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  1. #1361
    Chram
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    What is the issue with healing a WAR?

  2. #1362
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    dunno

  3. #1363
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    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Churchill View Post
    There's also a giant difference in deeps
    Yeah, that's extremely noticeable too. I think that's the tradeoff I guess.

    Doesn't change the fact that, as a WHM, it's a fucking pain in the ass having to use Cure II on a WAR where I'd be using Cure I on a PLD.

  4. #1364
    Chram
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    Quote Originally Posted by Izzy View Post
    Yeah, that's extremely noticeable too. I think that's the tradeoff I guess.

    Doesn't change the fact that, as a WHM, it's a fucking pain in the ass having to use Cure II on a WAR where I'd be using Cure I on a PLD.
    I wonder if the WARs you're grouping with are meriting VIT or STR. There has been discussion on which of the 2 may be more beneficial

  5. #1365
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    Is the Cure II button harder to reach?

  6. #1366
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    Quote Originally Posted by Churchill View Post
    Is the Cure II button harder to reach?
    It uses almost 2x the MP.

  7. #1367
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    Also, are you ever not being confrontational?

  8. #1368
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    Literally the only time my WHM runs out of MP is when people don't dodge things, so unless the problem is that you can't cure the tank because people can't dodge things then the problem is more likely that people can't dodge things.

    If you're running out otherwise, you're doing something silly or not managing rotations. I can run without looking at my WHM's MP for the entire dungeon and know that he always has enough, it's such a non issue. The only time I stop is for my own TP.

  9. #1369
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    Also, I don't know what that means. I am telling you something that is true, take that for what it is or get offended. Not my call.

  10. #1370
    I like to eat food
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    Quote Originally Posted by Churchill View Post
    Is the Cure II button harder to reach?
    This is what he's talking about.

  11. #1371
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    It being harder to reach was the only logical explanation I could think of.

  12. #1372
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    Do you still fervently hope for the destruction of Square Enix as a company?

    God that's fucking weird

  13. #1373
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    Quote Originally Posted by Churchill View Post
    Literally the only time my WHM runs out of MP is when people don't dodge things, so unless the problem is that you can't cure the tank because people can't dodge things then the problem is more likely that people can't dodge things.

    If you're running out otherwise, you're doing something silly or not managing rotations. I can run without looking at my WHM's MP for the entire dungeon and know that he always has enough, it's such a non issue. The only time I stop is for my own TP.
    I don't know what tanks you're running with, but we have a PLD and WAR that both have equalish gear. It's not great, but they're both on the same level.

    When the PLD is tanking, I can basically sit on full MP the entire fight and use SoS if I ever need to get back to full MP. When the WAR is tanking, I have to basically spam Cure I non-stop because the proc rate on Freecure is kind of shit. If it does some kind of mass damage move to the tank, I have to start spamming Cure II just to catch up. Even using SoS it's hard to keep the MP up, and I'm basically fucked if I have to stop healing the tank for a global or two to heal another member.

    You mention managing rotations, but as a WHM, what rotation is there besides keeping regen up and healing? There's only one MP restore mechanic for WHM now, whereas in 1.0 there was 3.

  14. #1374
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    Quote Originally Posted by Intense View Post
    I wonder if the WARs you're grouping with are meriting VIT or STR. There has been discussion on which of the 2 may be more beneficial
    I think this might be what's causing the problem. Our tank can't figure out whether or not he should use VIT or STR yet.

  15. #1375
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    Quote Originally Posted by Izzy View Post
    I think this might be what's causing the problem. Our tank can't figure out whether or not he should use VIT or STR yet.
    VIT isn't going to lighten the load, just extend the time you have to cure bomb him.

    Can't say STR is going to be any different though. Have no idea what the actual mitigation is.

  16. #1376
    Chram
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    Quote Originally Posted by Izzy View Post
    I think this might be what's causing the problem. Our tank can't figure out whether or not he should use VIT or STR yet.
    So I'm leveling MRD (WAR soon), and up until a few levels ago, I was primarily putting things into VIT, but I think from here on out I'll be putting more into STR.

    I was doing Haukke final battle last night, and I kinda felt bad for my CNJ when I would stun final bosses tier 3 thunder spell and before my stun timer was up she'd cast tier 3 fire or thunder which does pretty significant damage. I would take so much damage and I felt bad for her.

    You can check the character gear by clicking my name. Idk if my gear is all that fantastic as my hands are horribly outdated (having seen any drops), but I think I am doing ok? Idk.

  17. #1377
    The Defense is ready, Your Honor
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    Quote Originally Posted by Intense View Post
    I wonder if the WARs you're grouping with are meriting VIT or STR. There has been discussion on which of the 2 may be more beneficial
    Vit doesn't increase defense, only HP, so why would there be a difference? Correct me if I (or the tooltip) is wrong.

    They just need to give Defiance a stacking defense bonus along with the HP and crit. A flat 2% reduction per stack would top out at 10%, which would help lighten the load.

    I love my axe-nasty Mrd with all of his HQ gear, but I do notice the difference when running with a Pld buddy of mine. And yes, while I slaughter him in DPS, a tank's job is to hold hate and stay alive first and foremost, and break the enemy's face second.

  18. #1378
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    Quote Originally Posted by Intense View Post
    So I'm leveling MRD (WAR soon), and up until a few levels ago, I was primarily putting things into VIT, but I think from here on out I'll be putting more into STR.

    I was doing Haukke final battle last night, and I kinda felt bad for my CNJ when I would stun final bosses tier 3 thunder spell and before my stun timer was up she'd cast tier 3 fire or thunder which does pretty significant damage. I would take so much damage and I felt bad for her.

    You can check the character gear by clicking my name. Idk if my gear is all that fantastic as my hands are horribly outdated (having seen any drops), but I think I am doing ok? Idk.
    I would assume so, the only thing I stun on that fight is the circle AoE so we can keep deeps.

    I don't know what though, that dungeon is a little rough because it caps you under 30 iirc and 30 is like big leagues day for warrior.


    I don't know what tanks you're running with, but we have a PLD and WAR that both have equalish gear. It's not great, but they're both on the same level.

    When the PLD is tanking, I can basically sit on full MP the entire fight and use SoS if I ever need to get back to full MP. When the WAR is tanking, I have to basically spam Cure I non-stop because the proc rate on Freecure is kind of shit. If it does some kind of mass damage move to the tank, I have to start spamming Cure II just to catch up. Even using SoS it's hard to keep the MP up, and I'm basically fucked if I have to stop healing the tank for a global or two to heal another member.
    .
    Running with me.

    Your Warrior is most likely not using abilities properly or dodging things that should be dodged. The only time I ever come close to dying is when I eat something I shouldn't (or have to) or like I mentioned before, the WHM's are busy dealing with shit bads who can't dodge things.

    I suppose the other option is that they are horribly undergeared. Warrior is not user friendly like PLD is. It's harder to play well and it rewards you for it. PLD has an additional mitigation tool via block, in 1.0 they only had block while Warrior only had Parry so PLD will naturally take less damage.

  19. #1379
    Chram
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    Quote Originally Posted by Lucavi View Post
    Vit doesn't increase defense, only HP, so why would there be a difference? Correct me if I (or the tooltip) is wrong.

    They just need to give Defiance a stacking defense bonus along with the HP and crit. A flat 2% reduction per stack would top out at 10%, which would help lighten the load.

    I love my axe-nasty Mrd with all of his HQ gear, but I do notice the difference when running with a Pld buddy of mine. And yes, while I slaughter him in DPS, a tank's job is to hold hate and stay alive first and foremost, and break the enemy's face second.
    The discussion seems to be VIT which will give you more HP and suitability with potential 1 shot attacks, or STR which gives you damage mitigation as it affects your parry and block rate (which I don't think applies to MRD/WAR) while also increasing your melee damage. http://www.bluegartr.com/threads/117...lass-2.0-style

    There is something being said about this working in tiers, but that's currently above my head http://www.bluegartr.com/threads/117...ior-Discussion

  20. #1380
    Chram
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    Quote Originally Posted by Churchill View Post
    I would assume so, the only thing I stun on that fight is the circle AoE so we can keep deeps.

    I don't know what though, that dungeon is a little rough because it caps you under 30 iirc and 30 is like big leagues day for warrior.
    In my experience as it pertains to Haukke, I wasn't too concerned with eating the final bosses circle AOE move bc while it did freeze me for 10 seconds, holding hate through that was never the issue. It was always my HP dropping too quickly from her spells.

    I will say that grouping with a SCH on that felt much much smoother. Idk if its the job or the people playing them (prob the later)

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