1. FFXIV Reset Timers
    Last daily reset was 15 hours, 49 minutes ago / Next daily reset is in 8 hours, 10 minutes
    Last weekly reset was 1 days, 8 hours, 49 minutes ago / Next weekly reset is in 5 days, 1 hours, 10 minutes
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Results 11061 to 11080 of 14225
  1. #11061
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    I have to think about each breath I take every day or else I might forget to live.

  2. #11062
    Relic Shield
    Join Date
    Mar 2013
    Posts
    1,757
    BG Level
    6
    FFXIV Character
    Waka Bo
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    Lil tid bits that made it easier on me, push when need be, dps never an issue.

    Place one renaud in the perfect spot and the rest you can take it to that spot, or if shriek coming out/OT/Non retarded dps able to voice it, do so and kill it. Let healers focus on their single one. This alone made t7 a joke for us and I'm sure all smn had that point where you can't line anything from renaud popping in an odd location/shriek coming out or any other random thing that can go on.

    If you are worried about rings blowing up, just go through, don't flame your healers and sprint is your best friend. Get in and get out.

    If you can keep dps up, A+ have a cookie, if not, don't worry. If you hit enrage then probably the whole group needs to look at what they are doing.

  3. #11063
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I think the general consensus is that the lock out is poorly designed.
    It's' the first time I see someone complaining about the mechanics.
    I would like to have an AI dealing with the mechanics with different path so there would be no way to memorize a whole pattern. And no way to win by watching videos then call the game easy cause you figured the mechanics by watching youtube.
    But what would that mean if i can't even get 7 other ppl from my fc to practice with?

  4. #11064
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    If fights were truly and utterly random, all of them, then the complaint would be people bitching that "lol i always get screwed by RNG".

    It'd be the same shit. Look at how many players complained that there was no way to come back from Titan EX if you got knocked off, and that shit is entirely scripted and able to be memorized. Do you really think people would be happier if Titan or whatever else you're fighting could just turn and charge landslide whenever the fuck he felt like it? The skill gap and amount of people able to clear things would be even worse than it is right now. At least this way players can be rewarded for studying fights and being diligent even if they are not top tier in terms of mechanics.

  5. #11065
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Half complaint half praise, static woes.

    -2.2 hits, our WHM of 16 T5 kills quits, comes back a week later, gets healing feet, perma-quits (IRL reasons so not hating on him too much). Got a new WHM who is even better so it all worked out.
    -3/4 weeks ago, our main SMN/BLM goes on vacation (comes back next week). First week our temp rep bailed so we got a pickup. 2nd week the person I lined up on Monday flakes out that Tuesday morning (when we run Tuesday night). We get a "full-time" temp for the remaining weeks.
    -Also 3/4 weeks ago, our MT PLD who's been around as long as the WHM from earlier ragequits the game over a silly argument (killed DRG+WAR with ravensbeak explosion, was it his fault for being inside Nael's hitbox closer than usual or was it their fault for being next to him? who cares). Next 3-4 tries at tank reps fail for one reason or another (the best one we had had time constraints, the ones without time constraints weren't that good).

    So this week we initiate "plan B"
    -Our temporary caster switches to his real main, SCH
    -I switch from SCH main to PLD main
    -We rep a DPS or heal for the week, when our caster comes back from vacation next week we're set for normal play.

    The only real hiccup is that my PLD is i90 with i95 Levi weapon so my snap hate isn't as good as we're used to, and unfortunately I don't have enough soldiery for Burtgang until next reset. But as if to say "yo dawg, this is a good plan" we get tank drops out the ass that night. And I didn't fuck up in general so that's a good thing.

    Also we "had to" do solo tank T8 this week because our healer rep wasn't really used to the (convoluted) way we do towers so I had to SCH that still. I was musing to myself the pros and cons of trying it with 1tank 3healers (me as basically fulltime DPS SCH) considering we easily pulled over 2k DPS this week and my SCH pulled 100ish, a record for me. As a "why the fuck not" idea.

  6. #11066
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Uryuu View Post
    If fights were truly and utterly random, all of them, then the complaint would be people bitching that "lol i always get screwed by RNG".

    It'd be the same shit. Look at how many players complained that there was no way to come back from Titan EX if you got knocked off, and that shit is entirely scripted and able to be memorized. Do you really think people would be happier if Titan or whatever else you're fighting could just turn and charge landslide whenever the fuck he felt like it? The skill gap and amount of people able to clear things would be even worse than it is right now. At least this way players can be rewarded for studying fights and being diligent even if they are not top tier in terms of mechanics.
    I understand some ppl doesn't want the game to be that difficult. Some are having fun with easy stuffs to do, some prefer nightmare mode.
    The difficulty is scaling quickly in ffxiv, and it won't stop there. But not all ppl will have fun if the only rewarding contents are in nightmare mode. In my opinion they should implement things like this : top notch gears should still come from the hardest contents, lesser gears but with same item level (like -10/12 % dmg overall) should come from other end game contents.
    Welfare gears and access lockouts should not exist.

  7. #11067
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    The biggest problem with things as it stands are that you must have 8 people to do the only relevant endgame content. If you can't bring a consistent lineup, have some fucking fun with that. Combined with the lockout, it just creates a fucking retarded and untenable situation that basically drives everyone without a consistent group of 8, or consistent enough group that can PUG a DD or whatever, out of the game in frustration.

    The biggest hurdle to endgame shouldn't be that you can't find enough people who have schedules that sync up enough to fucking do anything on a regular basis. The difficulty isn't that big a deal; it's little more than wrote memorization. The fact you can't even get in there without a group of 7 others, is; this group of 7 people also pretty much won't accomplish fuck all either unless it's a static.

    I'd also like to see mechanics that weren't do it right or wipe, ad nauseum, but that's just a minor grievance in comparison to the above.

  8. #11068
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    The bigger problem is that even with their huge team, they can't pump out relevant content fast enough. It makes me wonder if there's a XI-style problem where a lot of resources go wasted into managing/Q&Aing the console releases, which slows content production.

    First expansion better be huge or this game'll have longevity problems.

  9. #11069
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    It wouldn't be a problem if they'd managed to keep old content relevant, or at least expand on shit like Treasure Maps or virtually anything besides FATEs. Their lack of productivity is pretty impressive.

    If cutting back on pumping out dungeons for little reason (especially if they're not going to equal or beat Longstop for your weekly capping needs) to give them more attention and manpower on shit we really need would help, i'd hope they'd do it. Why we need 3 new dungeons to facilitate.. Sphere Scrolls or whatever, is mindboggling, since it seems like this shit eats up resources at the expense of desperately needed open-world/endgame content. Longstop/Halatali/Amdapor City are there, then fucking use them (especially the latter two..). No one gives a fuck about the gear that drops there, it's just glamour fodder at best, so that excuse is out the door.

  10. #11070
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
    Posts
    21,547
    BG Level
    10

    Even fates could be reworked to scale in difficulty as number of players in fate increases, and also drop rare vanity or actual rare weapons. Why this hasn't happened yet idk.

  11. #11071
    Death by snoo snoo
    Join Date
    Sep 2006
    Posts
    22,117
    BG Level
    10
    FFXIV Character
    Syntax Error
    FFXIV Server
    Cactuar

    Quote Originally Posted by Day View Post
    Even fates could be reworked to scale in difficulty as number of players in fate increases
    Don't they do this to some degree? Next FATE difficulty is based on number of people who did the FATE before it.

  12. #11072
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    They need to start stealing GW2 open world ideas for FATEs with large boss encounters spread across the world frequently that drop rare skins/loot/gear/crafting mats. Behemoth and Odin are just insufficient. Even something like crafting FATEs would be a fun change of pace where perhaps you need to Fish up X number of things or craft items for a future boss FATE.

    Also, the itemization is still boring as fuck. Unique items and unique effect materia where?

  13. #11073
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    Quote Originally Posted by ronin sparthos View Post
    Also, the itemization is still boring as fuck. Unique items and unique effect materia where?
    Fuckin pls!This could even get crafters participating more.

  14. #11074
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
    Posts
    21,547
    BG Level
    10

    Quote Originally Posted by Headspace View Post
    Don't they do this to some degree? Next FATE difficulty is based on number of people who did the FATE before it.
    Yes but thats stupid.

  15. #11075
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    I'm actually really glad end game gear has no materia slots. If I had to penta-meld every single piece of High Allagan gear I'd be a lot more tempted to say fuck this game. TERA enchanting was enough for a life time.

  16. #11076
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Uryuu View Post
    I'm actually really glad end game gear has no materia slots.
    I agree with this, however, I do think it would be neat if you 100% spiritbonded one of these top-level pieces of gear, it added something to it... or something similar. Obviously if it was simply spiritbond, people would just cheese it by killing the endless golems in T6 or something, but I'm sure someone could come up with something novel. Something that says, not only did I get this bad-ass piece of gear, but I also managed to do XYZ with it.

  17. #11077
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    I was more eluding to "unique" aspects and effects. Materia or not just something besides Det++ or Int++. Something like, Thunder could proc rate up 5% and one being Scathe damage up 10%. So making a decision on gear would be more interesting.

  18. #11078
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    "Aetherflow recast -2 seconds" on only 1 slot would still make me happy.

  19. #11079
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Everyone and their mother wants more itemization, I think that's the one "this game needs to be better" argument that not even Uryuu is arguing against.

  20. #11080
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    You're right, I think everyone does, I just fucking hate melding materia because I know I'll force myself to do it and hate how broke I always become.

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