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  1. #10961
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Got myself in a decent FC a few weeks back, new static forming etc. and now it looks like Wildstar is about to take a lot of FFXIV subscribers including people from my FC. Can't blame them for wanting a better game, the end-game format in XIV is seriously broken and I can see a lot of people leaving if something better comes along. Not saying Wildstar does it better, I know nothing about it.

  2. #10962
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Sephiroth View Post
    Got myself in a decent FC a few weeks back, new static forming etc. and now it looks like Wildstar is about to take a lot of FFXIV subscribers including people from my FC. Can't blame them for wanting a better game, the end-game format in XIV is seriously broken and I can see a lot of people leaving if something better comes along. Not saying Wildstar does it better, I know nothing about it.
    Wildstar is not really better if /v/ and friend impressions are anything to go by (it'll just end up like every other NCSOFT MMO), but the cutting edge Coil's current drop system and participation lockout combines to make a fucking shit stew that many people rightfully don't want to partake of anymore. They probably will have to learn the hard way to fuck off with their current stance on this.

    I really don't see why i'd have to level an alt just to make sure all of my FC can at least do Coil II weekly. And on the same side of that coin, I also don't really understand why I can't at least go back and help friends/FC members do Coil II on my main (again, why the fuck is my ability to clear 6-9 being treated like a good unto itself?). FCs are glorified statics with this shit in place. There's not much else to do either, with content getting incrementally outdated.

  3. #10963
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    I still stand by that it could be the same loot restrictions as it is now. First win equals items you can lot on, anything after that equals loot lock out but you can still fight.

  4. #10964
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    ^^^ That was my suggestion too, I think it is one of the only reasonable ways to do it.

  5. #10965
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Agreed. I mean, it's either that or entirely dependent upon winning the lot on an item.

    Either one of those is vastly superior to the status quo.

  6. #10966
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    I guess the only thing they really have against it is that then you can have groups of people with an alt that will run on their alt and let one person lot both items, and repeat 8x.

  7. #10967
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    That's a problem? That seems like a solution to people with nothing to do lol.

  8. #10968
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Well, even excluding alts from the equation, they commonly say that they like to control the amount of top-level gear available. If a fresh-faced group was able to clear T6, suddenly they're able to obtain 8 pieces of gear in a week, rather than just 2.

    Not saying that's bad, but I'm sure that's the argument they would present against the idea. It's still a sure sight better than the shit we have today; something has to change.

  9. #10969
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    I never said I had a problem against it. I'd welcome something like that because it'd mean I can finally raid with friends for once.

  10. #10970
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Quote Originally Posted by dejet View Post
    First win equals items you can lot on, anything after that equals loot lock out but you can still fight.
    This, plus:

    Quote Originally Posted by Yukari View Post
    I guess the only thing they really have against it is that then you can have groups of people with an alt that will run on their alt and let one person lot both items, and repeat 8x.
    Make it so the drop rate is based on how many people in the group haven't cleared the turn for the week. Start at 100% (current droprates) and subtract 12.5% per member who has already cleared.

  11. #10971
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Loot is good for 6 months max who cares if groups farm it. One drop per turn per week would be more then reasonable. Being able to run with different people would do a lot to build the community. People could also do coil on different jobs for fun/experience.

  12. #10972
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Raldo View Post
    Well, even excluding alts from the equation, they commonly say that they like to control the amount of top-level gear available. If a fresh-faced group was able to clear T6, suddenly they're able to obtain 8 pieces of gear in a week, rather than just 2.

    Not saying that's bad, but I'm sure that's the argument they would present against the idea. It's still a sure sight better than the shit we have today; something has to change.
    Could counter with the example of skilled players who, for one reason or another (variable schedules, etc.) are unable to commit to a static or something; yet they have a night or two every week where they could probably at least get through 8 done if their friends could join up with them. Why should the biggest barrier to all of this top-tier gear be grouping 7 other people and dealing with all the scheduling shit? The learning process/skill of a group/time people can commit daily/weekly is enough of a control on top-level gear; fucking special snowflake mentallity.

    You'd think Yoshida would realize how retarded this is with the way things are right now having played MMOs himself (and yeah Talnt, gear gets outdated in half a year). Or maybe he's just obfuscating things to try and avoid acknowleding there's pretty much fuck else to do.

  13. #10973
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    What's wrong with lot only on first win of the week? People already make alts to re-do the same fight.

  14. #10974
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kaixin View Post
    What's wrong with lot only on first win of the week? People already make alts to re-do the same fight.
    Not the most optimal solution to relieve the fuckery of RNG drops (Striking and Maiming for everyone!), but if you can go and repeat things with friends it's a step in the right direction, even if you only get to lot the first time you clear that week.

  15. #10975
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    Quote Originally Posted by Edelweiss View Post
    Not the most optimal solution to relieve the fuckery of RNG drops (Striking and Maiming for everyone!), but if you can go and repeat things with friends it's a step in the right direction, even if you only get to lot the first time you clear that week.
    RE: RNG, well, that's what the Oil and Sands are for, aren't they?

  16. #10976
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kaixin View Post
    RE: RNG, well, that's what the Oil and Sands are for, aren't they?
    I guess? Does it really matter to you if people get to decide what they get out of 6-9 (or until they get tired of the same drops for the 4th time and just roll on it)?

  17. #10977
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    Quote Originally Posted by Edelweiss View Post
    I guess? Does it really matter to you if people get to decide what they get out of 6-9 (or until they get tired of the same drops for the 4th time and just roll on it)?
    Not at all. I was pointing out the difference that the Oil/Sands system is for RNG problems, and a first-win-lot-only system would be for personnel problems. They could expand the Oil/Sands system to remove RNG entirely and still have the issue that social contact in the endgame to their "massively multiplayer" game is limited to 8 people.

  18. #10978
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    The most fun (and aggravation!) I have had recently was when everyone in the FC was trying to farm Leviathan and every night I'd end up with a mash-up of people from different statics to play with. The best was logging on to do some crafting or whatever, only to be immediately pulled into a 7/8 group to tank or heal or dps. Now that general desire to do Leviathan is dead, I barely see anyone. I can't even fill my FC with people because endgame revolves around statics and I can't promise them a static group.

  19. #10979
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Yoshi has already said he won't do that lockout system because it "upsets the game balance" when people not skilled enough can then be carried/buy runs every week. I support the system but I see where he's coming from. He needs to compromise and give us more stuff to do endgame wise if he won't give us it.

  20. #10980
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    Just gimmy some open world/instance shit like sky/sea/dynamis from XI to grind lower-tier PIs casually while waiting on the posse to kill the upper-tiers.

    Just the general lack of fuck-all to do besides Coil2 for endgame is a pain.

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