it's not worse just because it's different. provided in this magical world that a monster can sense health being restored on someone overtime, how does the monster know who did it if the action took place before the monster is aware the person even exists.
it's casted on the tank, it ticks on the tank, it's not like there's a line that links the healer to the tank like Cover for the duration of the HoT.
it's not like a DoT where they feel pain every time and they are reminded of the person who applied the DoT the first time, you can't get away with putting a DoT on someone and not knowing who casted it.
would you know in a PvP situation? you just know there's a WHM, if there are 3 WHMs in the party how do you know which one it is?
and i don't particularly think it's inferior game design, you do it for balance issues or whatever but it sure as hell doesn't seem intuitive to me.
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