Yep, my end key is bound to return camera to saved position which is the normal camera distance which is instant so no long slow draw in.
there is some pretty odd lighting bugs when you zoom out too far, my character on behemoth near the center of the screen, where your camera is seems to have an influence where the lighting shows up, like the cliff behind Swiftperch is lit up while the rest of the area is dark/black
This is the maximum distance I'm able to pull the camera back, so this is the hard cap I believe of what is allowed before something might happen o_O?
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