it would just feel like a large dungeon with farming propertys for a limited time, thats it. you can only implement so much stuff when you have given your jobs/classes strict roles with chains they cant break. And Dynamis and Limubs werent that hard either (rather very boring).
the point is: with no customization/freedom on classes/jobs to take advantage of good stuff/OP stuff for specific PT setups, you basicly are stuck to design content that can be celared by all classes that fill the role of DPS or Tank or Healer. all there is left is then gearcheck and teamrope-jumping. This is obviously more balanced for all jobs.
the other possibility is: go ham on customization/freedom on classes/jobs/gear so people can take advantage of good stuff/OP stuff, which allows you to implement crazy shit that requires specific setups/rotations. This encourages people to think outside the box and find different/unorthodox solutions to get some stuff done, but it also creates the stigma of various "Best" Setup and leaves people/undesired jobs out.
the question is what do the masses prefer and what is more beneficial for SEs wallet.
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