1. FFXIV Reset Timers
    Last daily reset was 2 hours, 55 minutes ago / Next daily reset is in 21 hours, 4 minutes
    Last weekly reset was 5 days, 19 hours, 55 minutes ago / Next weekly reset is in 14 hours, 4 minutes
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  1. #13941
    A. Body
    Join Date
    Jun 2007
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    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Seravi Edalborez View Post
    Things we have seen 0 of, after final count: Casting Ears, Sword, MNK (he at least has Nexus), BLM (has Nexus).

    Records:
    7 Fending Necks + Aiming Heads + Heaing Hands/Ears/Ring
    6 Fending Ears + Aiming Necks + Casting Hands + Healing Wrists

    I shoulda been working on Nexus sword, fk.

    Yeah no sword for me either.

    We also didn't get MNK claws and we have two main MNKs and no SCH book.

    It rained healer hands, healer earring, slaying neck, casting neck and wrist. We got tons of accessories on general.

    We never saw tank ring, caster earring, BRd hands and legs.

  2. #13942
    Black Mage
    Join Date
    Oct 2007
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    679
    BG Level
    5
    FFXIV Character
    Amiricle Mihgo
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    They could create massive time sinks with just mini-games. While Golden Saucer is coming, a couple time-sinks I can think of would be to add Tetra Master to the game with cards won from both players & npc's, dropped from dungeons/primals, and/or craftable. Add a pokemon type thingy to use minions in similar to what WoW has going or what they had in FFXI.

  3. #13943
    Piece of shit Bruins fan

    Join Date
    Jun 2008
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    5,520
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    Beat Daisukenojo
    FFXIV Server
    Hyperion

    Quote Originally Posted by Amiricle View Post
    They could create massive time sinks with just mini-games. While Golden Saucer is coming, a couple time-sinks I can think of would be to add Tetra Master to the game with cards won from both players & npc's, dropped from dungeons/primals, and/or craftable. Add a pokemon type thingy to use minions in similar to what WoW has going or what they had in FFXI.
    You spelled Triple Triad wrong.

  4. #13944
    Black Belt
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    Nov 2006
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    5,703
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    Adajer Vonte
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Tichondrius

    Said it before, majority of the problems with XIV stem from them making the game easy mode for newcomers to mmos and casuals.

  5. #13945
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    thats no choice on SE side isnt it?

    we are no longer in the era where we grew up with vague/REAL MAZE dungeons/hard bosses games

    kids these days are playing pretty games with absolutely no gameplay

    we are the minority now.... sadly... and to earn money SE have to cater for the majority

  6. #13946
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,215
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Throw a 10 year old gamer today into something like Super Metroid and you'll watch a 10 year old descend into madness and rage. Still I will not say that FFXIV is faceroll easy... at least to the average person, and even the above average can find difficulty in some of the EX/Coils, at least the first few times.

  7. #13947
    Black Belt
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    Nov 2006
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    Adajer Vonte
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    Gilgamesh
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    Tichondrius

    Quote Originally Posted by Karbuncle View Post
    Throw a 10 year old gamer today into something like Super Metroid and you'll watch a 10 year old descend into madness and rage. Still I will not say that FFXIV is faceroll easy... at least to the average person, and even the above average can find difficulty in some of the EX/Coils, at least the first few times.
    That is endgame content, which is made to be harder. But it is still all based off the combat/job system that was designed for ease of use. As someone else pointed out earlier, all the endgame content is really learning the fight and when to dodge what mechanic. Which, personally, bores and irks me.

    Too much of the game making you play the way they designed for you to play it.


    Everyone has XI nostalgia. Looking back on it, it was terrible, grindy, and unbalanced, but it was hella fun.

    The perfect game would have been XI remade with ARR graphics and sped up/modernized combat. Nothing will ever provide that FFXI feels that we all want deep down.

  8. #13948
    Sea Torques
    Join Date
    Feb 2008
    Posts
    728
    BG Level
    5
    FFXIV Character
    Hioki Mitone
    FFXIV Server
    Leviathan
    FFXI Server
    Shiva
    WoW Realm
    Destromath

    Quote Originally Posted by Adajer View Post
    That is endgame content, which is made to be harder. But it is still all based off the combat/job system that was designed for ease of use. As someone else pointed out earlier, all the endgame content is really learning the fight and when to dodge what mechanic. Which, personally, bores and irks me.

    Too much of the game making you play the way they designed for you to play it.
    I'm not really sure what you want from a game. You've described just about any video game design from the super mario era and beyond.

  9. #13949
    Black Belt
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    Adajer Vonte
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    Gilgamesh
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    Tichondrius

    Trying to point out the flaw of the need of a "tank" "dps" and "healer" preset. You cant just go all blm for fun, as apposed to the freedom to do so in xi.

    But that is probably the main reason I cant get into most modern games for too long before I get bored of the mundane endgame. Weekly and Daily grinds grind my gears.

    I really just want real freedom and random stuff that is truly random.

  10. #13950
    Black Belt
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    Oct 2006
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    5,668
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    Arthars Menethil
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    Chocobo
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    Odin

    oh man super metroid...... the puzzles....

  11. #13951
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by Adajer View Post
    Trying to point out the flaw of the need of a "tank" "dps" and "healer" preset. You cant just go all blm for fun, as apposed to the freedom to do so in xi.

    But that is probably the main reason I cant get into most modern games for too long before I get bored of the mundane endgame. Weekly and Daily grinds grind my gears.

    I really just want real freedom and random stuff that is truly random.
    i think the next gen mmo will be sandbox game with a real massiv world where players create content. i have no idea how someone would want to undertake that vision but thats the vision i see

  12. #13952
    Sea Torques
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    Jul 2011
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    672
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    5
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    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Damane View Post
    i think the next gen mmo will be sandbox game with a real massiv world where players create content. i have no idea how someone would want to undertake that vision but thats the vision i see
    I think it already exists in a certain way.

  13. #13953
    Yoshi P
    Join Date
    Oct 2007
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    5,103
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    8
    FFXI Server
    Ramuh

    Quote Originally Posted by Adajer View Post
    Trying to point out the flaw of the need of a "tank" "dps" and "healer" preset. You cant just go all blm for fun, as apposed to the freedom to do so in xi.

    But that is probably the main reason I cant get into most modern games for too long before I get bored of the mundane endgame. Weekly and Daily grinds grind my gears.

    I really just want real freedom and random stuff that is truly random.
    Iv said this 100 times but sadly we wont see a open style game like FF11 anytime soon(if ever again) its balance was so bad. I loved the idea of farming sky trigs with 2~3 others then setting up a time to spam gods. Or the weekly namis/limbus. If you want that style game you need to go play the skyrims offline. We will not see another MMO in this style in the name of balance.

  14. #13954
    BG Staff
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    Feb 2006
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    27,188
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    10
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    Sylph

    This gilgamesh queue is the worst and same for ultima hm.

  15. #13955
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by dejet View Post
    Iv said this 100 times but sadly we wont see a open style game like FF11 anytime soon(if ever again) its balance was so bad. I loved the idea of farming sky trigs with 2~3 others then setting up a time to spam gods. Or the weekly namis/limbus. If you want that style game you need to go play the skyrims offline. We will not see another MMO in this style in the name of balance.
    balance is ok but FF14 is giving up too much freedom for the sake of balance. yes FFxi is unbalanced but not to the point where jobs cant accomplish stuff. In good linkshell with good people balance doesnt play a big role. you go with what people like to play, yes on very very very hard stuff you go for the optimum to get the win. but then again this is a game where you can change jobs on the fly and lvling doesnt take much time so the balance argument is kinda moot. I would agree if it were WoW style with 1char = 1job, but thats not the case here.
    However with lockouts and weekly caps xou cant max multiple jobs in quick succession. Get rid of weekly caps and lockouts, fuck on balance, give more freedom on jobroles and gear up multiple jobs!

  16. #13956
    Yoshi P
    Join Date
    Oct 2007
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    5,103
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    8
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    Ramuh

    Quote Originally Posted by Damane View Post
    balance is ok but FF14 is giving up too much freedom for the sake of balance. yes FFxi is unbalanced but not to the point where jobs cant accomplish stuff. In good linkshell with good people balance doesnt play a big role. you go with what people like to play, yes on very very very hard stuff you go for the optimum to get the win. but then again this is a game where you can change jobs on the fly and lvling doesnt take much time so the balance argument is kinda moot. I would agree if it were WoW style with 1char = 1job, but thats not the case here.
    However with lockouts and weekly caps xou cant max multiple jobs in quick succession. Get rid of weekly caps and lockouts, fuck on balance, give more freedom on jobroles and gear up multiple jobs!
    Oh I side with you. I really did love ff11. My linkshell had very few healers to the point that outside sky gods no one was willing to go do anything. So we used our drgs, blus and other hybrid jobs to get by. After I quit for college my xo leader said they use to farm and even clear namis(75 cap still) with DRG healers.

    We where very much odd balls on our server, one of the first shells(maybe first on server) willing to use drk as a tank on fafnir/nidhogg.

    That kind of versatility was amazing.

    Edit3? Also sub job system was great. I mean I can find almost a place for every sub job outside pup.

  17. #13957
    Black Belt
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    Nov 2006
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    Adajer Vonte
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    Gilgamesh
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    Has it been said whether or not you will have had to be so far into the story to unlock rogue? Seems like you would need to be at 2.2(?) or greater in story progression.

  18. #13958
    Old Odin
    Join Date
    Dec 2011
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    6,197
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    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    It'll be available at 10 like any class; just can't make a new character be Rogue. It'll just be a "oh that was here the whole time dummy" thing.

  19. #13959
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,380
    BG Level
    8

    You may or may not want to log out in Limsa before patch. The congestition of everyone trying to be WORLDFURST 50NIN is likely to make that zone a pain in the ass.

  20. #13960
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    You can't adjust the font size for different chat tabs if they're in the same window, only if they're separated into their own window.

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