
Originally Posted by
arus2001
I'll take it a step further. Not everyone is going to want to mindlessly speed run. Call 'em stupid for not want to play efficiently, sure, but this also plays back into my point that not everyone likes dungeon spamming. I suspect that if this is the route people keep approaching content from, as well, SE is going to do a stricter job of curbing speed run tactics like they did with WP and AK. I know the idea might sound dreadful if you consider the cap puts pressure on getting to it weekly, but if that were removed, you'd have some feel less inclined to force it just so they're not losing out on time-limited resources. Heck, there's also the fact people just getting into endgame or resubbing are arbitrarily behind the curve right now since there's no consideration for missed weeks/caps. All this really succeeds in doing is making it even harder for people to replenish their ranks for Coil statics and whatever other large-scale content hits that can't be DFed. Put another way, people aren't going to backtrack for someone if they can't get anything out of it. The warm and fuzzy feelings SE hopes for simply does not exist in the MMO scene in majority. You gotta pander to the greed in individuals. The ability to "max everything" not only succeeds at that, but gives completionists a goal to chase of their own. Whether or not something is really too grindy now is another matter, like relic books, which also fosters the speed run mentality because the content itself apparently isn't fun after the xth time.