1. FFXIV Reset Timers
    Last daily reset was 3 hours, 15 minutes ago / Next daily reset is in 20 hours, 44 minutes
    Last weekly reset was 1 days, 20 hours, 15 minutes ago / Next weekly reset is in 4 days, 13 hours, 44 minutes
Page 440 of 712 FirstFirst ... 390 430 438 439 440 441 442 450 490 ... LastLast
Results 8781 to 8800 of 14225
  1. #8781
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by matic View Post
    yeah there should be a complaint thread for people to go bitch in.
    Cause that was the point.

  2. #8782
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Kaixin View Post
    I'm unhappy with it because the last time someone was pleased with a drop from Twintania in our group was in 2013. Like you said.

    I really like the primal token system and I hope it, or some version of it, is re-used in the future.
    This. I can't really comment on if it's "bad" design, but it's "frustrating" design that a group can have the "prestige" of beating the hardest fight in the game and be unlucky enough to not have any loot to show for it that is immediately recognizable (ie weapons). There's not even a title for killing Twintania or anything. Just an achievement, which nobody else can really see at a glance.

    Though this is probably a very antiquated FFXI mindset that doesn't apply in the MMOs of today. *shrug*

  3. #8783
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Carbuncle

    Quote Originally Posted by manako View Post
    but why is it a bad design?
    You know people wouldn't mind doing the content X times if they had a carrot to keep them going. But XIV doesn't even give that, the ratio on RNG is so stupid that you could get 20 times the same thing in a row. At this point its not making the content last longer but its wasting people time & effort.

    If they were implenting some sort of token system such as the silver one from NNI "which required like 4 in order to obtain one good item if I remeber correctly" lock this token once a week if you like but remove the lockout, then what would happen?

    Anyone in your FC could help you &/or play with each other at anytime, and after 4 weeks of clearing content you could get what you want, this would also make the content last longer for SE.

    People like Lucavi can argue as much as they want wheter or not its my personal opinion but we're playing a MMO and every carrot is welcomed by everyone to keep going, thats a fact.

  4. #8784
    green jellybean
    Join Date
    Sep 2005
    Posts
    1,024
    BG Level
    6
    Blog Entries
    3

    Quote Originally Posted by FHT View Post
    You know people wouldn't mind doing the content X times if they had a carrot to keep them going. But XIV doesn't even give that, the ratio on RNG is so stupid that you could get 20 times the same thing in a row. At this point its not making the content last longer but its wasting people time & effort.

    If they were implenting some sort of token system such as the silver one from NNI "which required like 4 in order to obtain one good item if I remeber correctly" lock this token once a week if you like but remove the lockout, then what would happen?

    Anyone in your FC could help you &/or play with each other at anytime, and after 4 weeks of clearing content you could get what you want, this would also make the content last longer for SE.

    People like Lucavi can argue as much as they want wheter or not its my personal opinion but we're playing a MMO and every carrot is welcomed by everyone to keep going, thats a fact.
    My main complaint is people aren't being very clear on what they specifically feel is "a" bad design choice, there are many different loot systems implemented in the game. It seems like most people are unhappy with the Twintania loot system, and that seems reasonable. I mean sure this IS the random complaint thread but its certainly dull complaining and arguing without specifics.

    If coil was open to all, and instead of dropping loot dropped a token for each player once a week, then how would that system be overly different from extreme weapons (ignoring the added jewelry)? People are already unhappy with the myth cap so the idea of forcing them to wait 4 weeks to get a piece of gear is not great. Anyone can currently help/play with people for extreme primals, but it is more likely people who are the highest tier players are clearing with the same subset of people and are less likely to help others.

    It will be interesting to see when 2.2 hits what will occur when coil becomes open, I assume people will help their friends get their initial clears but most farm parties are either going to be with their set static or through PF. I guess the big question is will they adjust how loot is scaled/distributed in the second part of coil, taking into account how it compares to leviathan drops and the new dungeons. I'm sure whatever they decide will make/break people's interest in the game.

  5. #8785
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Carbuncle

    Quote Originally Posted by manako View Post
    My main complaint is people aren't being very clear on what they specifically feel is "a" bad design choice, there are many different loot systems implemented in the game. It seems like most people are unhappy with the Twintania loot system, and that seems reasonable. I mean sure this IS the random complaint thread but its certainly dull complaining and arguing without specifics.
    Basicaly every RNG in anything. Coil/CT/HM & EX primal (jewelry). I believe everyone goes "EXP only - 2fail = kick" for EX primals because of that too, they just don't want to waste more time than it will take to get their lot already. If they only had to do it once I think they would be more patient & do it with everyone. This my personal opinion for that specific matter tho, judging by the amount of PUG Coil versus PUG EX primal on my server.

    Quote Originally Posted by manako View Post
    If coil was open to all, and instead of dropping loot dropped a token for each player once a week, then how would that system be overly different from extreme weapons (ignoring the added jewelry)? People are already unhappy with the myth cap so the idea of forcing them to wait 4 weeks to get a piece of gear is not great. Anyone can currently help/play with people for extreme primals, but it is more likely people who are the highest tier players are clearing with the same subset of people and are less likely to help others.
    I strongly agree for the part that it wouldn't be different, but it would be much better than what we have now, i'd take a 4 week delay over 5-6+ weeks wasted on the same lot anytime.
    Also people upset with the myth cap should take a look from an outsider point of view because while its long it still assure them one valuable piece of gear (BLM as an example) you are sure to get 3 BiS in 3 weeks, as it could take much longer in coil.

    Someone also pointed that sometimes people in our FC are total unknow (mine has alot of people & I know only 4 of them), that its just serve the purpose of roosters etc, well unlocking T1-5 will do good there. No more rooster for T1-5, we'll all get to know each others.

    Quote Originally Posted by manako View Post
    It will be interesting to see when 2.2 hits what will occur when coil becomes open, I assume people will help their friends get their initial clears but most farm parties are either going to be with their set static or through PF. I guess the big question is will they adjust how loot is scaled/distributed in the second part of coil, taking into account how it compares to leviathan drops and the new dungeons. I'm sure whatever they decide will make/break people's interest in the game.
    As long as its not messed up like it is right now XD.

  6. #8786
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by FHT View Post
    You know people wouldn't mind doing the content X times if they had a carrot to keep them going. But XIV doesn't even give that, the ratio on RNG is so stupid that you could get 20 times the same thing in a row. At this point its not making the content last longer but its wasting people time & effort.

    If they were implenting some sort of token system such as the silver one from NNI "which required like 4 in order to obtain one good item if I remeber correctly" lock this token once a week if you like but remove the lockout, then what would happen?

    Anyone in your FC could help you &/or play with each other at anytime, and after 4 weeks of clearing content you could get what you want, this would also make the content last longer for SE.

    People like Lucavi can argue as much as they want wheter or not its my personal opinion but we're playing a MMO and every carrot is welcomed by everyone to keep going, thats a fact.
    In NNI you needed 1 KI to get a piece of armor. With luck and a great group all rank captain you could get 5 pieces in one night.

  7. #8787
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Coil drops are like salvage drops. You have a long lock out for something that is subject to extreme RNG bullshit. I still haven't seen a pair of aiming feet from turn 4, and I've been clearing that shit for longer than I can remember paying for xiv.

    I don't know why anybody would defend lock outs + RNG. Lockouts (tomestones) vs RNG (primal accessories) are both things every intelligent person seems to be fine with, but combining them is just plain orz.

  8. #8788
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Carbuncle

    Quote Originally Posted by Detzu View Post
    In NNI you needed 1 KI to get a piece of armor. With luck and a great group all rank captain you could get 5 pieces in one night.
    Quote Originally Posted by FFXIwiki
    Astraria

    Upon defeating a boss from a specific floor a set number of times, players will be rewarded with a part of an astrarium which can be redeemed for one piece of armor from the next higher boss floor (except Platinum Astrarium). Astraria can be redeemed for the associated rewards at the NPC Berangere in Aht Urhgan Whitegate (L-9). One part of an astrarium is obtained in addition to the armor which normally drops from boss battles. After defeating a boss, a message will be displayed showing how many parts of that floor's astrarium you have in possession, and this can also be checked at Berangere. You can only hold one of each of the Key Item (completed) Astraias; while you can still obtain more fragments without exchanging it for an item, you will not be able to get the final fragment. A message will say "You already possess this astrarium. Unable to obtain additional parts."
    Thats what I am talking about, different tokens for different floors, could be the same for BC depending which tier it is.

  9. #8789
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    What's retarded about it all is you get rewarded more for doing the easy content, IE the myth which has the weekly lockout (450 cap) but you get to choose your loot. T5 weapons being an exception of course since there's no myth equivalent.

    The extreme primal weapon system is the best loot system they've implemented. If the 4 Coil turns dropped a token each week and you were guaranteed a piece of loot for your efforts by exchanging these there would be no complaints. On average you should be entitled to one piece of loot each week now anyway since there's 8 chests so it wouldn't create gear any faster.

  10. #8790
    Professional Lurker
    Join Date
    Dec 2009
    Posts
    2,853
    BG Level
    7
    FFXIV Character
    Braxton Ryker
    FFXIV Server
    Excalibur

    1.0 Primals had that mix system, for Garuda you got head dresses or somethin. 1 per kill or somethin and I think 10 to choose your own weapon ontop of the chance for a weapon to drop in the fight. Wasn't bad

  11. #8791
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by OWS_Tonx View Post
    1.0 Primals had that mix system, for Garuda you got head dresses or somethin. 1 per kill or somethin and I think 10 to choose your own weapon ontop of the chance for a weapon to drop in the fight. Wasn't bad
    It was 40, so it took a while and you got 2 per kill if you didn't suck/went fast.

  12. #8792
    Professional Lurker
    Join Date
    Dec 2009
    Posts
    2,853
    BG Level
    7
    FFXIV Character
    Braxton Ryker
    FFXIV Server
    Excalibur

    Damn, I was pretty far off. I knew I had got my van and sword that way, but I don't remember 40 lol BLM burn FTW I guess

  13. #8793
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Also that system was exclusive to Garuda.

    Ifrit/Moogle had tokens but they weren't guaranteed and had stupidly low drop rates, essentially defeating the purpose of a token system.

  14. #8794
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Unrelated.

    RMT tells seem to have gotten a big resurgence lately, they've even gotten wise and target zones other than cities where people tend to gather (Mor Dhona, Coerthas, West La Nos, etc).

  15. #8795
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    Dear Twintania, we would love somemore Baghnak.

  16. #8796
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    The fact that there are people in existence who spend their time joining 7/8 PF's and then ditching. This causes your PF to reset to default spots and then everyone has to get back on mains in order to requeue properly.

    I think if you blacklist people they can't see your party in the finder. So everyone on Hyperion /blist "Deus Mortis" . You're welcome.

  17. #8797
    New Merits
    Join Date
    Apr 2008
    Posts
    236
    BG Level
    4
    FFXIV Character
    Heavy Arms
    FFXIV Server
    Hyperion

    Haha Deus Mortis. I think everyone has had the misfortune of partying with him. Have you ran into his brother tho lol. Both of them will say afk bong rips. Man I wish I could remember his brothers char name. Avoid both at all costs.

  18. #8798
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    Quote Originally Posted by Hiroishime View Post
    Dear Twintania, we would love somemore Baghnak.
    I'm just gonna sit in a corner and cry. Shit will never drop for me.

    Complaint: fuck RNG

  19. #8799
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Hiroishime View Post
    Dear Twintania, we would love somemore Baghnak.
    All I saw was Justin Bieber...

  20. #8800
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Why have they still done nothing about DF fishing.

    Fucking why in the fuck is this shit still happening months after CT was released.

Page 440 of 712 FirstFirst ... 390 430 438 439 440 441 442 450 490 ... LastLast