1. FFXIV Reset Timers
    Last daily reset was 10 hours, 29 minutes ago / Next daily reset is in 13 hours, 30 minutes
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  1. #12861
    A. Body
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    Alistaire Lexander
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    So this got posted to OF today:

    Maybe shopped? Pixels at one point look off, but not at a point where it'd make a difference...idk

  2. #12862
    D. Ring
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    Raldo Volca
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    Does that surprise you? It's basically stated that can happen in the patch notes.

    You gain the ability to actually bond the gear, you lose the 100% rate of getting T4s. No one should be surprised here.

  3. #12863
    A. Body
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    Alistaire Lexander
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    Quote Originally Posted by Raldo View Post
    Does that surprise you? It's basically stated that can happen in the patch notes.

    You gain the ability to actually bond the gear, you lose the 100% rate of getting T4s. No one should be surprised here.
    You say that "gain the ability to actually bond the gear" like there was difficulty in bonding it. ST bonds the crafted 90's and even 95's just fine. Even expert bonded 90's. Every lvl 50 dungeon outside WP/AK and the storyline roulette SB'd 70's.

  4. #12864
    Old Odin
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    Dec 2011
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    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by layoneil View Post
    aren't they purchased with Allied Seals? isn't everything from there untradeable?

    you can trade the fruits though.
    You can but it's just such a unnecessary restriction. Instead of giving the seeds to our FC gardener I just have to plant them myself.

  5. #12865
    D. Ring
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    Can't say I ever tried, but define "bonded just fine". Like, how many runs did it take?

    I'm relatively certain that an unmelded HQ i70 piece got ... maybe 15%~20%? from ST pre-patch, maybe I'm thinking of expert dungeons. Either way, that's slow as shit.

  6. #12866
    Salvage Bans
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    Neon Sea
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    Excalibur

    Either way it cost a fraction to make i90 and bonds basically a little slower than i70 in current Extreme dungeons.
    Went from 49-80% iirc with two trash materia in there from one st and one dungeon (ex)

  7. #12867
    A. Body
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    Off the top of my head it took something like 4 CT (not ST) runs to hit 100% on i70's with 3 melds.

    Main point of this gripe is that at a time where tier 4 prices were getting outright ridiculous, SE made it worse instead of better.

  8. #12868
    Salvage Bans
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    No it is better, it is cheaper to make i90 and now more fruitful so people will be decked out in i90 and bonding them more often. It costed me 100k+ to make i70 shit gear and run it through content with a chance to bork. Now it cost me roughly 30-50k to make a piece and the gear is actually good not trash.

    Edit: only downside is that is cost around 80k to make the accessories, still cheaper though.

    http://forum.square-enix.com/ffxiv/t...piritbond-Rate

  9. #12869
    D. Ring
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    In the short term it may be worse, but I suspect their intent was to have more people spiritbond, thus reducing the cost of the materia (and it's cyclical, if you have to do dungeons to bond, you're getting myth, which makes the myth mats cheaper, etc.). That's clearly their intent anyway, only time will tell if it pans out.

    I'm going to completely pull this number out of my ass, but I expect a 50% T4 rate from i90 gear. Even that might be ambitious.

    I'm most curious to see the rates from expert dungeons on i90 gear. ST can go eat a dick. 22% on an HQ double-melded item means it's 12.5% bond rate on an NQ unmelded i90 item.

  10. #12870
    A. Body
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    Quote Originally Posted by Neon_Sea View Post
    No it is better, it is cheaper to make i90 and now more fruitful so people will be decked out in i90 and bonding them more often. It costed me 100k+ to make i70 shit gear and run it through content with a chance to bork. Now it cost me roughly 30-50k to make a piece and the gear is actually good not trash.

    Edit: only downside is that is cost around 80k to make the accessories, still cheaper though.

    http://forum.square-enix.com/ffxiv/t...piritbond-Rate
    What you describe was already the case before the nerf to the materia results. I'd been holding onto my completed i90's though, on the hope that tier 5 materia may be introduced at some point and the lack of immediate need for gil or the materia. And now that's just been kicked in the balls.

  11. #12871
    D. Ring
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    Ah, so your root complaint is that you speculated and lost.

  12. #12872
    A. Body
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    No, that's a minor annoyance. I'm over 10m and only have a handful of i90's ready to convert; that's a laughable loss. But it's a really bad sign for the direction SE's going with the availability of tier 4 materia.

  13. #12873
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    1 meld on i90 boots 2/3 dungeon gave me 17% from 0. So it is almost exactly how i70 was in expert. basically 20% per run.

    so out of 4 pieces, half have been tier III. That sucks!

  14. #12874
    Relic Shield
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    Waka Bo
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    Bahamut

    Doesn't look exciting after how ugly it was shown in live letter. Anywho reward for all beastmen quests done

    http://na.finalfantasyxiv.com/lodest...m/9713a7ead50/

  15. #12875
    Justin Bieber
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    Justin Bieber
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    Masamune

    Why can't u utilize alliance in open world... you can only form and queu, wtf SE?

  16. #12876
    Resident Moogle
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    Asura

    Quote Originally Posted by Hiroishime View Post
    Why can't u utilize alliance in open world... you can only form and queu, wtf SE?
    Because 2.35 is a useless minor update, and probably something to do with PS3 limitations.

    It makes me really curious what's in store for 2.38 besides personal housing if this was all 2.35 supplied, which was almost nothing as far as QoL goes. Just the delayed Ixali stuff and a few half-baked (alliance forming, pvp changes, the housing-kicking-people shit) 'solutions'.

  17. #12877
    Nidhogg
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    Xenor Vernix
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    Quote Originally Posted by Kaisha View Post
    Just the delayed Ixali stuff and a few half-baked (alliance forming, pvp changes, the housing-kicking-people shit) 'solutions'.
    Come on, they were promising this for 2.2 a while back and then 2.3, it's hard to believe this is a half baked solution. This is most likely their full implementation of it and have no plans to make it better.

  18. #12878
    Resident Moogle
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    I refuse to believe that's all they're doing for ally forming. Their DF still needs an overhaul also to allow for partial alliances to queue up, since good luck finding a full 24 people for anything, as well as allowing it for Frontline.

  19. #12879
    Sea Torques
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    Blowfin Jr
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    Tonberry
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    Quote Originally Posted by Kaisha View Post
    I refuse to believe that's all they're doing for ally forming. Their DF still needs an overhaul also to allow for partial alliances to queue up, since good luck finding a full 24 people for anything, as well as allowing it for Frontline.
    Can't see them doing it for Frontline unless it's pre-made vs. pre-made. The balance issues are just too massive.

  20. #12880
    A. Body
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    Quote Originally Posted by Neon_Sea View Post
    1 meld on i90 boots 2/3 dungeon gave me 17% from 0. So it is almost exactly how i70 was in expert. basically 20% per run.

    so out of 4 pieces, half have been tier III. That sucks!
    Yuck...I just had a hopelessly optimistic thought though; what if i95's still give 100% tier 4? Who wants to test?! For science!

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