast, sometimes not. Come on! The most consistent reaction is to just run away as soon as you see the .5 second cast of ballast, but the fact that there's a safe spot makes running away feel like I lost the game
    Likewise. You can cheat the Ballast by moving as soon as the last pie pops up and be safe from the knock-back while sparing about one second before the Node turns to the tank. The worst is when he combos Ballast and Repelling Cannon... Of course this is moot if you are a ranged, lol.

  11. #8591
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    Tsu Kiyome
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    Quote Originally Posted by Kaixin View Post
    I agree with your main point of good monks being meter gods, and with the general pro-melee sentiment. But out of curiosity are you actually out-parsing a good allagan summoner who has a battle voice foes req bard buddy? I can't think of a single fight where the summoner doesn't have the advantage just by their class design.

    T1: 2x targets to DoT
    T2: moot point, either magic or blunt resistance
    T4: Easy SMN win (even easier BLM win, but I digress) by virtue of AOE encounter design and Bane going through magic shield
    T5: Potential 4x super-DoTs in beginning, multi-dots on snakes, getting conflag'd and liquid hell'd is a much higher penalty for monks than summoners

    Garuda Ex: Double dots, AOE, constant loss of GL3
    Titan Ex: Again, getting gaol'd is a much higher penalty for monks than summoners
    Ifrit Ex: Constant loss of GL3, multiple dot targets for summoners. No idea how you beat a summoner here.

    The fights I have seen monks coming closest to summoners are T1 and Titan Ex.
    Allagan SMN is the only class I have not parsed against.

    I fully expect to lose T4 and Ifrit Extreme as they're the worst MNK fights in the game (I already know I lose turn 4 by default since our Allagan BLM destroys me super hard here). Titan is probably my best shot to beat SMN. I won't get Gaol'd based purely on the fact that if I'm doing my job, I'll always be #2 on the hate list which means I can't be jailed (Tank swaps put me at #3 briefly but tanks swap after Jails giving plenty of time for me to put myself back into the #2 spot)

    Also, asking for a Bard Buddy to give you the free +20% damage all the time is a bit much also isn't it? I don't think there are many BRDs who will keep it up full time for you.

    But in all honesty, this is the one thing I probably would lose to but I still think I'd give them a run for their money in terms of damage. Having multiple targets hinders me but in single target, I'm pretty sure I'll out damage them.

    It's something to test for sure once I get my weapon.

    Edit: To stay on topic and to get back to my original point

    Why are most melee players so bad and crying for buffs when we already out DPS everything except MAYBE SMN?

  12. #8592
    Ridill
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    Quote Originally Posted by Tsutsumiko View Post
    Allagan SMN is the only class I have not parsed against.

    I fully expect to lose T4 and Ifrit Extreme as they're the worst MNK fights in the game (I already know I lose turn 4 by default since our Allagan BLM destroys me super hard here). Titan is probably my best shot to beat SMN. I won't get Gaol'd based purely on the fact that if I'm doing my job, I'll always be #2 on the hate list which means I can't be jailed (Tank swaps put me at #3 briefly but tanks swap after Jails giving plenty of time for me to put myself back into the #2 spot)

    Also, asking for a Bard Buddy to give you the free +20% damage all the time is a bit much also isn't it? I don't think there are many BRDs who will keep it up full time for you.

    But in all honesty, this is the one thing I probably would lose to but I still think I'd give them a run for their money in terms of damage. Having multiple targets hinders me but in single target, I'm pretty sure I'll out damage them.

    It's something to test for sure once I get my weapon.

    Edit: To stay on topic and to get back to my original point

    Why are most melee players so bad and crying for buffs when we already out DPS everything except MAYBE SMN?
    My Allagan SMN is the only DPS we have the puts down our MNKs and our DRGs (on some fights). It comes to, as stated before many times, any fight with more than 1 target = we win. Even stuff like just dodging ballast and rep. cannons and shit on T2 allows me to win most of the time as well.

  13. #8593
    Day
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    Quote Originally Posted by SathFenrir View Post
    My Allagan SMN is the only DPS we have the puts down our MNKs and our DRGs (on some fights). It comes to, as stated before many times, any fight with more than 1 target = we win. Even stuff like just dodging ballast and rep. cannons and shit on T2 allows me to win most of the time as well.
    And that's without Foe most of the time because I am goddamn terrible

  14. #8594
    E. Body
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    Quote Originally Posted by Tsutsumiko View Post
    To stay on topic and to get back to my original point

    Why are most melee players so bad and crying for buffs when we already out DPS everything except MAYBE SMN?
    I don't have an answer for you, but this is what I meant about there not being much of a slider between mastery of encounters/mechanics and miserable piece of shit. Melee feels like you're either spot-on and doing great or you're not and parse below one-button-macro BRDs who don't have to be aware to what they're actually doing.

  15. #8595
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    Tanking Titan and even with swaps I've never left #1 or #2 swap due to the vokes back and forth just upping my hate ontop of keeping WAR debuffs rolling so I'm not sure if you'd be safe, unless your OT just like doesn't do anything while they're waiting

    and for your question: It's how people perceive the damage I guess. If you see 200-300s rolling it's like meh, but you see that 2k+ blm nuke people are like gotdayum. Like EXPing in 11, xp/hr > stupid hard mobs with big exp reward

  16. #8596
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Tsutsumiko View Post

    Why are most melee players so bad and crying for buffs when we already out DPS everything except MAYBE SMN?

    Simple people usually base their facts on eyeballing

  17. #8597
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    Kai Bond
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    slider between mastery of encounters/mechanics and miserable piece of shit
    I fucking love this line, I'm stealing it for my write up hahaha

  18. #8598
    Yoshi P
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    Quote Originally Posted by OWS_Tonx View Post
    In my last FC one of the PLDs jumped ship to WAR and would only do T1-4 with like 430 acc and wonder why he couldn't keep hate on anything. It annoys me too when I play my alt and I see WARs doin' stupid shit, not keeping maim up and by that, not keeping storms path and eye up or not keeping fracture up
    430 acc is around 90-93% hit rate. He tanked turn 1-4(a person we don't normally take)

    Turn 1 was ok, hate was not perfect at the start but it worked. Turn two is a joke so whatever. But turn 4 was a mess, he could not keep hate on anything. First time I have not cleared turn 4 in months. Acc for tanks is key.

  19. #8599
    Ridill
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    Quote Originally Posted by Day View Post
    And that's without Foe most of the time because I am goddamn terrible
    I still love you even without my big epeen numbers <3

  20. #8600
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    Quote Originally Posted by dejet View Post
    430 acc is around 90-93% hit rate. He tanked turn 1-4(a person we don't normally take)

    Turn 1 was ok, hate was not perfect at the start but it worked. Turn two is a joke so whatever. But turn 4 was a mess, he could not keep hate on anything. First time I have not cleared turn 4 in months. Acc for tanks is key.

    I should have been more specific, T4 was the shitty part. OTing knight/soldier combo was disgusting, pulled hate everytime on soldier

    It could have been a lack of skill, but going from PLD to WAR isn't so huge that you just butcher that job that bad.

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