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  1. #13061
    Ridill
    Join Date
    Oct 2005
    Posts
    10,122
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Vuitton View Post
    A complaint:

    FFXIV's music is such shit in comparison to FFXI.

    Promyvion
    Sea
    Zi'tah
    Caedarva Mire
    Arrapago Reef
    Al'taieu (especially this one!)
    ect

    The music in that game, well, repeated, and gave each map a unique feel. The music in this game is alright, but it doesn't add any character to any zones. It doesn't even repeat. You get many minutes of silence. The dungeon music is decent, but again, doesn't repeat...

    I feel the game really let down with the music in comparison to XI.
    have to agree with this

  2. #13062
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    There are parts of some area themes that are alright (Aleport is the only one I can think of off the top of my head, which is kind of reinforcing the point) but the long silence before looping is a real downer. Lost City and the extended version of Pharos kind of get it right and I hope they continue with that in future areas (not just dungeons).

  3. #13063
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,229
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Seravi Edalborez View Post
    and the extended version of Pharos
    Why oh fucking why did they decide to make that theme cut out on the first pull for the rest of the dungeon.

  4. #13064
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,924
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Skai View Post
    One way to find out Kai! Buy the shield. :D
    Can you and FC sponsor me? I'll tank your roulettes as payback!

  5. #13065
    Chram
    Join Date
    Jun 2007
    Posts
    2,765
    BG Level
    7
    FFXIV Character
    Skai Aetheris
    FFXIV Server
    Gilgamesh

    Can't remember the last time I did an expert roulette. I cap my soldiery now by hunting. Usually cap within 4 hours of logging in.

    Oh the top of the BGM. Yeah no looping sucks because I like a lot of the music. Give us an option to loop BGM and disable the battle music please!

  6. #13066
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Vuitton View Post
    A complaint:

    FFXIV's music is such shit in comparison to FFXI.

    Promyvion
    Sea
    Zi'tah
    Caedarva Mire
    Arrapago Reef
    Al'taieu (especially this one!)
    ect

    The music in that game, well, repeated, and gave each map a unique feel. The music in this game is alright, but it doesn't add any character to any zones. It doesn't even repeat. You get many minutes of silence. The dungeon music is decent, but again, doesn't repeat...

    I feel the game really let down with the music in comparison to XI.
    I don't think XIV's music is bad, but XI's music is amazing so I'm not going to put it down. However, I think a lot of it has to do with nostalgia, since I didn't fully appreciate XI's music until I quit (and even now, I only listen to the most memorable tracks).

    XIV's music has moments like that and overall the music quality is high but there's no nostalgia to push it over the edge (yet, if ever). I don't think it's worse, I could listen to a bunch of XIV tracks just as easily as XI.

  7. #13067
    Bagel
    Join Date
    Dec 2010
    Posts
    1,466
    BG Level
    6
    FFXIV Character
    Valar Morghulis
    FFXIV Server
    Leviathan
    FFXI Server
    Leviathan
    WoW Realm
    Stormrage

    I swear the new meld system is the whole reason reason the economy is bad and should feel bad.

    Materia gets destroyed, including the ones already melded. Demand for materia goes up.
    Item gets destroyed, so the demand for the items to spiritbond goes up.
    Since the item was destroyed, the demand for everything that makes the item goes up.

    As frustrating as it could be, it really was a good system. Pre relics going for 10m+ when they didn't just fly off the shelf. Pre relic materia going for 2-3m, etc.

  8. #13068
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
    Posts
    2,339
    BG Level
    7
    FFXIV Character
    Hiryo Randgris
    FFXIV Server
    Hyperion

    Quote Originally Posted by Vuitton View Post
    A complaint:

    FFXIV's music is such shit in comparison to FFXI.

    Promyvion
    Sea
    Zi'tah
    Caedarva Mire
    Arrapago Reef
    Al'taieu (especially this one!)
    ect

    The music in that game, well, repeated, and gave each map a unique feel. The music in this game is alright, but it doesn't add any character to any zones. It doesn't even repeat. You get many minutes of silence. The dungeon music is decent, but again, doesn't repeat...

    I feel the game really let down with the music in comparison to XI.
    Besides Zi'tah, aren't we comparing expansion pack music to ffxiv base tracks? I know, I know, beating the dead horse about compairing 2014 vanilla game to 2005 expansion packs. But I think all the patched in music is a sign of what we have to look forward to.

  9. #13069
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    Adding to the music complaint. Had all sound off after a week of play.

    Ff11 I had on to the day I quit. SoZ made running to sky pre pads OK.

    14 I don't even give a crap about any zones outside hullbreaker. The look and feel makes me turn the sound up sometimes.

  10. #13070
    Chram
    Join Date
    Aug 2005
    Posts
    2,828
    BG Level
    7
    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by dejet View Post
    Adding to the music complaint. Had all sound off after a week of play.
    This. I always have sound off, except I enable sound effects when I'm queued so I can hear the ding.

    Complaint: Finally getting around to levelling desynth, and now I know why people complain about demimaterias. It's like they managed to get XI's crafting system into this game.

  11. #13071
    Piece of shit Bruins fan

    Join Date
    Jun 2008
    Posts
    5,520
    BG Level
    8
    FFXIV Character
    Beat Daisukenojo
    FFXIV Server
    Hyperion

    Quote Originally Posted by dejet View Post
    14 I don't even give a crap about any zones outside hullbreaker. The look and feel makes me turn the sound up sometimes.
    Hullbreaker was a lost opportunity. I don't mind the music there, but using *that* recycled 1.0 music was just kinda lame. The dungeon is great, but the old La Noscea field music would've been much better, and they basically tossed that track aside (as well as the old Thanalan/Gridania music).

    But anyway, I do agree with Hiryo - The base XI OST is pretty ugh. It wasn't until Naoshi Mizuta stepped in that the music got *really* good. If you put it up against the 1.0 OST (not Before Meteor, but basically everything 6th Astral Era), the 1.0 OST wins, but not by a huge amount.

  12. #13072
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I can still remember the 1.0 Thanalan and LL town BGM.

    It takes me a minute to try and recall what their 2.0 equivalents sound like, and I hear them both pretty much every day.

  13. #13073
    Bagel
    Join Date
    Sep 2007
    Posts
    1,251
    BG Level
    6

    I really like most of XIV's various themes for boss fights, but aside from those, I can't really recall anything sticking out too much.

    Generally, though, I think that XIV makes the same mistakes as many other games - switching to different music when in battle. As far as I'm concerned, that's the best way to kill any semblance of atmosphere. Of course, it's not as bad as, say, random encounters that make the screen shatter and cause your eardrums to burst when you were just thinking how much you're enjoying the music while climbing Mount Gagazet, but in general, I always prefer integrating the atmosphere into the BGM of an area, fights included.

    That's one of the reasons why I think that FFXII is the most atmospheric game of the series - it did away with the random encounters and finally created an atmosphere when exploring that wasn't destroyed whenever you took a few steps. When players are worried about getting into fights not because they might get killed but because the fight will completely destroy the atmosphere, you're definitely doing it wrong.

    One step forward, two steps back, I suppose, though Amdapor City definitely is an example of how to do it right, that's one of the dungeons I like.

  14. #13074
    Piece of shit Bruins fan

    Join Date
    Jun 2008
    Posts
    5,520
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    8
    FFXIV Character
    Beat Daisukenojo
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    Hyperion

    It helps that XII also has fucking amazing music. Marry me Sakimoto.

  15. #13075
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Saw this on reddit

    http://imgur.com/gallery/OVDvNpp/

    Then I noticed that the entire thing is wrong since it should be "ignore everything but hunts, CT/ST and coil" because everything else is pointless.

    random compliant being, everything is irrelevant.

  16. #13076
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    I never really thought about it before... Do they even lock you out of getting into hunts before completing... well, anything? Like, is there some sort of pre-req? Maybe just 2nd lieutenant and level 50 (what a joke)?

  17. #13077
    Piece of shit Bruins fan

    Join Date
    Jun 2008
    Posts
    5,520
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    8
    FFXIV Character
    Beat Daisukenojo
    FFXIV Server
    Hyperion

    Quote Originally Posted by Kirbyprime View Post
    I really get disappointed when I see someone make a big fancy graphic like this and I find a spelling error on it within 10 seconds.

  18. #13078
    RIDE ARMOR
    Join Date
    Jun 2014
    Posts
    11
    BG Level
    1

    Quote Originally Posted by Raldo View Post
    I never really thought about it before... Do they even lock you out of getting into hunts before completing... well, anything? Like, is there some sort of pre-req? Maybe just 2nd lieutenant and level 50 (what a joke)?
    nope, you can get seals at any level

  19. #13079
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Raldo View Post
    I never really thought about it before... Do they even lock you out of getting into hunts before completing... well, anything? Like, is there some sort of pre-req? Maybe just 2nd lieutenant and level 50 (what a joke)?
    The only thing that locks you out of is the bills at hunt board. Hunts really are doable at any level. You just have to convince a group to take a non-50 carry (or get your FC/friends to do it).

  20. #13080
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    - Make lv1 alt account with the 2-person chocobo
    - bot it so he auto-follows you to hunts ( bonus: go to as few zones as possible to try to remain at lv1 )
    - get said alt account full i110 gear without leveling.
    - go to forums and complain that there's nothing to do in game

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