1. FFXIV Reset Timers
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  1. #14061
    Old Odin
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    Quote Originally Posted by layoneil View Post
    i stopped at 2.

    XIV needs some stuff that feels like Limbus/Dynamis. way too many bosses or stuff that's just too easy.
    it would just feel like a large dungeon with farming propertys for a limited time, thats it. you can only implement so much stuff when you have given your jobs/classes strict roles with chains they cant break. And Dynamis and Limubs werent that hard either (rather very boring).

    the point is: with no customization/freedom on classes/jobs to take advantage of good stuff/OP stuff for specific PT setups, you basicly are stuck to design content that can be celared by all classes that fill the role of DPS or Tank or Healer. all there is left is then gearcheck and teamrope-jumping. This is obviously more balanced for all jobs.

    the other possibility is: go ham on customization/freedom on classes/jobs/gear so people can take advantage of good stuff/OP stuff, which allows you to implement crazy shit that requires specific setups/rotations. This encourages people to think outside the box and find different/unorthodox solutions to get some stuff done, but it also creates the stigma of various "Best" Setup and leaves people/undesired jobs out.

    the question is what do the masses prefer and what is more beneficial for SEs wallet.

  2. #14062
    Old Odin
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    Quote Originally Posted by momsbasement View Post
    Of course you can throw a bunch of gimps at mobs in final fantasy 11 and win. Just like you throw tons of people at HUNT mobs and its boring.....what is the point? I mean look at the RMTs in ffxiv... even they could do it, but they usually wiped and couldn't survive the HQ kings or harder HNMs.. The better the gear you had in FFXI the better you became at taking things down with less people and the more exciting fights became and the more sense of accomplishment there was...

    FFXIV - gear doesn't not matter... hit the next ilvl.... learn the way to dodge in the next primal or coil fight... doesn't matter your party set up... no body has anything special needed for a particular fight..
    I know what you mean, but your point is moot, gear matters in both games. in FFXI it allowed you to get stuff done with lesser people (didnt make it harder), in FFXIV it allowed you to do stuff quicker/more chance of survivng with a small fuckup. You could do stuff with less people in FFXIV too if the mechanics of the fights would allow it, but thats mostly not the case (and it forces you to enter with so and so much people). What you want is not possible in a game like FFXIV that has given out strict roles to jobs, no matter how much unique gear you add, unless the gear changes the way the job is played tremendously (like some legendary weapons in FFXI or some empy +2 gear), even then the class/job system is so unflexible that it wouldnt happen.

    and if you consider HQ Kings a hard fight in FFXI i have to laugh seriously. and just as an information RMTs were able to tackle down Kings, they mostly just didnt bother because it was more feasable and faster to just fishbot 24/, manipulate the AH prices or do endless salvage II/Dynamis (latest entry) warp cheat.

    what you are striving for is the possibility to be the "saviour of the day" experience, someone fucks up in a fight and you are the shining hero with the right job/subjob combination and awesome gear that saves the fight. Well guess what, thats not gonna work in most cases in 14.

    PS: gear didnt matter in FFXI either much with stunlocking . dont get me wrong I am not debating here for or against one of 2 games, both have their cons and pros.

  3. #14063
    Yoshi P
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    Ramuh

    But in 14 if you over gear it can make shit harder, because big ass percent based moves lol. You might have to slow DPs to win a fight in 14.

  4. #14064
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    I was actually thinking about it today, how it would be annoying with certain mechanics in coils when we really go up in iLVs. With this patch S-E has introduced iLV sync to dungeons, maybe they will do that for raids too in the future?

  5. #14065
    Can you spare some gil?
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    Doubtful for regular coil, maybe for any savage coils to be released.

  6. #14066
    Piece of shit Bruins fan

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    Beat Daisukenojo
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    Hyperion

    I was playing Smash last night, realized it'd be kinda cool if the RNG was influenced by the iLvl sync. Feel like curb-stomping a dungeon in i200? Go wild. Wanna do Cutter's Cry naked for funsies? Turn up the iLvl sync a few notches and get rewarded with higher droprates.

    They did this in TWEWY.

  7. #14067
    Black Belt
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    Quote Originally Posted by Damane View Post
    it would just feel like a large dungeon with farming propertys for a limited time, thats it. you can only implement so much stuff when you have given your jobs/classes strict roles with chains they cant break. And Dynamis and Limubs werent that hard either (rather very boring).
    i'm not saying it should be just copy pasted over, i'm aware with the structure of XIV that can't work.

    and i'm not going to debate what is or isn't hard but they definitely got easier, with better gear, better strategy and general knowledge of what to kill, what not to kill. there's a certain element of you can't do everything, you have to do as much as you can with the time that you have that is completely missing from XIV.

    i don't know how to reproduce it in XIV but i don't think it's impossible though.

    right now the closest i've felt to that was during Hunts before they patched it, if you spent too much time looking for B ranks, you might have missed out on an A Rank that someone else killed. even that little sense of urgency just adds something to the game.

  8. #14068
    Black Belt
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    Arthars Menethil
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    Chocobo
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    Odin

    random complaint: Chocobo server was down on patch day for 1.5 hours. But when i logged in finally all S were sold....

    later told that PS4 users can already log in 45 mins before PCs.... -_-;;;;;; no house for moi ; ; ;;

  9. #14069
    Black Belt
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    emergency maint ; ; ;

  10. #14070
    Bagel
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    Valar Morghulis
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    Leviathan
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    Leviathan
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    Stormrage

    Wait an hour+ in duty roulette. Consistantly get Ifrit or Titan. Not my first of the day.

    Quote Originally Posted by Arthars View Post
    emergency maint ; ; ;
    Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth. Please don't nerf wedding gear desynth.

  11. #14071
    Sea Torques
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    Melchior Ballester
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    Quote Originally Posted by momsbasement View Post
    It was more about a sense of accomplishment- beating a hard NM for gear that is NEEDED to be exceptional at your job or obtaining sky access or SEA.. farming pop items that required strategy and teamwork- not just dodge mechanics. beating DM for your suppa or your... joyuese... jelly ring.. defending ring.. AF2 gear, walaha turban...getting your relic

    Stats meant something. It was about building your team up with the right gear and doing the right events to be competitive against really hard shit.

    I don't even check peoples gear in FFXIV because stats are pointless. It just matters what your Ilvl is and if you pay attention. Saving up mythology for the same gear with higher str or VIT and learning different dodge mechanics is not what I call fun after doing it for a year...I thought they might add some new shit..but its the same garbage.
    I don't call fun something you zerg in 30 secs without having to deal with any mechanics either.

  12. #14072
    Sea Torques
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    Skirmish and Airlixir Delve gear are two excellent and fun ways to gear up.

    Sorry but I was falling asleep doing Skirmish and Delve became way too easy to stay fun (at least for me and apparently for a lot of people from my Linkshells).

  13. #14073
    Sea Torques
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    Quote Originally Posted by momsbasement View Post
    Of course you can throw a bunch of gimps at mobs in final fantasy 11 and win. Just like you throw tons of people at HUNT mobs and its boring.....what is the point? I mean look at the RMTs in ffxiv... even they could do it, but they usually wiped and couldn't survive the HQ kings or harder HNMs.. The better the gear you had in FFXI the better you became at taking things down with less people and the more exciting fights became and the more sense of accomplishment there was...

    FFXIV - gear doesn't not matter... hit the next ilvl.... learn the way to dodge in the next primal or coil fight... doesn't matter your party set up... no body has anything special needed for a particular fight..
    That's why I said that the more you grind the more you spellcast and the better you are. Except Delve 1.0 and maybe 6 men Odin (not counting pre level cap raise), nothing requires skills in ffxi, it just requires time and a SAM with at least Tsurumaru. Is that your definition of fun?

  14. #14074
    Can you spare some gil?
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    The more I read this guys posts, the more I think of Draylo. I can't think of anyone else on the forum that defends XI so much and gets upset over the slightest mention of its flaws and has the worst venom for XIV or any other game that isn't XI lol.

  15. #14075
    Black Belt
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    Arthars Menethil
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    yea i quitted FFXI because of delve's easy 6 man mode

    abyssea was the best low man content, and delve 1.0 was the best alliance content......as for dynamis, well i shall not touch on that 3 hours of nightmare for x64 peeps early days XD

    i did enjoy zerging, its part of the fun in FFXI

    in ffxi, every piece of gear you get, you can be stronger if you use them well... so theres motivation to do something even if the piece gives you 1 more strength only

    FFXIV has strength of its own, no way you can compare them and people need to stop comparing them >.>

  16. #14076
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Windrunner

    no no no guys. We need this game to be all about the gear so we can have great ffxi boss mechanics like.

    1. Stand at the feet and cure through shit

    2. pld kite

    3. Stand at the feet and cure through shit

    4. Stand at the feet and cure through shit

    5. Stand at the feet and cure through shit

    6. pld kite

    7. stand at the feet and cure through shit

    http://treasure.diylol.com/uploads/p...ent-2dca00.jpg

  17. #14077
    Black Belt
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    Arthars Menethil
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    which feet, left or right?

    and also which finder to wear rajas? which ear to wear suppa?

    damnit, so hard to decide........

    armada blue or purple

  18. #14078
    Remit One (1) Custom Title
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    The next Crystal Tower installment should include a Citadel-Buster like move.

  19. #14079
    Sea Torques
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    Quote Originally Posted by Qeomash View Post
    The next Crystal Tower installment should include a Citadel-Buster like move.
    After 30 minutes everything just explode. Would feel like the early days of NNI.
    Although it is a fun idea, i can't see it working well for CT.

  20. #14080
    A. Body
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    Sir Taint
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    Quote Originally Posted by Ksandra View Post
    no no no guys. We need this game to be all about the gear so we can have great ffxi boss mechanics like.

    1. Stand at the feet and cure through shit

    2. pld kite

    3. Stand at the feet and cure through shit

    4. Stand at the feet and cure through shit

    5. Stand at the feet and cure through shit

    6. pld kite

    7. stand at the feet and cure through shit

    http://treasure.diylol.com/uploads/p...ent-2dca00.jpg


    They were better then that! Flying mobs like Tiamat. Mobs you had to stun like DL, KV, Delve bosses. Mobs with resistance phases like Delve with huge DPS checks. VW/Abyssea had procs that made 18 member alliances work together. Vrtra with 12 adds and charm spam. Bahamut spamming wyrms at you. Omega 2leg/4leg modes. KB AoEing the zone.

    Neo Nyzul was awesome, 30 minutes of fast pace flee mode content.


    I think 14 will get there in a few years but 11 did have good endgame fights.

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