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  1. #9801
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,037
    BG Level
    6
    FFXIV Character
    Teia Rabishu
    FFXIV Server
    Balmung
    FFXI Server
    Leviathan

    Quote Originally Posted by Seravi Edalborez View Post
    Never doing PF 2.1 Extremes again. These parties have 0% chance of clearing and I'm surprised these tanks in Titan made it past Garuda. Static or friends only.
    To be fair, Garuda wins are/were fairly cheap as far as carries go.

  2. #9802
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    This one's a bit more personal, but lost both our healers from coil static. 1 unsubbed, the other bailed because we didn't kill t7 yet, as in the second week of coil 2 it wasn't dead and that's when he started getting pissy. Gotta find and train 2 new healers now, setting our progression back even further than it already was.

    God dammit.

  3. #9803
    Campaign
    Join Date
    Oct 2006
    Posts
    6,575
    BG Level
    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    that sucks, i know the feeling. good healer is hard to find

  4. #9804
    Chram
    Join Date
    Jun 2007
    Posts
    2,765
    BG Level
    7
    FFXIV Character
    Skai Aetheris
    FFXIV Server
    Gilgamesh

    I take it your bailed healer was not trained in the masochistic ways of FFXI?

  5. #9805
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by SamanosukeShiva View Post
    that sucks, i know the feeling. good healer is hard to find
    WHM Applicant #4
    Trial run: Twintania
    "So when we split into fireball groups I just heal the people on my side, right?"

    The shit part is that T7 is the worst of it. I only gets easier for T8, and T9 is T9. Nobody should be getting pissed about not beating it "today".

  6. #9806
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Worst part of it is, we were so close to clearing t7 too. We adjusted a bit, switched some stuff around and stopped fucking up for the most part. We were at petrifaction phase when we ended Wednesday. If we had another hour it would have been dead. We were supposed to go again tonight, but this shit happened. Like, dammit.

  7. #9807
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Quote Originally Posted by vrumpt View Post
    This one's a bit more personal, but lost both our healers from coil static. 1 unsubbed, the other bailed because we didn't kill t7 yet, as in the second week of coil 2 it wasn't dead and that's when he started getting pissy. Gotta find and train 2 new healers now, setting our progression back even further than it already was.

    God dammit.
    Almost exact same thing happened to us. Shit really sucks. We're considering the 4 cyclops method just to get a win under our belts and keep the people we're trialing since they're decent and committed people are hard to find.

  8. #9808
    Cerberus
    Join Date
    Sep 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Valefor

    Quote Originally Posted by Niiro View Post
    Inspired by a post in the OFail thread about why there's still a lack of tanks, here's a brief list of QoL grievances that have to do (primarily) with tanking:

    Tomahawk/Shield Lob
    Range is too small, need an increase to 20. Chasing shit down is one of the most troublesome and annoying things to do as a tank, especially when you already have a mob that you don't want to move due to conal/AoE/fucking-with-the-melee concerns.

    They also need an increase in either the direct potency or the hate modifier, they're already a major TP drain and interrupt any combos you might have had going, the least they can do is be worth it.

    Provoke
    Needs to have an additional effect similar to Taunt (1.0 PGL ability) that forces the mob to target the user for a certain amount of time (5-10s) regardless of enmity, so using it on a distant target doesn't cause it to turn right back around because another tick of a DoT/HoT happened before you could do anything else (would also make tank swapping a bit smoother).

    This would also extend the number of uses for voke, you could open boss fights with it to ensure any ancy DPS that decide to open the fight with a flurry of CDs don't screw with hate before you can get off your first Halone/BB.

    Flash/Steel Cyclone
    Need an increase in range to at least 10.


    All of these things would make tanking a less irritating/annoying role and would go a long way toward making people more willing to play them.
    I agree with this wholeheartedly. Tanking is honesty boring. There is nothing flashy about it and it's a thankless class.

    I think the whole tanking system needs to be revamped. Why has every game turned tanks into the poorest damage dealer? Why not make tanks do a great deal of damage while being the party's first line of defense? There should be something glamorous about being a tank, not just a punching bag. A tanks should be up there able to pull off numbers with the best of the damage dealers.

    Additionally, tanking needs to be easier to do. Right now tanking is the most difficult thing to do. There should be skills for tanks that make a tank a master of holding threat with little to no difficulty. There needs to be skills that focus on tanking multiple mobs over a wide area, not just single targets. The amount of time multiple mobs are tanked far exceeds that of single targets.

    Again, there should be something thrilling about being a tank. Give tanks the ability to feel as epic as the damage dealers feel and the lack of tanks will be a problem solved overnight.

  9. #9809
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Quote Originally Posted by hagun View Post
    Additionally, tanking needs to be easier to do. Right now tanking is the most difficult thing to do. There should be skills for tanks that make a tank a master of holding threat with little to no difficulty. There needs to be skills that focus on tanking multiple mobs over a wide area, not just single targets. The amount of time multiple mobs are tanked far exceeds that of single targets.
    The enmity modifiers on skills are already ridiculously high. I'm holding hate off i110 dps with an i95 weapon easily. If you can't hold hate you're bad.

    Niiro's suggestions are nice QOL improvements. Though, the #1 change I want for PLD is to take oath/swipe off the GCD and not have oath break combo.

  10. #9810
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,911
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    I think the whole tanking system needs to be revamped. Why has every game turned tanks into the poorest damage dealer? Why not make tanks do a great deal of damage while being the party's first line of defense? There should be something glamorous about being a tank, not just a punching bag. A tanks should be up there able to pull off numbers with the best of the damage dealers.
    I enjoy tanking very much; I do agree damage should be increased somewhat, or at least give off the impression that I'm a wrecking ball.

    To fix the damage aspect, I had the following "improvements" in mind:

    PLD
    - Shield Swipe (but not Bash, WARs would probably cry somewhere lol) taken off GCD as everyone has mentioned - triggered when blocking
    - (combo'd) Riot Blade - off GCD - triggered when parrying (giving PLDs some form of resource to use MP more; perhaps later they'll add some PLD specific spells or give them some sort of light based ranged magical spell)

    Benefits: A couple of new buttons over-time, MP restoring option without sacrificing GCDs

    WAR
    - (combo'd) Storm's Eye when parrying - off gcd
    - (combo'd) Storm's Path when dodging - off gcd
    - Make Haymaker off gcd, but keep the same properties of it triggering post-dodging
    - +1 Wrath when taking a critical hit

    Can apply debuffs without swapping combos, increase damage output

    In any of the scenarios above, the combo'd attack is 10s or so buff when triggered, like freecure, and will take priority over the default combo triggers.

    TP might become an issue on long fights but you can to somewhat micro-manage TP; and also add value to some stats when gearing. Just a thought. Tanking is pretty boring at times and it'd be nice to smash more buttons.

  11. #9811
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Dammerung View Post
    The enmity modifiers on skills are already ridiculously high. I'm holding hate off i110 dps with an i95 weapon easily. If you can't hold hate you're bad.

    Niiro's suggestions are nice QOL improvements. Though, the #1 change I want for PLD is to take oath/swipe off the GCD and not have oath break combo.
    There's no way you can hold hate on ilvl 110 dps with a ilvl 95 tank. So I call bs on that.
    Either your dps are not ilvl 110 and just have one or two lvl 110 pieces or their rotations are shit.

  12. #9812
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by hagun View Post
    I think the whole tanking system needs to be revamped. Why has every game turned tanks into the poorest damage dealer? Why not make tanks do a great deal of damage while being the party's first line of defense? There should be something glamorous about being a tank, not just a punching bag. A tanks should be up there able to pull off numbers with the best of the damage dealers.
    If tanks dealt as much damage as a DD... Why not bring 6 tanks and 2 healers? What would be the necessity of DD if they were just squishier versions of a tank?


    Also, random complaint of my own: Failing Leviathan EX because of excess of DPS. The game is penalizing us for doing too good? I'm not used to this stuff, I've always been a mediocre-adequate DPS >_<

  13. #9813
    Cerberus
    Join Date
    Sep 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Valefor

    Quote Originally Posted by Taim Meich View Post
    If tanks dealt as much damage as a DD... Why not bring 6 tanks and 2 healers? What would be the necessity of DD if they were just squishier versions of a tank?


    Also, random complaint of my own: Failing Leviathan EX because of excess of DPS. The game is penalizing us for doing too good? I'm not used to this stuff, I've always been a mediocre-adequate DPS >_<
    I agree with you completely and would love to see this a reality. However, party configuration would force you to bring tanks and DD. Well, at least that's what should be done to prevent abusing the use of 6 tanks.

  14. #9814
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Quote Originally Posted by Detzu View Post
    There's no way you can hold hate on ilvl 110 dps with a ilvl 95 tank. So I call bs on that.
    Either your dps are not ilvl 110 and just have one or two lvl 110 pieces or their rotations are shit.
    i110 weapons (~i98 gear level). It's perfectly possible because the enmity modifiers are so incredibly high. If you actually thought I meant full i110... what?

  15. #9815
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by hagun View Post
    I agree with you completely and would love to see this a reality. However, party configuration would force you to bring tanks and DD. Well, at least that's what should be done to prevent abusing the use of 6 tanks.
    No, no, you didn't understand me: tanks dealing as much damage as dedicated DDs is stupid design. You don't do something stupid and then force a suboptimal party composition and call it good.

  16. #9816
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    I think the whole tanking system needs to be revamped. Why has every game turned tanks into the poorest damage dealer? Why not make tanks do a great deal of damage while being the party's first line of defense? There should be something glamorous about being a tank, not just a punching bag. A tanks should be up there able to pull off numbers with the best of the damage dealers.
    This sounds retarded. There would be no reason to play a dd then.

    There needs to be skills that focus on tanking multiple mobs over a wide area, not just single targets.
    Overpower, Flash, Circle of Scorn, Steel Cyclone.

    Additionally, tanking needs to be easier to do. Right now tanking is the most difficult thing to do.
    The only thing I normally lose hate to on my gladiator is other tanks. It's really not hard at all to hold hate.

  17. #9817
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    complaining about tanks in 2014

  18. #9818
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    Putting a higher range on tomahawk/shield lob would just make them spawn mobs further away, I'm sure the limitation is there for a reason. Same thing goes for overpower/flash range. Personally have never had a problem with the range on either.

    Tying high tank damage to having aggro (like the previous example of procs on parry and dodge) would eliminate the incentive to bring extra tanks and give tanks some damage to preen about/give them some desire for weapons. I like that idea.

    Edit: But yea, holding aggro is by far the easiest thing to do in the game

  19. #9819
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Holding hate is extremely easy with the absurd enmity mods on Halone/BB/Oath/Defiance.

    Getting hate, however, can be annoying, which is pretty much what all of my complaints were concerned with.

  20. #9820
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Unrelated: not really a complaint but there's no RQT and it's not worth making a thread over really, but what the hell causes my choco to gain bonus exp seemingly at random:



    Lvl 50, so no chains (mobs weren't even level 50 anyway), I can't seem to find any common cause for when it happens.

    Also, is there anyplace else in the game with lvl 50 mobs besides Urth's Gift?

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